On Monday, 27 March 2023 at 00:45:28 UTC, Salih Dincer wrote:
Likes **17**
Views **265**
Released on March **8, 2023**
I'm surprised that you can get 300 views in a month on a
primarily D video, but it's nice to see
On Monday, 27 March 2023 at 00:06:36 UTC, Inkrementator wrote:
I'm surprised this worked, according to `man ld`, the -L flag
takes a dir as input, not a full filepath. Can you please post
your full dub config? I'm intrigued.
Hello again and thank you very much. I got it now, I got OpenGL,
ncu
On Monday, 27 March 2023 at 00:06:36 UTC, Inkrementator wrote:
PS: To really understand what is happening, you might want to
try manually compiling a hello world program that depends on a
library instead of using dub. Some pointers:
`dub build -v` will print out the compiler and linkflags use
On Sunday, 26 March 2023 at 18:49:57 UTC, eXodiquas wrote:
On Sunday, 26 March 2023 at 14:09:19 UTC, Inkrementator wrote:
But you said static bindings are the main portion of bindings
we use. So I tried to get static Lua bindings going.
Static Binding != Static Linking. Like I said, the termin
On Sunday, 26 March 2023 at 14:09:19 UTC, Inkrementator wrote:
# Practical Walkthrough
Two ways to go about this:
1. Get SFML dynamic library somewhere
2. Create a project called sfmltest
3. Add BindBC-SFML dependency via dub
4. Put SFML dynamic library files into the directory where you
will e
On Friday, 24 March 2023 at 23:45:15 UTC, eXodiquas wrote:
Hello everyone,
once again, I am here for your help. My last questions were
answered really competently so I try again. :P
So, maybe this is a stupid question, but I have read a lot
about Bindings to C and C++ libraries for D. For ex