Convert the uses that should be const of
char *foo[] = {"bar", "baz"};
to
const char * const foo[] = {"bar", "baz"};
or
static const char * const foo[] = {"bar", "baz"};
Joe Perches (16):
arch/alpha: Use static const char * const where possible
arch/ia64: Use static con
https://bugs.freedesktop.org/show_bug.cgi?id=30009
--- Comment #10 from Stepan Bakshaev
2010-09-13 21:45:57 PDT ---
>From mesa - 7.9.0+git20100913.e7eff0cf-0ubuntu0sarvatt nexuiz starts. I don't
test different graphical settings yet.
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--- Comment #10 from Stepan Bakshaev
2010-09-13 21:45:57 PDT ---
Signed-off-by: Joe Perches
---
drivers/gpu/drm/ttm/ttm_page_alloc.c |4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/drivers/gpu/drm/ttm/ttm_page_alloc.c
b/drivers/gpu/drm/ttm/ttm_page_alloc.c
index ca90479..578ea3b 100644
--- a/drivers/gpu/drm/ttm/ttm_page_alloc.c
+++
Signed-off-by: Joe Perches
---
drivers/gpu/drm/ttm/ttm_page_alloc.c |4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/drivers/gpu/drm/ttm/ttm_page_alloc.c
b/drivers/gpu/drm/ttm/ttm_page_alloc.c
index ca90479..578ea3b 100644
--- a/drivers/gpu/drm/ttm/ttm_page_alloc.c
+++
Convert the uses that should be const of
char *foo[] = {"bar", "baz"};
to
const char * const foo[] = {"bar", "baz"};
or
static const char * const foo[] = {"bar", "baz"};
Joe Perches (16):
arch/alpha: Use static const char * const where possible
arch/ia64: Use static con
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #32 from davide 2010-09-13 18:36:42 PDT ---
Would you be able to post a patch with this commit for the 4.5.1 source?
If you do so, I could test it and give you feedback..
If this is not feasible, then I'll wait for 4.5.2..
(In reply
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #32 from davide 2010-09-13 18:36:42 PDT
---
Would you be able to post a patch with this commit for the 4.5.1 source?
If you do so, I could test it and give you feedback..
If this is not feasible, then I'll wait for 4.5.2..
(In reply
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #31 from Fredrik Höglund 2010-09-13 18:14:44 PDT
---
(In reply to comment #30)
> Sorry for the stupid question, but is the thumbnail bug fixed with kde svn +
> the latest mesa git?
> Will we get the fixes with kde-SC-4.5.2 and mesa-1
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #31 from Fredrik H?glund 2010-09-13 18:14:44
PDT ---
(In reply to comment #30)
> Sorry for the stupid question, but is the thumbnail bug fixed with kde svn +
> the latest mesa git?
> Will we get the fixes with kde-SC-4.5.2 and mesa-1
https://bugs.freedesktop.org/show_bug.cgi?id=30152
Fredrik Höglund changed:
What|Removed |Added
CC||fred...@kde.org
--- Comment #5 from Fr
https://bugs.freedesktop.org/show_bug.cgi?id=30152
Fredrik H?glund changed:
What|Removed |Added
CC||fredrik at kde.org
--- Comment #5 from
https://bugs.freedesktop.org/show_bug.cgi?id=30152
--- Comment #4 from davide 2010-09-13 17:28:16 PDT ---
As you know, I have an r300 video card and I am using git mesa, so if you need
any testing, just let me know..
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--- Comment #4 from davide 2010-09-13 17:28:16 PDT
---
As you know, I have an r300 video card and I am using git mesa, so if you need
any testing, just let me know..
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--- Comment #30 from davide 2010-09-13 17:27:15 PDT ---
Sorry for the stupid question, but is the thumbnail bug fixed with kde svn +
the latest mesa git?
Will we get the fixes with kde-SC-4.5.2 and mesa-1.9?
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--- Comment #30 from davide 2010-09-13 17:27:15 PDT
---
Sorry for the stupid question, but is the thumbnail bug fixed with kde svn +
the latest mesa git?
Will we get the fixes with kde-SC-4.5.2 and mesa-1.9?
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--- Comment #29 from Fredrik Höglund 2010-09-13 17:05:55 PDT
---
(In reply to comment #27)
> Are you sure that we have to change kwin?
>
> For me, blur worked just fine on rv410 when using the old glsl compiler - it
> stopped working right afte
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #29 from Fredrik H?glund 2010-09-13 17:05:55
PDT ---
(In reply to comment #27)
> Are you sure that we have to change kwin?
>
> For me, blur worked just fine on rv410 when using the old glsl compiler - it
> stopped working right afte
The texture base address registers are in units of 256 bytes.
The original CS checker treated these offsets as bytes, so the
original check was wrong. I fixed the units in a patch during
the 2.6.36 cycle, but this ended up breaking some existing
userspace (probably due to a bug in either userspace
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #28 from Fredrik Höglund 2010-09-13 16:39:13 PDT
---
(In reply to comment #25)
> Fredrik, thanks for the feedback. I've pushed your patch to the piglit
> repository.
Thanks.
> (In reply to comment #24)
> > Oops, I submitted before
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #28 from Fredrik H?glund 2010-09-13 16:39:13
PDT ---
(In reply to comment #25)
> Fredrik, thanks for the feedback. I've pushed your patch to the piglit
> repository.
Thanks.
> (In reply to comment #24)
> > Oops, I submitted before
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #27 from Niels Ole Salscheider
2010-09-13 15:15:32 PDT ---
Are you sure that we have to change kwin?
For me, blur worked just fine on rv410 when using the old glsl compiler - it
stopped working right after the merge of the new compi
https://bugs.freedesktop.org/show_bug.cgi?id=30007
--- Comment #27 from Niels Ole Salscheider
2010-09-13 15:15:32 PDT ---
Are you sure that we have to change kwin?
For me, blur worked just fine on rv410 when using the old glsl compiler - it
stopped working right after the merge of the new compi
The texture base address registers are in units of 256 bytes.
The original CS checker treated these offsets as bytes, so the
original check was wrong. I fixed the units in a patch during
the 2.6.36 cycle, but this ended up breaking some existing
userspace (probably due to a bug in either userspace
https://bugs.freedesktop.org/show_bug.cgi?id=30145
--- Comment #6 from Chris Rankin 2010-09-13 13:23:08
PDT ---
(In reply to comment #3)
> Fixed by commit ae1aa1496561ef0faf0524c4b95d21. Can you test?
Yes, it's fixed here too.
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--- Comment #6 from Chris Rankin 2010-09-13
13:23:08 PDT ---
(In reply to comment #3)
> Fixed by commit ae1aa1496561ef0faf0524c4b95d21. Can you test?
Yes, it's fixed here too.
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--- Comment #3 from Marek Olšák 2010-09-13 12:14:09 PDT ---
The emit_aos_swtcl crash has been fixed by commit
428dc6d7d2cf6a5da37a2ea7ce436cf521b009a2.
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--- Comment #3 from Marek Ol??k 2010-09-13 12:14:09 PDT
---
The emit_aos_swtcl crash has been fixed by commit
428dc6d7d2cf6a5da37a2ea7ce436cf521b009a2.
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--- You
https://bugs.freedesktop.org/show_bug.cgi?id=28671
Brett Witherspoon changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=28671
Brett Witherspoon changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
Hi,
It is possible for client to call DRI2SwapBuffers twice in row even tough
client should update back buffer in between. Problem is exposed when
application does stupid thing like:
renderScene();
glXSwapBuffers();
/* Might be long delay between but no rendering */
glXSwapBuffers();
glx and egl
https://bugs.freedesktop.org/show_bug.cgi?id=22576
--- Comment #13 from Andrew Randrianasulu 2010-09-13 11:50:05
PDT ---
Created an attachment (id=38679)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38679)
RADEON_DEBUG=state ./spectex
What puzzled me most - even after i reverted my patc
https://bugs.freedesktop.org/show_bug.cgi?id=22576
--- Comment #13 from Andrew Randrianasulu 2010-09-13
11:50:05 PDT ---
Created an attachment (id=38679)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38679)
RADEON_DEBUG=state ./spectex
What puzzled me most - even after i reverted my patc
https://bugs.freedesktop.org/show_bug.cgi?id=22576
--- Comment #12 from Andrew Randrianasulu 2010-09-13 11:45:56
PDT ---
Created an attachment (id=38678)
View: https://bugs.freedesktop.org/attachment.cgi?id=38678
Review: https://bugs.freedesktop.org/review?bug=22576&attachment=38678
Wrong pat
https://bugs.freedesktop.org/show_bug.cgi?id=22576
--- Comment #12 from Andrew Randrianasulu 2010-09-13
11:45:56 PDT ---
Created an attachment (id=38678)
View: https://bugs.freedesktop.org/attachment.cgi?id=38678
Review: https://bugs.freedesktop.org/review?bug=22576&attachment=38678
Wrong pat
https://bugs.freedesktop.org/show_bug.cgi?id=30143
--- Comment #5 from Andrew Randrianasulu 2010-09-13 11:42:02
PDT ---
Created an attachment (id=38677)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38677)
RADEON_DEBUG=tex ./lodbias
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--- Comment #5 from Andrew Randrianasulu 2010-09-13
11:42:02 PDT ---
Created an attachment (id=38677)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38677)
RADEON_DEBUG=tex ./lodbias
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--- Comment #1 from Sven Arvidsson 2010-09-13 10:48:43 PDT ---
Created an attachment (id=38674)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38674)
Screenshot on high
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Summary: Heroes of Newerth: Setting shader quality to medium
results in corrupt rendering
Product: Mesa
Version: git
Platform: Other
URL: http://www.heroesofnewerth.com/
https://bugs.freedesktop.org/show_bug.cgi?id=30167
--- Comment #1 from Sven Arvidsson 2010-09-13 10:48:43 PDT ---
Created an attachment (id=38674)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38674)
Screenshot on high
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Summary: Heroes of Newerth: Setting shader quality to medium
results in corrupt rendering
Product: Mesa
Version: git
Platform: Other
URL: http://www.heroesofnewerth.com/
https://bugs.freedesktop.org/show_bug.cgi?id=30166
--- Comment #1 from Sven Arvidsson 2010-09-13 10:36:40 PDT ---
Created an attachment (id=38672)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38672)
RADEON_DEBUG=fp log
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Summary: [wine] Shader issues in rthdribl 1.2
Product: Mesa
Version: git
Platform: Other
URL: http://www.daionet.gr.jp/~masa/rthdribl/
OS/Version: All
Status: NEW
https://bugs.freedesktop.org/show_bug.cgi?id=30166
--- Comment #1 from Sven Arvidsson 2010-09-13 10:36:40 PDT ---
Created an attachment (id=38672)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38672)
RADEON_DEBUG=fp log
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Summary: [wine] Shader issues in rthdribl 1.2
Product: Mesa
Version: git
Platform: Other
URL: http://www.daionet.gr.jp/~masa/rthdribl/
OS/Version: All
Status: NEW
On Mit, 2010-09-08 at 12:32 -0400, Matthew Garrett wrote:
> From: Michel D?nzer
>
> Allows e.g. power management daemons to control the backlight level. Inspired
> by the corresponding code in radeonfb.
>
> (Updated to add backlight type and make the connector the parent device - mjg)
>
> Sign
On Mon, 13 Sep 2010 11:57:51 +0300
Pauli Nieminen wrote:
> Hi,
>
> It is possible for client to call DRI2SwapBuffers twice in row even tough
> client should update back buffer in between. Problem is exposed when
> application does stupid thing like:
>
> renderScene();
> glXSwapBuffers();
> /* M
On Mon, 13 Sep 2010 11:57:51 +0300
Pauli Nieminen wrote:
> Hi,
>
> It is possible for client to call DRI2SwapBuffers twice in row even tough
> client should update back buffer in between. Problem is exposed when
> application does stupid thing like:
>
> renderScene();
> glXSwapBuffers();
> /* M
https://bugs.freedesktop.org/show_bug.cgi?id=30145
Marek Olšák changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=30145
Marek Ol??k changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=30145
--- Comment #4 from maxi...@free.fr 2010-09-13 08:01:26 PDT ---
It is fixed (for warsow at least). Thanks :)
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--- Comment #4 from maxijac at free.fr 2010-09-13 08:01:26 PDT ---
It is fixed (for warsow at least). Thanks :)
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--- Comment #2 from steckde...@yahoo.fr 2010-09-13 07:59:20 PDT ---
Hello,
I updated Mesa to 7dcb3050006a12c8afa44e436902b8a663855bc8, and the crash has
changed. When run out of GDB, the same CS rejection arises. When in GDB, there
is an other cr
https://bugs.freedesktop.org/show_bug.cgi?id=30132
--- Comment #2 from steckdenis at yahoo.fr 2010-09-13 07:59:20 PDT ---
Hello,
I updated Mesa to 7dcb3050006a12c8afa44e436902b8a663855bc8, and the crash has
changed. When run out of GDB, the same CS rejection arises. When in GDB, there
is an other
https://bugs.freedesktop.org/show_bug.cgi?id=30148
Arthur Marsh changed:
What|Removed |Added
Resolution|FIXED |NOTABUG
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Arthur Marsh changed:
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Status|NEW |RESOLVED
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Arthur Marsh changed:
What|Removed |Added
Resolution|FIXED |NOTABUG
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Arthur Marsh changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
Hi,
It is possible for client to call DRI2SwapBuffers twice in row even tough
client should update back buffer in between. Problem is exposed when
application does stupid thing like:
renderScene();
glXSwapBuffers();
/* Might be long delay between but no rendering */
glXSwapBuffers();
glx and egl
https://bugs.freedesktop.org/show_bug.cgi?id=29901
--- Comment #5 from Marek Olšák 2010-09-13 04:30:10 PDT ---
The problem is:
- r300_render_allocate_vertices allocates a vertex buffer.
- Draw stores vertices in the buffer.
- r300_render_draw_arrays is called.
- r300_prepare_for_rendering is cal
https://bugs.freedesktop.org/show_bug.cgi?id=29901
--- Comment #5 from Marek Ol??k 2010-09-13 04:30:10 PDT
---
The problem is:
- r300_render_allocate_vertices allocates a vertex buffer.
- Draw stores vertices in the buffer.
- r300_render_draw_arrays is called.
- r300_prepare_for_rendering is ca
https://bugs.freedesktop.org/show_bug.cgi?id=27507
--- Comment #6 from Fabio Pedretti 2010-09-13 03:04:26
PDT ---
(In reply to comment #5)
> Could you possibly test this kernel patch:
>
> http://lists.freedesktop.org/archives/dri-devel/2010-September/003830.html
>
> And please let me know if i
https://bugs.freedesktop.org/show_bug.cgi?id=27507
--- Comment #6 from Fabio Pedretti 2010-09-13 03:04:26
PDT ---
(In reply to comment #5)
> Could you possibly test this kernel patch:
>
> http://lists.freedesktop.org/archives/dri-devel/2010-September/003830.html
>
> And please let me know if i
https://bugs.freedesktop.org/show_bug.cgi?id=30131
--- Comment #4 from Martin Stolpe 2010-09-13 00:57:41
PDT ---
It's a X1400 in a T60 notebook.
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--- Comment #3 from Marek Olšák 2010-09-13 00:57:34 PDT ---
r300: Rasterized generic 0 unused.
r300: Rasterized generic 10 written to FS.
r300: Rasterized generic 11 written to FS.
r300: Rasterized generic 12 written to FS.
r300: Rasterized gener
https://bugs.freedesktop.org/show_bug.cgi?id=30131
--- Comment #4 from Martin Stolpe 2010-09-13
00:57:41 PDT ---
It's a X1400 in a T60 notebook.
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--- Comment #3 from Marek Ol??k 2010-09-13 00:57:34 PDT
---
r300: Rasterized generic 0 unused.
r300: Rasterized generic 10 written to FS.
r300: Rasterized generic 11 written to FS.
r300: Rasterized generic 12 written to FS.
r300: Rasterized gene
On Mit, 2010-09-08 at 12:32 -0400, Matthew Garrett wrote:
> From: Michel Dänzer
>
> Allows e.g. power management daemons to control the backlight level. Inspired
> by the corresponding code in radeonfb.
>
> (Updated to add backlight type and make the connector the parent device - mjg)
>
> Sign
https://bugs.freedesktop.org/show_bug.cgi?id=30152
--- Comment #2 from Marek Olšák 2010-09-13 00:45:14 PDT ---
RADEON_DEBUG=rs shows 7 generics written to FS, I guess that's the problem.
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--- Comment #2 from Marek Ol??k 2010-09-13 00:45:14 PDT
---
RADEON_DEBUG=rs shows 7 generics written to FS, I guess that's the problem.
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--- Comment #1 from Marek Olšák 2010-09-13 00:40:31 PDT ---
There are lots of varyings. Just a guess - aren't there more vertex shader
outputs than we can rasterize? We are currently limited to 8 generics.
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--- Comment #1 from Marek Ol??k 2010-09-13 00:40:31 PDT
---
There are lots of varyings. Just a guess - aren't there more vertex shader
outputs than we can rasterize? We are currently limited to 8 generics.
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--- Comment #3 from Marek Olšák 2010-09-13 00:35:43 PDT ---
What's your GPU?
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--- Comment #3 from Marek Ol??k 2010-09-13 00:35:43 PDT
---
What's your GPU?
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