Change the build type in the visual studio IDE from "Debug" to
"Release". The debug build type disables all optimizations and puts in
debug bloat, while the release build type does the opposite. The
performance difference is massive.
-Josh
On Sat, Jun 19, 2010 at 6:08 AM, Damien S. wrote:
>
> Ok
I have not had a chance to mess with optimization flags for msvc. If
your running cmake from the command line try
cmake -DCMAKE_CXXFLAGS:STRING="/QIfist /arch:SSE2 /G7" ../
or set those flags into CMAKE_CXXFLAGS the the gui during configure
I don't have experience with msvc optimization flags so I
Ok. Thank you.
I have another question. I made a simple program to receive samples from
USRP2 with UHD. This program is a slight modification of the
rx_timed_samples example with continuous stream mode and the full buffer
receive mode enabled. My problem is that even with an rx_rate of 1MHz
packe
RX samples per packet: 358
What your seeing is the print out for the number of samples per packet
(udp datagram). This is independent from the recv_buff_size, which is
the size of the socket buffer.
-Josh
On 06/14/2010 02:27 PM, Damien S. wrote:
Hi all,
Since a few days, i'm trying to use
Hi all,
Since a few days, i'm trying to use UHD with USRP2/WBX under Windows Vista
Pro 64 bits. The rx_timed_samples example seems to work but it's impossible
to change the recv_buff_size and is really problematic since its default
size is very small (358 samples). Looking at the usrp_simple class