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radeon
modprobe radeon modeset=1
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eb
last fence id 0x00ea)
[ 870.270720] SysRq : Keyboard mode set to system default
[ 896.490743] reiserfs: enabling write barrier flush mode
(dmesg output and stuff is saved on /boot, a reiserfs partition)
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https://bugs.freedesktop.org/show_bug.cgi?id=67107
--- Comment #2 from Christopher Chmielewski ---
I'm not quite sure how to disable my discrete gpu before the radeon module is
loaded but I did disable it before I ran startx and that didn't help. I also
tried radeon.aspm=0 and that didn't help ei
On Fri, Jul 19, 2013 at 03:02:01PM -0700, Kamal Mostafa wrote:
> BugLink: https://bugzilla.kernel.org/show_bug.cgi?id=47941
> BugLink: https://bugs.launchpad.net/bugs/1163720
> BugLink: https://bugs.launchpad.net/bugs/1162026
>
> Some machines suffer from non-functional backlight controls if
> BLM
https://bugs.freedesktop.org/show_bug.cgi?id=67107
--- Comment #1 from Alex Deucher ---
Does it work if you disable the dGPU before loading the radeon module? Might
be a duplicate of bug 66932. Please make sure your kernel has the patches
mentioned in that bug.
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https://bugs.freedesktop.org/show_bug.cgi?id=66942
--- Comment #11 from Alex Deucher ---
Does it boot correctly if you build radeon as a module, then disable radeon
(add radeon.modeset=0 to your kernel command line in grub) and boot to a non-X
runlevel, then load radeon manually?
modprobe -r rad
https://bugs.freedesktop.org/show_bug.cgi?id=66963
--- Comment #4 from Alex Deucher ---
Those patches aren't relevant to r6xx asics. To help debug it, you might try
disabling options in rv6xx_dpm_init() in rv6xx_dpm.c and see if any of those
help.
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https://bugs.freedesktop.org/show_bug.cgi?id=66942
--- Comment #10 from Alexandre Demers ---
Tested with today's kernel from Linus' git. Still the same. I built the radeon
driver in the kernel instead of building it as a module. No change.
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https://bugs.freedesktop.org/show_bug.cgi?id=67002
--- Comment #7 from jackdac...@gmail.com ---
(In reply to comment #6)
> (In reply to comment #5)
> > (In reply to comment #4)
> > > The atombios messages are due to bug 67043. You can revert the patch
> > > referenced in that bug to fix that. da
: error: scanner: unterminated string constant
[0720/122249:WARNING:proxy_service.cc(958)] PAC support disabled because there
is no system implementation
Game removed: AppID 91200 "Anomaly Warzone Earth", ProcID 5858
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On Wed, Jul 17, 2013 at 7:16 PM, Rafael J. Wysocki wrote:
> On Sunday, June 09, 2013 07:01:36 PM Matthew Garrett wrote:
>> Windows 8 introduced new policy for backlight control by pushing it out to
>> graphics drivers. This appears to have coincided with a range of vendors
>> adding Windows 8 chec
n you point me to instructions for how to compile this code. There are no
makefiles, only visual studio project files.
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he bug.
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chLinux x86; linux 3.10; mesa 9.2git; llvm 3.4svn; Radeon HD 7950
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tches (lib32-llvm) and mesa patches (lib32-mesa) but
without apparent changes
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On Wed, Jul 17, 2013 at 7:16 PM, Rafael J. Wysocki wrote:
> On Sunday, June 09, 2013 07:01:36 PM Matthew Garrett wrote:
>> Windows 8 introduced new policy for backlight control by pushing it out to
>> graphics drivers. This appears to have coincided with a range of vendors
>> adding Windows 8 chec
.
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https://bugs.freedesktop.org/show_bug.cgi?id=67111
--- Comment #2 from Vladimir Ysikov ---
Created attachment 82723
--> https://bugs.freedesktop.org/attachment.cgi?id=82723&action=edit
monitor photo
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https://bugs.freedesktop.org/show_bug.cgi?id=67111
--- Comment #1 from Vladimir Ysikov ---
Created attachment 82722
--> https://bugs.freedesktop.org/attachment.cgi?id=82722&action=edit
shader dump from SS3 with RADEON_DUMP_SHADERS=1
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https://bugs.freedesktop.org/show_bug.cgi?id=67111
Priority: medium
Bug ID: 67111
Assignee: dri-devel@lists.freedesktop.org
Summary: [radeonsi] GPU lockup while playing Serious Sam 3
Severity: critical
Classification: Unclassified
https://bugs.freedesktop.org/show_bug.cgi?id=60929
--- Comment #12 from Laurent carlier ---
(In reply to comment #11)
> > It seems i'm able to reproduce the problem with opentk opengl examples:
> > http://www.opentk.com/
> > http://sourceforge.net/projects/opentk/
>
> Can you point me to instruc
On Fri, Jul 19, 2013 at 03:02:01PM -0700, Kamal Mostafa wrote:
> BugLink: https://bugzilla.kernel.org/show_bug.cgi?id=47941
> BugLink: https://bugs.launchpad.net/bugs/1163720
> BugLink: https://bugs.launchpad.net/bugs/1162026
>
> Some machines suffer from non-functional backlight controls if
> BLM
https://bugs.freedesktop.org/show_bug.cgi?id=67110
Priority: medium
Bug ID: 67110
Assignee: dri-devel@lists.freedesktop.org
Summary: [radeonsi] Anomaly Warzone Earth games are segfaulting
Severity: normal
Classification: Unclassified
https://bugs.freedesktop.org/show_bug.cgi?id=60929
--- Comment #11 from Tom Stellard ---
(In reply to comment #10)
> (In reply to comment #9)
> > I'm not really sure what's happening here, but I don't think these closed
> > source games are good enough tests cases to diagnose the problem. Could
|during resume |during resume
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https://bugs.freedesktop.org/show_bug.cgi?id=60929
--- Comment #10 from Laurent carlier ---
(In reply to comment #9)
> I'm not really sure what's happening here, but I don't think these closed
> source games are good enough tests cases to diagnose the problem. Could you
> try to find a very simp
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #13 from Vladimir Ysikov ---
Created attachment 82717
--> https://bugs.freedesktop.org/attachment.cgi?id=82717&action=edit
shader dump from HL2 Ep 2 with RADEON_DUMP_SHADERS=1 with patches applied
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--- Comment #12 from Vladimir Ysikov ---
After applying patches L4D2 stop crash, during loading level,
but HL2 Ep2 don't.
HL2 Ep2 crash
RADEON_DUMP_SHADERS=1 steam > stdout.log 2> stderr.log
stderr.log - 0 b
stdout.log -1.8 Mb
ArchLinux x86; l
https://bugs.freedesktop.org/show_bug.cgi?id=66963
--- Comment #3 from Sergey ---
Tried patches from bug 66932 (attachment 82563, attachment 82560), but it
didn't help.
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dri-
On Friday 19 July 2013 23:50:50 Alex Deucher wrote:
> On Fri, Jul 19, 2013 at 3:08 PM, Ondrej Zary
wrote:
> > Hello,
> > got another card with "too bright" problem:
> > Sapphire Radeon VE 7000 DDR (VGA+S-Video)
> >
> > lspci -vnn:
> > 01:00.0 VGA compatible controller [0300]: Advanced Micro Devic
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #11 from Laurent carlier ---
Created attachment 82716
--> https://bugs.freedesktop.org/attachment.cgi?id=82716&action=edit
shader dump from portal with RADEON_DUMP_SHADERS=1 with patches applied
So i've applied llvm patches (lib32-
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