Not exactly a solution, but after farting about with so many configurations
I went back and tried channels 1.1.8. Looks like everything runs perfectly
fine on 1.1.8 so I'm not sure what 2.x introduced that is causing me issues.
On Wednesday, 28 March 2018 13:08:49 UTC+1, James Foley wrote:
>
> H
Here is a quick and dirty example which is basically the core of what I'm
trying to achieve.
https://github.com/jamesfoley/django-channels-test/
Only other requirements other than those in the requirements.txt is redis
server. Clone repo, install python 3 requirements using pip, runserver,
ope
The project I'm working on is a little sensitive.
I'll put together a test project and try and reproduce my issues in the
same environment, then push it to a repo for you to take a look at.
On Tuesday, 27 March 2018 17:49:19 UTC+1, Andrew Godwin wrote:
>
> Not getting past HANDSHAKING with the
Not getting past HANDSHAKING with the in-memory layer is a bit weird, and
scope is just a normal Python dictionary. Is it possible to put your code
up somewhere in a simple form so I can look over it?
Andrew
On Tue, Mar 27, 2018 at 4:11 AM, 'James Foley' via Django users <
django-users@googlegrou
It looks like accessing scope for url kwargs is a big hit on performance.
In fact hitting scope for anything seems to introduce some form of delay.
I'm getting very mixed results so I'm unsure if this is now an issue with
redis. It is definitely the python process using 100% of the CPU though.
Apologies for the double post, I've removed the other one.
PYTHONASYNCIODEBUG doesn't appear to give me any warnings.
This test I am running is only between two users, each user belonging to
the same group. All messages received are pushed back out to all users and
filtered clientside.
Assumin
(You double-posted this so I'm just going to reply to this one)
I need to know a bit more information about what the slowdown is - in
particular:
* Have you run with PYTHONASYNCIODEBUG=1 set as an environment variable to
check for non-yielding coroutines?
* What sort of messages per second are we
I'm using Channels 2 to build a shared 3D model viewing tool, but I'm
running into performance issues where Channels can't keep up and uses 100%
of a single core. This results in clients just receiving a slow trickle of
messages rather than the fast stream I was expecting.
I ended up stripping
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