On Sun, 24 Sep 2017, Harsha Sharma wrote:
> Replace all occurences of dev_info/err/dbg with DRM_DEV_INFO/
> ERROR/DEBUG as we have DRM_DEV_* variants of drm print macros
> Done using following coccinelle semantic patch
Some calls after under comments. They could be dropped.
Some calls appear
https://bugs.freedesktop.org/show_bug.cgi?id=101731
--- Comment #72 from Shmerl ---
(In reply to Samuel Pitoiset from comment #68)
> Thanks for confirming that the hack actually works.
>
> Yeah, it would be better to not hang in such situation but that's
> complicated.
Would that require change
https://bugs.freedesktop.org/show_bug.cgi?id=102956
Bug ID: 102956
Summary: Monitor loses signal when quitting Sagara Family
Product: DRI
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity:
https://bugs.freedesktop.org/show_bug.cgi?id=102955
--- Comment #1 from Elliot Thomas ---
Created attachment 134450
--> https://bugs.freedesktop.org/attachment.cgi?id=134450&action=edit
glxinfo.log
Oh, should have probably mentioned X versions and such.
* Xorg 1.19.3
* xf86-video-amdgpu 1.4.0
https://bugs.freedesktop.org/show_bug.cgi?id=102955
Bug ID: 102955
Summary: HyperZ related rendering issue in ARK: Survival
Evolved
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Hi!
Not only it is unneccessarily complex, it is also broken; GFP_ATOMIC
allocation can fail.. and then you fail to shut down the machine.
Someone please fix this.
Thanks,
Pavel
--- a/drivers/gpu/drm/nouveau/nvkm/subdev/therm/temp.
https://bugs.freedesktop.org/show_bug.cgi?id=99710
--- Comment #13 from Sandeep ---
Ok fine - I tested wtih amdgpu.dpm=0 and no hangs after 2 whole levels of Left
4 Dead 2.
Looks like DPM is the problem - seems to be a regression, since it was working
fine with DPM 2-3 months ago.
--
You are r