On Sunday, 29 September 2019 at 11:36:00 UTC, aberba wrote:
On Thursday, 26 September 2019 at 00:09:30 UTC, Mike Franklin
wrote:
On Wednesday, 25 September 2019 at 23:56:45 UTC, aberba wrote:
I'm looking for resources on using D for basic Raspberry Pi
programming...stuff like turning on and off
On Friday, 18 October 2019 at 06:22:33 UTC, Vino wrote:
class avmtest
{
private conn;
You need to specify the type of conn. private Connection conn;
auto avmconnect()
{
auto connectionStr =
"host=test.srv.com;port=3910;user=testusr;pwd=#;db=test";
Conne
On Friday, 18 October 2019 at 19:20:04 UTC, Prokop Hapala wrote:
On Friday, 18 October 2019 at 06:24:38 UTC, Ferhat Kurtulmuş
wrote:
On Friday, 18 October 2019 at 06:11:37 UTC, Ferhat Kurtulmuş
wrote:
On Friday, 18 October 2019 at 05:52:19 UTC, Prokop Hapala
wrote:
Already >1 year I consider to
On Friday, 8 November 2019 at 11:46:44 UTC, Marcone wrote:
I can encode "Helo World!" to Base64 and get "TWFyY29uZQ==",
but if I try to decode "TWFyY29uZQ==" I can not recovery "Helo
World!" but [77, 97, 114, 99, 111, 110, 101]. How can I recover
"Helo World!" when decode? Thank you.
...
On Sunday, 22 December 2019 at 17:20:51 UTC, BoQsc wrote:
There are lots of editors/IDE's that support D language:
https://wiki.dlang.org/Editors
What kind of editor/IDE are you using and which one do you like
the most?
VSCode with D extension
On Friday, 25 September 2020 at 13:38:56 UTC, Paul wrote:
Hi Community,
I'm Win10: I have VSCode installed. I have DMD installed and
can compile examples from a Win CMD console.
1) How do I compile and run from within VSCode?
2) VSCode Extensions:
Do I need them?
One kept generat
On Wednesday, 3 April 2019 at 02:59:51 UTC, realhet wrote:
Hi,
I'm writing a picture browser program and I'd like to ask for a
bit of assistance.
[...]
Hello,
maybe the following links can be useful:
http://ddili.org/ders/d.en/parallelism.html
http://ddili.org/ders/d.en/fibers.html
Hello,
i'm trying to run 3 threads with the following code :
https://run.dlang.io/is/p4ThlD
It works on run.dlang.io but not on my windows 10 :
core.thread.ThreadError@src\core\thread.d(3078): Unable to load
thread context
If I lower the allocated ubyte array it works...can you help me ?
t
On Sunday, 5 May 2019 at 03:32:37 UTC, Andre Pany wrote:
On Saturday, 4 May 2019 at 22:29:26 UTC, Aldo wrote:
Does it work on windows if you compile it it as 64 bit
application (-m64 argument if I remember correctly, dub
argument -a x86_64)?
On linux and Darwin 64 is default while on windows 3
On Monday, 6 May 2019 at 09:46:46 UTC, Ron Tarrant wrote:
On Saturday, 4 May 2019 at 22:29:26 UTC, Aldo wrote:
i'm trying to run 3 threads with the following code :
https://run.dlang.io/is/p4ThlD
Works for me...
Windows 10 Pro
DMD 2.085.1 (-de -w -m64 switches)
Note: I didn't use dub, so p
Hello,
is there a difference between __gshared on 32 and 64 bit apps ?
I have an IOCP app on windows that works correctly when compiled
as 64 bit, but crash/block when compiled as 32 bit.
Thanks.
Hello,
im tring to add nothrow keyword in my code, but compilation fails
:
function 'object.opEquals' is not nothrow
its a simple comparison between 2 objects. How to make opEquals
nothrow ?
thanks
On Thursday, 20 July 2017 at 14:59:50 UTC, Steven Schveighoffer
wrote:
On 7/20/17 10:38 AM, Aldo wrote:
Hello,
im tring to add nothrow keyword in my code, but compilation
fails :
function 'object.opEquals' is not nothrow
its a simple comparison between 2 objects. How to make
opEquals noth
On Tuesday, 17 October 2017 at 14:14:19 UTC, Ivan wrote:
Hi,
I am a C/C++ programmer interested in using D as a replacement
for C/C++.
I do care a lot about performance and memory management, so
I want to use my own (or from std.experimental) memory
allocators.
Are there any good tutorials o
Hello,
can you tell me if this compilation error is normal ?
class Texture
{
public this()
{
}
}
class Control
{
private Texture m_texture;
@property
{
public Texture texture()
{
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