[Bug 37112] GPU lockup when trying to use profile based frequency switching

2011-06-11 Thread bugzilla-dae...@bugzilla.kernel.org
https://bugzilla.kernel.org/show_bug.cgi?id=37112 --- Comment #8 from Hrvoje Senjan 2011-06-11 15:38:06 --- I forgot to say 2 things: a)i tried your suggestion with 3.0.0-rc2 ,b) NO lockups :) -- Configure bugmail: https://bugzilla.kernel.org/userprefs.cgi?tab=email --- You are receiv

[Bug 37112] GPU lockup when trying to use profile based frequency switching

2011-06-11 Thread bugzilla-dae...@bugzilla.kernel.org
https://bugzilla.kernel.org/show_bug.cgi?id=37112 --- Comment #7 from Hrvoje Senjan 2011-06-11 15:29:50 --- Yes it helps! :) Using default profile: default engine clock: 60 kHz current engine clock: 594000 kHz default memory clock: 50 kHz current memory clock: 495000 kHz voltage: 11

Revert "drm/i915: Enable GMBUS for post-gen2 chipsets"

2011-06-11 Thread Jean Delvare
Hi Florian, On Sat, 11 Jun 2011 13:28:15 +0200, Florian Mickler wrote: > On Sat, 04 Jun 2011 19:34:56 - > Jean Delvare wrote: > > > Revert commit 8f9a3f9b63b8cd3f03be9dc53533f90bd4120e5f. This fixes a > > hang when loading the eeprom driver (see bug #35572.) GMBUS will be > > re-enabled late

[Bug 36611] [wine] The Witcher: Crash in u_vbuf_mgr_draw_begin

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36611 Sven Arvidsson changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Bug 36611] [wine] The Witcher: Crash in u_vbuf_mgr_draw_begin

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36611 Sven Arvidsson changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Revert "drm/i915: Enable GMBUS for post-gen2 chipsets"

2011-06-11 Thread Florian Mickler
On Sat, 04 Jun 2011 19:34:56 - Jean Delvare wrote: > Revert commit 8f9a3f9b63b8cd3f03be9dc53533f90bd4120e5f. This fixes a > hang when loading the eeprom driver (see bug #35572.) GMBUS will be > re-enabled later, differently. > > Signed-off-by: Jean Delvare > Reported-by: Marek Otahal > Tes

[Bug 38190] New: Amnesia / RenderFeatTest graphical glitches with refraction

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=38190 Summary: Amnesia / RenderFeatTest graphical glitches with refraction Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: norm

[Bug 38190] New: Amnesia / RenderFeatTest graphical glitches with refraction

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=38190 Summary: Amnesia / RenderFeatTest graphical glitches with refraction Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: norm

Questions about libdrm programming

2011-06-11 Thread Dave Airlie
On Sat, Jun 11, 2011 at 11:03 AM, Zachary Catlin wrote: > I'm interested in (1) using my graphics card for computations and > (2) low-level shader code, and I'm looking for guidance on how I would > go about doing the following operations with libdrm (sans > Mesa):http://cgit.freedesktop.org/~air

[Bug 37475] [wine] Crysis: series of soft GPU hangs in menu

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37475 Sven Arvidsson changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Bug 37475] [wine] Crysis: series of soft GPU hangs in menu

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=37475 Sven Arvidsson changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Valid VCO range on 855GME platform

2011-06-11 Thread "David Müller (ELSOFT AG)"
Hello I have a problem using a 1024x768 at 60Hz LVDS panel attached to a 855GME based system running under Linux-2.6.39. As long as the system is under VGA BIOS control, everything is fine (panel refresh rate is 60.1Hz). As soon as the i915 Linux driver is taking over control, the refresh rate r

[Bug 36812] GPU lockup in Team Fortress 2

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36812 --- Comment #10 from Sven Arvidsson 2011-06-11 10:35:22 PDT --- There's been a few hang-related fixes in git master over the last days. I can no longer reproduce the TF2 hang, or the hangs in piglit with nopt. Enrico, can you re-test to be sure

[Bug 36812] GPU lockup in Team Fortress 2

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36812 --- Comment #10 from Sven Arvidsson 2011-06-11 10:35:22 PDT --- There's been a few hang-related fixes in git master over the last days. I can no longer reproduce the TF2 hang, or the hangs in piglit with nopt. Enrico, can you re-test to be sure

[Bug 36918] ETQW: Enabling "Soft Particles" causes major performance issue

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36918 Sven Arvidsson changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Bug 36918] ETQW: Enabling "Soft Particles" causes major performance issue

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36918 Sven Arvidsson changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Bug 36920] Lightsmark: not rendering correctly

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36920 --- Comment #1 from Sven Arvidsson 2011-06-11 09:48:55 PDT --- Created an attachment (id=47851) --> (https://bugs.freedesktop.org/attachment.cgi?id=47851) screenshot Lightsmark is no longer all black, but quite a few scenes have broken textures

[Bug 36920] Lightsmark: not rendering correctly

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36920 --- Comment #1 from Sven Arvidsson 2011-06-11 09:48:55 PDT --- Created an attachment (id=47851) --> (https://bugs.freedesktop.org/attachment.cgi?id=47851) screenshot Lightsmark is no longer all black, but quite a few scenes have broken textures

[Bug 37261] Norsetto shadow mapping doesn't render correctly

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37261 --- Comment #1 from Sven Arvidsson 2011-06-11 09:26:57 PDT --- Rendering of the demo has improved, the only thing missing now is the shadow. System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: REDWOO

[Bug 37261] Norsetto shadow mapping doesn't render correctly

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=37261 --- Comment #1 from Sven Arvidsson 2011-06-11 09:26:57 PDT --- Rendering of the demo has improved, the only thing missing now is the shadow. System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: REDWOO

[Bug 31246] [RADEON::CYPRESS:R600C] reproducible hangs on piglit tests with HD5850

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31246 --- Comment #8 from Sven Arvidsson 2011-06-11 09:20:27 PDT --- The hang with glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined has been fixed for r600g now :) -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email -

[Bug 31246] [RADEON::CYPRESS:R600C] reproducible hangs on piglit tests with HD5850

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=31246 --- Comment #8 from Sven Arvidsson 2011-06-11 09:20:27 PDT --- The hang with glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined has been fixed for r600g now :) -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email -

[Bug 38182] "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=38182 --- Comment #5 from Sven Arvidsson 2011-06-11 09:16:10 PDT --- Just deleting or moving the libraries shipped with the game is usually enough to get it running, but I guess you already figured this out :) -- Configure bugmail: https://bugs.freed

[Bug 38182] "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=38182 --- Comment #5 from Sven Arvidsson 2011-06-11 09:16:10 PDT --- Just deleting or moving the libraries shipped with the game is usually enough to get it running, but I guess you already figured this out :) -- Configure bugmail: https://bugs.freed

[Bug 37112] GPU lockup when trying to use profile based frequency switching

2011-06-11 Thread bugzilla-daemon
https://bugzilla.kernel.org/show_bug.cgi?id=37112 --- Comment #8 from Hrvoje Senjan 2011-06-11 15:38:06 --- I forgot to say 2 things: a)i tried your suggestion with 3.0.0-rc2 ,b) NO lockups :) -- Configure bugmail: https://bugzilla.kernel.org/userprefs.cgi?tab=email --- You are receiv

[Bug 37112] GPU lockup when trying to use profile based frequency switching

2011-06-11 Thread bugzilla-daemon
https://bugzilla.kernel.org/show_bug.cgi?id=37112 --- Comment #7 from Hrvoje Senjan 2011-06-11 15:29:50 --- Yes it helps! :) Using default profile: default engine clock: 60 kHz current engine clock: 594000 kHz default memory clock: 50 kHz current memory clock: 495000 kHz voltage: 11

[Bug 38182] "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=38182 da1l6 changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Bug 38182] "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=38182 da1l6 changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Bug 38182] "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=38182 --- Comment #3 from Sven Arvidsson 2011-06-11 08:00:25 PDT --- (In reply to comment #2) > > Are you quite sure that you're using r600g? > Yes, as you can see from the OpenGL renderer string in my initial posting. It's quite easy to have a game a

[Bug 38182] "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=38182 --- Comment #3 from Sven Arvidsson 2011-06-11 08:00:25 PDT --- (In reply to comment #2) > > Are you quite sure that you're using r600g? > Yes, as you can see from the OpenGL renderer string in my initial posting. It's quite easy to have a game a

[Bug 37112] GPU lockup when trying to use profile based frequency switching

2011-06-11 Thread bugzilla-dae...@bugzilla.kernel.org
https://bugzilla.kernel.org/show_bug.cgi?id=37112 Rafa? Mi?ecki changed: What|Removed |Added CC||zajec5 at gmail.com --- Comment #6 fr

Kernel error 2.6.37.6 and Later

2011-06-11 Thread Marcin Zajączkowski
I would like to report a bug in the drivers located in the nucleus from 2.6.37.6 to the latest znajduj?cycj in openSUSE repositories. This is demonstrated by the fact that during startup monitro off after the launch of the drivers are in the system kernel. Everything runs smoothly in the kernel

[Bug 37112] GPU lockup when trying to use profile based frequency switching

2011-06-11 Thread bugzilla-dae...@bugzilla.kernel.org
https://bugzilla.kernel.org/show_bug.cgi?id=37112 --- Comment #5 from Hrvoje Senjan 2011-06-11 06:45:28 --- My first guess is , that kernel changes memory clock too low - with fglrx lowest memory clock is at 400MHz , but with radeon module/low frequency it changes it to 300MHz. -- Configu

[Bug 38182] "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=38182 --- Comment #2 from da1l6 2011-06-11 06:21:18 PDT --- (In reply to comment #1) > It's working fine here with current git on a 5670 (and have for some time). > > Are you quite sure that you're using r600g? Yes, as you can see from the OpenGL rend

[Bug 38182] "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=38182 --- Comment #2 from da1l6 2011-06-11 06:21:18 PDT --- (In reply to comment #1) > It's working fine here with current git on a 5670 (and have for some time). > > Are you quite sure that you're using r600g? Yes, as you can see from the OpenGL rend

Re: Revert "drm/i915: Enable GMBUS for post-gen2 chipsets"

2011-06-11 Thread Jean Delvare
Hi Florian, On Sat, 11 Jun 2011 13:28:15 +0200, Florian Mickler wrote: > On Sat, 04 Jun 2011 19:34:56 - > Jean Delvare wrote: > > > Revert commit 8f9a3f9b63b8cd3f03be9dc53533f90bd4120e5f. This fixes a > > hang when loading the eeprom driver (see bug #35572.) GMBUS will be > > re-enabled late

[Bug 38182] "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=38182 Sven Arvidsson changed: What|Removed |Added CC||s...@whiz.se --- Comment #1 from Sven A

[Bug 38182] "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=38182 Sven Arvidsson changed: What|Removed |Added CC||sa at whiz.se --- Comment #1 from Sven

[Bug 38182] New: "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=38182 Summary: "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error. Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All

[Bug 38182] New: "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=38182 Summary: "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error. Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All

Re: Revert "drm/i915: Enable GMBUS for post-gen2 chipsets"

2011-06-11 Thread Florian Mickler
On Sat, 04 Jun 2011 19:34:56 - Jean Delvare wrote: > Revert commit 8f9a3f9b63b8cd3f03be9dc53533f90bd4120e5f. This fixes a > hang when loading the eeprom driver (see bug #35572.) GMBUS will be > re-enabled later, differently. > > Signed-off-by: Jean Delvare > Reported-by: Marek Otahal > Tes

Valid VCO range on 855GME platform

2011-06-11 Thread David Müller (ELSOFT AG)
Hello I have a problem using a 1024x768@60Hz LVDS panel attached to a 855GME based system running under Linux-2.6.39. As long as the system is under VGA BIOS control, everything is fine (panel refresh rate is 60.1Hz). As soon as the i915 Linux driver is taking over control, the refresh rate rais

[Bug 38163] Gnome Shell Display Bug

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=38163 --- Comment #3 from Akash Yadav 2011-06-11 01:02:30 PDT --- Created an attachment (id=47844) --> (https://bugs.freedesktop.org/attachment.cgi?id=47844) Visible at end of the menu -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cg

[Bug 38163] Gnome Shell Display Bug

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=38163 --- Comment #3 from Akash Yadav 2011-06-11 01:02:30 PDT --- Created an attachment (id=47844) --> (https://bugs.freedesktop.org/attachment.cgi?id=47844) Visible at end of the menu -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cg

[Bug 38163] Gnome Shell Display Bug

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=38163 --- Comment #2 from Akash Yadav 2011-06-11 01:01:22 PDT --- Created an attachment (id=47843) --> (https://bugs.freedesktop.org/attachment.cgi?id=47843) Not visible when the menu is at top -- Configure bugmail: https://bugs.freedesktop.org/use

[Bug 38163] Gnome Shell Display Bug

2011-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=38163 --- Comment #1 from Akash Yadav 2011-06-11 01:00:42 PDT --- Created an attachment (id=47842) --> (https://bugs.freedesktop.org/attachment.cgi?id=47842) Notice the transparent bar over the icons -- Configure bugmail: https://bugs.freedesktop.o

[Bug 38163] Gnome Shell Display Bug

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=38163 --- Comment #2 from Akash Yadav 2011-06-11 01:01:22 PDT --- Created an attachment (id=47843) --> (https://bugs.freedesktop.org/attachment.cgi?id=47843) Not visible when the menu is at top -- Configure bugmail: https://bugs.freedesktop.org/use

[Bug 38163] Gnome Shell Display Bug

2011-06-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=38163 --- Comment #1 from Akash Yadav 2011-06-11 01:00:42 PDT --- Created an attachment (id=47842) --> (https://bugs.freedesktop.org/attachment.cgi?id=47842) Notice the transparent bar over the icons -- Configure bugmail: https://bugs.freedesktop.o

[PATCH v2] drm: Compare only lower 32 bits of framebuffer map offsets

2011-06-11 Thread Tormod Volden
On Mon, May 30, 2011 at 9:45 PM, Tormod Volden wrote: > From: Tormod Volden > > Drivers using multiple framebuffers got broken by commit > 41c2e75e60200a860a74b7c84a6375c105e7437f which ignored the framebuffer > (or register) map offset when looking for existing maps. The rationale > was that the

[Bug 37112] GPU lockup when trying to use profile based frequency switching

2011-06-11 Thread bugzilla-daemon
https://bugzilla.kernel.org/show_bug.cgi?id=37112 Rafał Miłecki changed: What|Removed |Added CC||zaj...@gmail.com --- Comment #6 from