ample, it gave me the idea to use delegates to capture one of
the socketpair sockets for use in a thread where I could write to
it and read the other socket to read from in the main task. Just
beginning to use D and am getting used to the various features...
On Thursday, 31 December 2015 at 02:37:07 UTC, sanjayss wrote:
OK; one way I realized was to put the network socket select in
one thread and the watching for keypress in another thread and
then use the concurrency primitives to message pass events to
the main thread -- may be a little expensive
(and in C socketpair is one way you would achieve this
using one thread to listen for keypresses -- see
http://stackoverflow.com/questions/11461106/socketpair-in-c-unix). How do you suggest I achieve this in D?
OK; one way I realized was to put the network socket select in
one thread an
On Thursday, 31 December 2015 at 02:26:23 UTC, Rikki Cattermole
wrote:
On 31/12/15 3:22 PM, sanjayss wrote:
std.socket supports the socketpair() function, but it seems
like this
api is not really usable in any of the concurrency primitives
supported
by D. So what is the purpose of the
On 31/12/15 3:22 PM, sanjayss wrote:
std.socket supports the socketpair() function, but it seems like this
api is not really usable in any of the concurrency primitives supported
by D. So what is the purpose of the socketpair() support?
Basically I am trying to create two threads and am trying
std.socket supports the socketpair() function, but it seems like
this api is not really usable in any of the concurrency
primitives supported by D. So what is the purpose of the
socketpair() support?
Basically I am trying to create two threads and am trying to use
socketpair() to create two