https://bugs.freedesktop.org/show_bug.cgi?id=34495
--- Comment #60 from Lars G 2012-02-25 14:58:43 PST
---
(In reply to comment #59)
> Wondering what is the status of this bug.
>
> I'm actually running into something that seem to be the exact same bug with
> Blender 2.61 on Mesa 7.11/Gallium 0.
Hi all,
I have a curious situation here whereby I have an SoC with an external
transmitter for the HDMI port. Actually I doubt it's so curious, just
the raft of ARM SoC KMS drivers so far have all been for very highly
integrated SoCs with internal HDMI or LVDS transmitters with fixed
display paths
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #14 from Claudio Freire 2012-02-25
14:26:24 PST ---
I experience a similar situation with Ironlake and Mesa 8.0.1, only with far
more complex shaders.
Apparently, in these shaders, all varyings get bogus data on the fragment
shader.
https://bugs.freedesktop.org/show_bug.cgi?id=34495
--- Comment #59 from S?verin Lemaignan 2012-02-25
13:55:07 PST ---
Wondering what is the status of this bug.
I'm actually running into something that seem to be the exact same bug with
Blender 2.61 on Mesa 7.11/Gallium 0.4 (-> Ubuntu 11.10) wit
https://bugs.freedesktop.org/show_bug.cgi?id=45018
--- Comment #29 from Alexandre Demers 2012-02-25
17:31:17 PST ---
Created attachment 57645
--> https://bugs.freedesktop.org/attachment.cgi?id=57645
dmesg after lock with latest patch
Without using 2D tiling yet, I'll try it soon. But, meanwhi
https://bugs.freedesktop.org/show_bug.cgi?id=45018
--- Comment #28 from Harald Judt 2012-02-25 16:03:32 PST ---
Ok. Now with latest git, there is an improvement: No kernel crash anymore, but
compiz still hangs when rotating the cube and the X screen freezes. Gladly, I
can switch VT and pkill -9 a
https://bugs.freedesktop.org/show_bug.cgi?id=34495
--- Comment #60 from Lars G 2012-02-25 14:58:43 PST ---
(In reply to comment #59)
> Wondering what is the status of this bug.
>
> I'm actually running into something that seem to be the exact same bug with
> Blender 2.61 on Mesa 7.11/Gallium 0.4
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #14 from Claudio Freire 2012-02-25
14:26:24 PST ---
I experience a similar situation with Ironlake and Mesa 8.0.1, only with far
more complex shaders.
Apparently, in these shaders, all varyings get bogus data on the fragment
shader.
https://bugs.freedesktop.org/show_bug.cgi?id=34495
--- Comment #59 from Séverin Lemaignan 2012-02-25 13:55:07
PST ---
Wondering what is the status of this bug.
I'm actually running into something that seem to be the exact same bug with
Blender 2.61 on Mesa 7.11/Gallium 0.4 (-> Ubuntu 11.10) wit
On Fri, Feb 24, 2012 at 11:38 PM, Mario Kleiner
wrote:
> On Feb 24, 2012, at 10:20 PM, Felix Kuehling wrote:
>
>> On 12-02-22 11:20 AM, Felix Kuehling wrote:
>>>
>>> On 12-02-21 07:49 PM, Mario Kleiner wrote:
On 02/21/2012 09:07 PM, Alex Deucher wrote:
>>>
>>> [snip]
>
> The fix
On Fri, Feb 24, 2012 at 11:38 PM, Mario Kleiner
wrote:
> On Feb 24, 2012, at 10:20 PM, Felix Kuehling wrote:
>
>> On 12-02-22 11:20 AM, Felix Kuehling wrote:
>>>
>>> On 12-02-21 07:49 PM, Mario Kleiner wrote:
On 02/21/2012 09:07 PM, Alex Deucher wrote:
>>>
>>> [snip]
>
> The fix
On Feb 24, 2012, at 10:20 PM, Felix Kuehling wrote:
> On 12-02-22 11:20 AM, Felix Kuehling wrote:
>> On 12-02-21 07:49 PM, Mario Kleiner wrote:
>>> On 02/21/2012 09:07 PM, Alex Deucher wrote:
>> [snip]
The fix looks ok to me. Mario any thoughts?
Reviewed-by: Alex Deucher
>>> H
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