nows
exactly which versions of packages suit to build. Is it
possible, for example, to get somehow packages list and then
download using dub fetch?
On dubs end yes, and yes.
$ dub build package@version
I guess I didn't express myself that way
How to get list of packages that can be passed
get somehow packages list and then download using dub fetch?
On dubs end yes, and yes.
$ dub build package@version
```
$ dub search knocker
registry at https://code.dlang.org/ (fallbacks registry at
https://codemirror.dlang.org/, registry at https://dub.byt
ecraft.nl/, registry at https://
On Wednesday, 12 April 2023 at 10:06:22 UTC, Dmitry Olshansky
wrote:
And I did fetch & build
What are possible ways to automate such download? Meson knows
exactly which versions of packages suit to build. Is it possible,
for example, to get somehow packages list and then download using
On Wednesday, 12 April 2023 at 11:07:56 UTC, Richard (Rikki)
Andrew Cattermole wrote:
Did you compile the library with dub using ldc2?
Yup, I do not have other compilers installed.
--
Dmitry Olshansky
Did you compile the library with dub using ldc2?
On Wednesday, 12 April 2023 at 10:24:48 UTC, Richard (Rikki)
Andrew Cattermole wrote:
I'm going to guess that you need to use the version specifier
in the package name. Because I'm not seeing anything there to
handle it specifically.
https://github.com/mesonbuild/meson/blob/master/mesonbuild/d
On Wednesday, 12 April 2023 at 10:24:48 UTC, Richard (Rikki)
Andrew Cattermole wrote:
I'm going to guess that you need to use the version specifier
in the package name. Because I'm not seeing anything there to
handle it specifically.
https://github.com/mesonbuild/meson/blob/master/mesonbuild/d
I'm going to guess that you need to use the version specifier in the
package name. Because I'm not seeing anything there to handle it
specifically.
https://github.com/mesonbuild/meson/blob/master/mesonbuild/dependencies/dub.py
i.e. ``dub build [[@]] []``
So use ``package:sub@1.0.2``.
Also I
I'm trying to use my new DUB package from Photon, which is
polyglot project and is built with Meson.
Have anyone worked with DUB packages in Meson? I've found this
bit of documentation:
https://mesonbuild.com/Dependencies.html#dub
And I did fetch & build but I do not understand how to introdu
On Friday, 1 October 2021 at 20:59:40 UTC, Winfred Raj wrote:
Hello all,
I created a project using dub init and got it successfully
built with main as the entry point. Dxml was a dependency which
was used here.
Now I have started another gtkd project using dub init and here
I would like to
On Friday, 1 October 2021 at 21:15:54 UTC, Imperatorn wrote:
On Friday, 1 October 2021 at 20:59:40 UTC, Winfred Raj wrote:
Hello all,
I created a project using dub init and got it successfully
built with main as the entry point. Dxml was a dependency
which was used here.
Now I have started
On Friday, 1 October 2021 at 20:59:40 UTC, Winfred Raj wrote:
Hello all,
I created a project using dub init and got it successfully
built with main as the entry point. Dxml was a dependency which
was used here.
Now I have started another gtkd project using dub init and here
I would like to
Hello all,
I created a project using dub init and got it successfully built
with main as the entry point. Dxml was a dependency which was
used here.
Now I have started another gtkd project using dub init and here I
would like to import the first project. How do I go about doing
this
On Monday, 9 August 2021 at 16:32:13 UTC, Marcone wrote:
My main program need import a local module called mymodule.d.
How can I add this module using DUB? Thank you.
Let’s assume you just created a dub project in `myproject` with
`dub init`. Place `mymodule.d` alongside `app.d` in
On Monday, 9 August 2021 at 16:37:10 UTC, Steven Schveighoffer
wrote:
On 8/9/21 12:32 PM, Marcone wrote:
My main program need import a local module called mymodule.d.
How can I add this module using DUB? Thank you.
You mean how to add a local project (that isn't on
code.dlang.org)?
On Monday, 9 August 2021 at 16:37:10 UTC, Steven Schveighoffer
wrote:
On 8/9/21 12:32 PM, Marcone wrote:
My main program need import a local module called mymodule.d.
How can I add this module using DUB? Thank you.
You mean how to add a local project (that isn't on
code.dlang.org)?
On 8/9/21 12:32 PM, Marcone wrote:
My main program need import a local module called mymodule.d.
How can I add this module using DUB? Thank you.
You mean how to add a local project (that isn't on code.dlang.org)?
`dub add-local .` inside the project directory.
I don't think you
My main program need import a local module called mymodule.d.
How can I add this module using DUB? Thank you.
/+ dub.sdl:
dependency "telega" version="~>0.2.0"
lflags "C:\\Users\\Usuario\\Arquivos\\Sublime Text Build
3211\\Data\\Packages\\resources.res" platform="dmd"
+/
Solved replaceing dflags to lflags
I'm trying this code but do not work.
/+ dub.sdl:
dependency "telega" version="~>0.2.0"
dflags "C:\\Users\\Usuario\\Arquivos\\Sublime Text Build
3211\\Data\\Packages\\resources.res" platform="dmd"
+/
I need add resources. But how can I make it using DUB?
On 1/18/21 7:48 AM, Mathias LANG wrote:
On Sunday, 17 January 2021 at 20:42:06 UTC, Steven Schveighoffer wrote:
On 1/17/21 2:27 PM, Anonymouse wrote:
On Sunday, 17 January 2021 at 15:41:45 UTC, Steven Schveighoffer wrote:
I'm trying to run unittests using `dub test`, and I wanted to use
On Sunday, 17 January 2021 at 20:42:06 UTC, Steven Schveighoffer
wrote:
On 1/17/21 2:27 PM, Anonymouse wrote:
On Sunday, 17 January 2021 at 15:41:45 UTC, Steven
Schveighoffer wrote:
I'm trying to run unittests using `dub test`, and I wanted to
use the new -checkaction=context feature to
On 1/17/21 2:27 PM, Anonymouse wrote:
On Sunday, 17 January 2021 at 15:41:45 UTC, Steven Schveighoffer wrote:
I'm trying to run unittests using `dub test`, and I wanted to use the
new -checkaction=context feature to avoid having to instrument my
unittests to print out the string compa
On Sunday, 17 January 2021 at 15:41:45 UTC, Steven Schveighoffer
wrote:
I'm trying to run unittests using `dub test`, and I wanted to
use the new -checkaction=context feature to avoid having to
instrument my unittests to print out the string comparison
failure that's happening.
B
I'm trying to run unittests using `dub test`, and I wanted to use the
new -checkaction=context feature to avoid having to instrument my
unittests to print out the string comparison failure that's happening.
But I tried adding this to my dub.sdl file:
dflags "-checkaction=co
On Sunday, 30 August 2020 at 02:38:52 UTC, Kirill wrote:
I am trying to link the GTK library. I have the GTK Runtime
installed on Windows 10 pc.
Unless things have changed in the last few years, GTK is not
intended to be linked statically on Windows. You'll have to
figure out how to compi
On Saturday, 29 August 2020 at 12:06:38 UTC, Andre Pany wrote:
On Saturday, 29 August 2020 at 11:27:28 UTC, Kirill wrote:
I need a stand-alone executable that does not require the user
to install any libraries on their computer. Everything should
be packed into the executable.
I understand th
On Saturday, 29 August 2020 at 11:27:28 UTC, Kirill wrote:
I need a stand-alone executable that does not require the user
to install any libraries on their computer. Everything should
be packed into the executable.
I understand that I need to statically link all of the
libraries I use in my p
On Saturday, 29 August 2020 at 11:27:28 UTC, Kirill wrote:
I need a stand-alone executable that does not require the user
to install any libraries on their computer. Everything should
be packed into the executable.
I understand that I need to statically link all of the
libraries I use in my p
On Saturday, 29 August 2020 at 11:27:28 UTC, Kirill wrote:
I need a stand-alone executable that does not require the user
to install any libraries on their computer. Everything should
be packed into the executable.
I understand that I need to statically link all of the
libraries I use in my p
I need a stand-alone executable that does not require the user to
install any libraries on their computer. Everything should be
packed into the executable.
I understand that I need to statically link all of the libraries
I use in my project, but how do I do this? What do I need to add
to dub.
On Wednesday, 11 December 2019 at 16:06:30 UTC, drug wrote:
Add to dub.json:
"targetType": "executable"
and it will build executable. Or rename evaluator.d to app.d
It is confused that there is no app.d so it thinks that you
build a library.
I added "targetType" and now everything works with
On 12/11/19 6:52 PM, Pavel Shkadzko wrote:
It works like this, yes. However, by default it builds a "library" while
I want to run "evaluator" as a script which uses other scripts by
calling their functions.
Doing:
dub --compiler=ldc2 --single evaluator.d // throws an error
source\evaluator.
On Wednesday, 11 December 2019 at 13:00:32 UTC, drug wrote:
I would restructure your
folders this way:
my_proj/
source/
script_1/runme_1.d
script_2/runme_2.d
evaluator.d
then using `dub --compiler=ldc2`
It works like this, yes. However, by default it builds a
d of setup?
(I am sorry for the absence of code formatting. I could not find any
quick howto here)
I would restructure your
folders this way:
my_proj/
source/
script_1/runme_1.d
script_2/runme_2.d
evaluator.d
then using `dub --compiler=ldc2`
I have the following project structure.
my_proj/
script_1/runme_1.d
script_2/runme_2.d
evaluator.d
The project has a library dependency:
"dependencies": {
"mir": "~>3.2.0",
},
The "evaluator.d" script contains some general functions that
convert dataset and pass it to "runme_1
On Fri, 21 Dec 2018 10:56:39 +, Atila Neves wrote:
> I don't see how you can do this with dub, and I wouldn't attempt it
> either. Just use make, and have make call dub for the main project (and
> potentially any plugins that need it). Remember to make the dub targets
> `.PHONY` since you don't
famous last words!)
I could do this with a few simple rules in a Makefile, but I
have no clue how to achieve this using dub.
can someone show me a concrete example of doing this ? Ideally
just dropping a new source file into the plugins source folder
should produce a new .so the next time
On Wednesday, 19 December 2018 at 16:31:57 UTC, Andre Pany wrote:
On Wednesday, 19 December 2018 at 14:08:10 UTC, Codifies wrote:
On Wednesday, 19 December 2018 at 13:14:20 UTC, Andre Pany
wrote:
On Wednesday, 19 December 2018 at 12:57:14 UTC, Codifies
wrote:
[...]
You can use dub sub packag
On Wednesday, 19 December 2018 at 14:08:10 UTC, Codifies wrote:
On Wednesday, 19 December 2018 at 13:14:20 UTC, Andre Pany
wrote:
On Wednesday, 19 December 2018 at 12:57:14 UTC, Codifies wrote:
[...]
You can use dub sub packages. Each plugin will be a dub
package with its own dub descriptor
On Wed, 19 Dec 2018 12:57:14 +, Codifies wrote:
> I could do this with a few simple rules in a Makefile, but I have no
> clue how to achieve this using dub.
If you need dub, you can create a wrapper script that generates the dub
file for the plugins directory.
Make is a lot better fo
On Wednesday, 19 December 2018 at 13:14:20 UTC, Andre Pany wrote:
On Wednesday, 19 December 2018 at 12:57:14 UTC, Codifies wrote:
[...]
You can use dub sub packages. Each plugin will be a dub package
with its own dub descriptor (sdl) file.
For your main dub sdl you set targetType to None.
K
famous last words!)
I could do this with a few simple rules in a Makefile, but I
have no clue how to achieve this using dub.
can someone show me a concrete example of doing this ? Ideally
just dropping a new source file into the plugins source folder
should produce a new .so the next time
oh forgot to add just for extra pain while the main
application won't need gtk, most of the plugins will...
les in a Makefile, but I have
no clue how to achieve this using dub.
can someone show me a concrete example of doing this ? Ideally
just dropping a new source file into the plugins source folder
should produce a new .so the next time dub is run, without having
to explicitly add each plugin to the dub file...
On Wednesday, 11 July 2018 at 16:43:24 UTC, Seb wrote:
I don't know of an easy way to do out of the box.
However, with dmd's new -i option, it could be as easy as:
---
dub fetch requests
cat > test.d << EOF
import std.stdio;
import requests;
void main() {
auto content = postContent("http://
On Wednesday, 11 July 2018 at 16:13:56 UTC, Matthew OConnor wrote:
Hi, I'm new to D and trying to make some command line tools
that are run with `#!/usr/bin/env rdmd`. But I would also like
to reference external packages from dub. I know I can do this
with:
#!/usr/bin/env dub
/+ dub.
Hi, I'm new to D and trying to make some command line tools that
are run with `#!/usr/bin/env rdmd`. But I would also like to
reference external packages from dub. I know I can do this with:
#!/usr/bin/env dub
/+ dub.sdl:
name "get"
dependency "requests" version="~>0.3.2"
On Friday, 6 July 2018 at 21:13:37 UTC, Timoses wrote:
Shouldn't this be 'import output'?
nah, because I didn't import source directly, I import experiment
so in order to use it, I do source/output.d, which when importing
module means, source.output
and this '...\\experiment\\source\\'? (I'm no
On Friday, 6 July 2018 at 17:08:48 UTC, Flaze07 wrote:
[...]
then, I made a project, with this main in this path :
Z:\programming\D\experimentLib\source\main.d
it contains this
module main;
import std.stdio;
import source.output;
Shouldn't this be 'import output'?
void main( string[] a
std.stdio;
writeln( msg );
}
}
and then I compiled it into library using dub project with this
file in a path : Z:\programming\D\usefulFiles\experiment\dub.json
{
"name" : "experiment",
"targetType": "library",
"targetPath": "
02.04.2017 17:43, Eric пишет:
On Sunday, 2 April 2017 at 04:14:56 UTC, rikki cattermole wrote:
On 02/04/2017 2:37 AM, Eric wrote:
I'm planning on some day putting a package in the DUB registry. My
package
is dependent on my "util" package which is a collection of stuff I use
across
all my pro
On Sunday, 2 April 2017 at 04:14:56 UTC, rikki cattermole wrote:
On 02/04/2017 2:37 AM, Eric wrote:
I'm planning on some day putting a package in the DUB
registry. My package
is dependent on my "util" package which is a collection of
stuff I use
across
all my projects. Does this mean I als
On 02/04/2017 2:37 AM, Eric wrote:
I'm planning on some day putting a package in the DUB registry. My package
is dependent on my "util" package which is a collection of stuff I use
across
all my projects. Does this mean I also have to put my util package in
the DUB registry?
Could I just make
I'm planning on some day putting a package in the DUB registry.
My package
is dependent on my "util" package which is a collection of stuff
I use across
all my projects. Does this mean I also have to put my util
package in the DUB registry?
Could I just make "util" a git sub module of the pa
On Mon, 2017-01-16 at 16:47 +, cym13 via Digitalmars-d-learn wrote:
> […]
>
> What do you mean it failed? I did that on another computer to
> test and it works flawlessly for me.
>
> […]
trying a settings.sdl file failed setting.json works.
--
Russel.
=
On Mon, 2017-01-16 at 16:51 +, cym13 via Digitalmars-d-learn wrote:
>
[…]
> Oh, maybe you're on windows, in which case the settings.json file
> must be placed in either $ProgramData\dub or in $APPDATA\dub.
> Relevant lines of dub.d:
> https://github.com/dlang/dub/blob/master/source/dub/dub.
On Monday, 16 January 2017 at 16:47:29 UTC, cym13 wrote:
On Monday, 16 January 2017 at 10:59:33 UTC, Russel Winder wrote:
On Mon, 2017-01-16 at 10:47 +, cym13 via
Digitalmars-d-learn wrote:
On Monday, 16 January 2017 at 09:42:03 UTC, Russel Winder
wrote:
> On Sun, 2017-01-15 at 17:44 +,
On Monday, 16 January 2017 at 10:59:33 UTC, Russel Winder wrote:
On Mon, 2017-01-16 at 10:47 +, cym13 via
Digitalmars-d-learn wrote:
On Monday, 16 January 2017 at 09:42:03 UTC, Russel Winder
wrote:
> On Sun, 2017-01-15 at 17:44 +, cym13 via
> Digitalmars-d-learn wrote:
> > On Sunday, 15
On Monday, 16 January 2017 at 09:40:55 UTC, Russel Winder wrote:
On the one hand Cargo works wonderfully with Rust so I had
hoped Dub would work wonderfully with D. Sadly I am finding it
doesn't. Possibly my fault, but still annoying.
Cargo does not have multiple Rust compilers as an option.
On Mon, 2017-01-16 at 10:47 +, cym13 via Digitalmars-d-learn wrote:
> On Monday, 16 January 2017 at 09:42:03 UTC, Russel Winder wrote:
> > On Sun, 2017-01-15 at 17:44 +, cym13 via
> > Digitalmars-d-learn wrote:
> > > On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder
> > > wrote:
>
On Monday, 16 January 2017 at 09:42:03 UTC, Russel Winder wrote:
On Sun, 2017-01-15 at 17:44 +, cym13 via
Digitalmars-d-learn wrote:
On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder
wrote:
> Is there any way of setting dub to default to ldc2 rather
> than dmd as the compiler of use
On Sun, 2017-01-15 at 17:44 +, cym13 via Digitalmars-d-learn wrote:
> On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder wrote:
> > Is there any way of setting dub to default to ldc2 rather than
> > dmd as the compiler of use? (I do not want to have to put
> > --compiler ldc2 on every
On Sun, 2017-01-15 at 17:25 +, Daniel N via Digitalmars-d-learn
wrote:
> On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder wrote:
> > Is there any way of setting dub to default to ldc2 rather than
> > dmd as the compiler of use? (I do not want to have to put
> > --compiler ldc2 on eve
On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder wrote:
Is there any way of setting dub to default to ldc2 rather than
dmd as the compiler of use? (I do not want to have to put
--compiler ldc2 on every dub command.)
Create a file ~/.dub/settings.json with the following content:
{
On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder wrote:
Is there any way of setting dub to default to ldc2 rather than
dmd as the compiler of use? (I do not want to have to put
--compiler ldc2 on every dub command.)
I have never used dub, but I know it's now also bundled with ldc2.
I
Is there any way of setting dub to default to ldc2 rather than dmd as
the compiler of use? (I do not want to have to put --compiler ldc2 on
every dub command.)
--
Russel.
=
Dr Russel Winder t: +44 20 7585 2200 voip
On Saturday, 17 December 2016 at 04:58:45 UTC, Mike Parker wrote:
On Friday, 16 December 2016 at 22:37:13 UTC, hardreset wrote:
To be honest I was having some odd linking problems anyway. I
initially wrapped the FT init function in plain D function and
that kept causing "_FT_ not found" li
On Friday, 16 December 2016 at 22:37:13 UTC, hardreset wrote:
To be honest I was having some odd linking problems anyway. I
initially wrapped the FT init function in plain D function and
that kept causing "_FT_ not found" link errors. As soon as
I took all the actual D functions out and le
On Friday, 16 December 2016 at 00:40:07 UTC, Mike Parker wrote:
On Thursday, 15 December 2016 at 20:34:47 UTC, hardreset wrote:
On Thursday, 15 December 2016 at 18:30:14 UTC, hardreset wrote:
I have pragma(lib,**fullpath**) in my freetype.d file, is
that the correct way?
Never mind, figured
On Thursday, 15 December 2016 at 20:34:47 UTC, hardreset wrote:
On Thursday, 15 December 2016 at 18:30:14 UTC, hardreset wrote:
I have pragma(lib,**fullpath**) in my freetype.d file, is that
the correct way?
Never mind, figured it out, I needer to add
"libs": ["libs/freetype27ST"]
to dub.j
On Thursday, 15 December 2016 at 18:30:14 UTC, hardreset wrote:
On Thursday, 15 December 2016 at 03:47:27 UTC, Mike Parker
wrote:
[1] https://github.com/DerelictOrg/DerelictFT
Thanks, I'm trying the "-m32mscoff" method for now, but I get
"error LNK2019: unresolved external symbol _FT_Init_Fre
On Thursday, 15 December 2016 at 03:47:27 UTC, Mike Parker wrote:
On Wednesday, 14 December 2016 at 23:08:30 UTC, hardreset wrote:
As Basile recommended, DerelictFT[1] will save you from the
hassle of object formats. It's a dynamic binding, so you don't
need to link with FreeType at all durin
On Wednesday, 14 December 2016 at 23:08:30 UTC, hardreset wrote:
I built Freetype with MSVC13 and tried to link it but DMD didnt
like the format, so what should compiler (free) should I use
for building DMD compatible static libs?
The MS linker produces COFF format. By default, DMD uses the
O
On Wednesday, 14 December 2016 at 23:08:30 UTC, hardreset wrote:
I built Freetype with MSVC13 and tried to link it but DMD didnt
like the format, so what should compiler (free) should I use
for building DMD compatible static libs?
Once I've build the lib, made a di file, where do I put these
I built Freetype with MSVC13 and tried to link it but DMD didnt
like the format, so what should compiler (free) should I use for
building DMD compatible static libs?
Once I've build the lib, made a di file, where do I put these
things in the dub directory structure?
thanks,
Hello, everyone!
I was directed here after asking around on reddit.
(https://www.reddit.com/r/d_language/comments/500rdx/complete_beginner_to_game_dev_and_d/)
To get straight to the point, I have practically no programming
experience, but I did just finish going through Programming in D
and I
Let's say I have two dub packages: A and B.
A is a library. B is library or application (does not matter) and
depends on A.
A has several configurations in dub.json.
How to build the B package that way it will use non-default
configuration of A?
On Thursday, 30 July 2015 at 00:14:23 UTC, Yuxuan Shui wrote:
Is there a way to have dub pack the library along with all its
dependencies into a single .a?
And if not, is there any D build system capable of doing this?
reggae maybe?
Is there a way to have dub pack the library along with all its
dependencies into a single .a?
[0] http://brew.sh/
Do I just put 'brew dub'?
First install brew then
$ brew install dub
From that it should just be dub to run.
Don't forget to restart terminal afterwards or just rerun bash.
If dub isn't found, PATH variable will need to be changed via
.bashrc. But I'm doubting its needed
On 29/01/2015 1:24 p.m., Joel wrote:
On Wednesday, 28 January 2015 at 23:48:52 UTC, Rikki Cattermole wrote:
On 29/01/2015 11:27 a.m., Joel wrote:
When I setup dub/dmd on my OSX install, I used the OSX packages and it
should already be on the PATH variable.
What packages? I'm new to Mac OS.
On Wednesday, 28 January 2015 at 23:48:52 UTC, Rikki Cattermole
wrote:
On 29/01/2015 11:27 a.m., Joel wrote:
When I setup dub/dmd on my OSX install, I used the OSX
packages and it
should already be on the PATH variable.
What packages? I'm new to Mac OS.
Ohh, I was meaning a dmg.
But ugh lo
On 29/01/2015 11:27 a.m., Joel wrote:
When I setup dub/dmd on my OSX install, I used the OSX packages and it
should already be on the PATH variable.
What packages? I'm new to Mac OS.
Ohh, I was meaning a dmg.
But ugh looks like I lied, my bad, only had to do it once.
Looks like I used brew[0]
When I setup dub/dmd on my OSX install, I used the OSX packages
and it should already be on the PATH variable.
What packages? I'm new to Mac OS.
On 28/01/2015 1:34 p.m., Joel wrote:
On Tuesday, 27 January 2015 at 08:08:19 UTC, Joel wrote:
Oope, yeah, and it ran.
Thanks Rikki, I wiped off the dub installation. Now, no errors. The
small program worked too.
I don't now how to set up the dub executable to work with out doing
stuff like th
On 28/01/2015 2:14 p.m., Joel wrote:
On Wednesday, 28 January 2015 at 00:34:13 UTC, Joel wrote:
On Tuesday, 27 January 2015 at 08:08:19 UTC, Joel wrote:
Oope, yeah, and it ran.
Thanks Rikki, I wiped off the dub installation. Now, no errors. The
small program worked too.
Actually I got this
On Wednesday, 28 January 2015 at 00:34:13 UTC, Joel wrote:
On Tuesday, 27 January 2015 at 08:08:19 UTC, Joel wrote:
Oope, yeah, and it ran.
Thanks Rikki, I wiped off the dub installation. Now, no errors.
The small program worked too.
Actually I got this with dlangui, (I followed the instruc
On Tuesday, 27 January 2015 at 08:08:19 UTC, Joel wrote:
Oope, yeah, and it ran.
Thanks Rikki, I wiped off the dub installation. Now, no errors.
The small program worked too.
I don't now how to set up the dub executable to work with out
doing stuff like this - '../dub' (Mac OS 10.10.1)
Jo
Oope, yeah, and it ran.
On Tuesday, 27 January 2015 at 07:44:12 UTC, Rikki Cattermole
wrote:
On 27/01/2015 8:40 p.m., Joel wrote:
On Tuesday, 27 January 2015 at 07:25:18 UTC, Rikki Cattermole
wrote:
On 27/01/2015 8:03 p.m., Joel wrote:
I'm having trouble using dub. Nothing seems to work (-h
works though). I
On Tuesday, 27 January 2015 at 07:25:18 UTC, Rikki Cattermole
wrote:
On 27/01/2015 8:03 p.m., Joel wrote:
I'm having trouble using dub. Nothing seems to work (-h works
though). I
would like an example or two of how to get an app going (stand
alone for
now). I'm using the Mac OS.
On 27/01/2015 8:40 p.m., Joel wrote:
On Tuesday, 27 January 2015 at 07:25:18 UTC, Rikki Cattermole
wrote:
On 27/01/2015 8:03 p.m., Joel wrote:
I'm having trouble using dub. Nothing seems to work (-h works though). I
would like an example or two of how to get an app going (stand alone fo
On 27/01/2015 8:03 p.m., Joel wrote:
I'm having trouble using dub. Nothing seems to work (-h works though). I
would like an example or two of how to get an app going (stand alone for
now). I'm using the Mac OS.
Lets use Devisualization.Window as an example.
Assuming in a safe directo
I'm having trouble using dub. Nothing seems to work (-h works
though). I would like an example or two of how to get an app
going (stand alone for now). I'm using the Mac OS.
On Saturday, 3 January 2015 at 12:08:16 UTC, Vladimir Panteleev
wrote:
On Saturday, 3 January 2015 at 11:58:48 UTC, Laeeth Isharc
wrote:
import ae.utils;
ae.utils is a package, perhaps you meant to import ae.utils.xml?
aha. schoolboy error on my part. thank you for your help, and
especial
On Saturday, 3 January 2015 at 11:58:48 UTC, Laeeth Isharc wrote:
import ae.utils;
ae.utils is a package, perhaps you meant to import ae.utils.xml?
Hi.
I would like to use the XML parser from CyberShadow's ae.utils -
I am building a tool to index RSS feeds in elasticsearch
(something like rssriver but with more complete functionality).
I am using dub to build the code.
So far I just have an empty boilerplate app.d with the line
i
It is a DMD bug, fixed in 2.065[1].
[1] http://d.puremagic.com/issues/show_bug.cgi?id=12144
Oh my gosh! I can't thank you enough for the quick answer.
1 - 100 of 105 matches
Mail list logo