On 04/23/2012 06:32 PM, Marcin Slusarz wrote:
> You can run fs-discard-exit-2 test first - for me it causes instant GPU
> lockup.
>
That's because it's designed (but not supposed) to do that, it also
locks up with the blob, it's a harmless shader infinite loop.
(May be a bug in the MPs or a wro
On 04/23/2012 06:32 PM, Marcin Slusarz wrote:
> You can run fs-discard-exit-2 test first - for me it causes instant GPU
> lockup.
>
That's because it's designed (but not supposed) to do that, it also
locks up with the blob, it's a harmless shader infinite loop.
(May be a bug in the MPs or a wro
On 08/01/2011 10:22 PM, Alan Cox wrote:
> On Mon, 1 Aug 2011 20:47:42 +0100
> Dave Airlie wrote:
>
>>>
>>> Hmmm, what's about the opposite approach?
>>> To me, it sounds simpler and more logical when the kernel always creates
>>> one device node per output (or maybe dynamically per connected outp
On 08/01/2011 10:22 PM, Alan Cox wrote:
> On Mon, 1 Aug 2011 20:47:42 +0100
> Dave Airlie wrote:
>
>>>
>>> Hmmm, what's about the opposite approach?
>>> To me, it sounds simpler and more logical when the kernel always creates
>>> one device node per output (or maybe dynamically per connected outp