On Wednesday, 20 November 2024 at 11:53:09 UTC, Adrian Preuß
wrote:
I think I have found the problem: SDL2 for window creation.
Now I implemented my own window manager with contextual
graphics bindings for Vulkan, OpenGL and DirectX (9/10/11/12)
...
It seems like it can complicate things whe
I think I have found the problem: SDL2 for window creation.
Now I implemented my own window manager with contextual graphics
bindings for Vulkan, OpenGL and DirectX (9/10/11/12) with a focus
on threading and it seems that this is a good solution now.
Predefined libs/dubs like SDL2 or GLFW ass
On Tuesday, 19 November 2024 at 09:08:46 UTC, Adrian Preuß wrote:
I have the following project structure:
```
- main.d (Booting)
- client.d
- Renderer.d
- Manager
- SDL2.d
- GLFW.d
- RenderingTargets
- DirectX.d
- Vulkan
On Tuesday, 19 November 2024 at 09:08:46 UTC, Adrian Preuß wrote:
Hey,
I'm looking at **D** right now because I find it much easier to
create native applications as opposed to C++.
I have the following project structure:
```
- main.d (Booting)
- client.d
- Renderer.d
- Man