Thank you
I like this concept and will try to do it this way.
Thanks for the input.
/Carsten
On May 25, 12:05 pm, bruno desthuilliers
wrote:
> On May 24, 11:00 pm, Carsten Jantzen wrote:
>
>
>
> > Not sure what you mean by detecting skill change using properties, I
> > havn't looked into that
On May 24, 11:00 pm, Carsten Jantzen wrote:
>
> Not sure what you mean by detecting skill change using properties, I
> havn't looked into that.
> Could you point to some documentation about it.
Python has a strong support for computed attributes[1], and offers a
builtin "property" type for the mo
Hi Bruno
It's only to overview the stats and be able to track it.
I had started looking at binding the skill to the player og detecting
in the skill if it's changed. If its change then create a new one. But
I can see the point in putting it en a seperate class and make it a
skill changed instead.
On May 23, 10:45 pm, Carsten Jantzen wrote:
> When I load the player I would like to see his latest stats.
> If I goto the players page I would like to be able to view when and
> what skill changed.
>
> I am looking for a good way to implement it.
> I was thinking to make the skill it's own objec
Thanks I have looked some into it, but will look some more.
I was afraid that it gave to much information compare to what I
wanted.
On 24 Maj, 06:37, Andre Terra wrote:
> Google for Django Audit Log and/or Audit Trail. While some of the packages
> might not be under active development, they may
Google for Django Audit Log and/or Audit Trail. While some of the packages
might not be under active development, they may be able to point you in the
right direction.
Cheers,
AT
-- Sent from my phone, please excuse any typos. --
On May 23, 2012 5:45 PM, "Carsten Jantzen" wrote:
> Hi
>
> I am l
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