On Sunday, 15 March 2020 at 17:58:58 UTC, Steven Schveighoffer
wrote:
I want to try and learn how to write 2d games. I'd prefer to do
it with D.
I've found a ton of tutorials on learning 2d gaming with other
languages. Is there a place to look that uses D for learning?
Should I just start wit
I have read about @future before being some kind of opposite of
deprecated. However when trying to search about it now again I
can't find any mentions of it anywhere except on
https://dlang.org/spec/traits.html#isFuture
It's difficult enough to search for "future" but even if limiting
it to t
It never used @future, looks like that was only a suggestion in
the dip. It also suggested @__future which it seems it was
implemented with that.
https://github.com/WalterBright/dmd/blob/2d4c7d4ed37645ed9d62e5e1a6652e5ae5b1fb26/test/runnable/future.d
Hi there,
I'm using d2sqlite3 which has dependency on sqlite3.lib. When I'm
building my app on windows I have a dub.sdl which has a line
libs
"%USERPROFILE%/AppData/Local/dub/packages/d2sqlite3-0.18.3/d2sqlite3/lib/win64/sqlite3" platform="windows-x86_64-dmd"
but unless I specify full path u
On 3/18/20 6:20 AM, WebFreak001 wrote:
I have read about @future before being some kind of opposite of
deprecated. However when trying to search about it now again I can't
find any mentions of it anywhere except on
https://dlang.org/spec/traits.html#isFuture
It's difficult enough to search fo
On Wednesday, 18 March 2020 at 13:52:20 UTC, Abby wrote:
Hi there,
I'm using d2sqlite3 which has dependency on sqlite3.lib. When
I'm building my app on windows I have a dub.sdl which has a line
libs
"%USERPROFILE%/AppData/Local/dub/packages/d2sqlite3-0.18.3/d2sqlite3/lib/win64/sqlite3" platfo
On Wednesday, 18 March 2020 at 13:52:20 UTC, Abby wrote:
Hi there,
I'm using d2sqlite3 which has dependency on sqlite3.lib. When
I'm building my app on windows I have a dub.sdl which has a line
libs
"%USERPROFILE%/AppData/Local/dub/packages/d2sqlite3-0.18.3/d2sqlite3/lib/win64/sqlite3" platfo
On Wednesday, 18 March 2020 at 13:52:20 UTC, Abby wrote:
I cannot build my app, so I was wondering if there is some
clever way to solve this without hardcoded path to my profile
name.
Thank you very much for your help.
I see, you want without hardcoded path...
I have not seen any example where version has several OR matches.
Example idiom:
version(X86_64 || X86)
{
}
else version(ARM || Thumb)
{
}...
you get the idea. So is this possible at all or do you have to
duplicate the code for each version identifier despite they are
equal for many version
On 3/18/20 12:23 PM, IGotD- wrote:
I have not seen any example where version has several OR matches.
Example idiom:
version(X86_64 || X86)
{
}
else version(ARM || Thumb)
{
}...
you get the idea. So is this possible at all or do you have to duplicate
the code for each version identifier desp
On Wednesday, 18 March 2020 at 16:23:26 UTC, IGotD- wrote:
you get the idea. So is this possible at all or do you have to
duplicate the code for each version identifier despite they are
equal for many version identifiers?
The usual workaround is to define a common version, e.g.
version(X86)
On Wednesday, 18 March 2020 at 15:10:52 UTC, Виталий Фадеев wrote:
On Wednesday, 18 March 2020 at 13:52:20 UTC, Abby wrote:
I cannot build my app, so I was wondering if there is some
clever way to solve this without hardcoded path to my profile
name.
Thank you very much for your help.
I s
On Wednesday, 18 March 2020 at 19:53:58 UTC, jmh530 wrote:
On Wednesday, 18 March 2020 at 15:10:52 UTC, Виталий Фадеев
wrote:
On Wednesday, 18 March 2020 at 13:52:20 UTC, Abby wrote:
I cannot build my app, so I was wondering if there is some
clever way to solve this without hardcoded path to
I use this code to get member function address on runtime:
=
struct A {
this(){};
}
auto ctor = (&__traits(getMember, A.init,"__ctor")).funcptr;
=
my question is, how to get it in compile time like static
function address:
=
struct A {
void d(){};
sta
On Monday, 9 March 2020 at 13:55:08 UTC, Calvin P wrote:
The current compiler "-i=module_name" option will include
imported modules as source code.
When the module define from di file extension, I think compiler
should avoid treat it as source file.
What do you think?
Sounds sensible. Can
On Sunday, 15 March 2020 at 17:58:58 UTC, Steven Schveighoffer
wrote:
I want to try and learn how to write 2d games. I'd prefer to do
it with D.
I've found a ton of tutorials on learning 2d gaming with other
languages. Is there a place to look that uses D for learning?
Should I just start wit
On Thursday, 19 March 2020 at 04:30:32 UTC, Calvin P wrote:
I use this code to get member function address on runtime:
=
struct A {
this(){};
}
auto ctor = (&__traits(getMember, A.init,"__ctor")).funcptr;
=
my question is, how to get it in compile time like static
funct
https://issues.dlang.org/show_bug.cgi?id=19495#c1
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