Guilty on all charges. Confused the behaviour of static and dynamic
arrays with sizeof.
On 25/04/10 21:54, bearophile wrote:
Bernard Helyer:
glBufferData(GL_ARRAY_BUFFER, vertices.sizeof,
vertices.ptr, GL_STATIC_DRAW);
glVertexPointer(2, GL_FLOAT, GLfloat.sizeof
Ah, thank you!
The problem was I read the way T[].sizeof behaves on static arrays,
thinking I was reading the section on dynamic array properties.
On 25/04/10 21:52, Daniel Murphy wrote:
It should work if you treat the dynamic array like a pointer and a length.
eg:
glBufferData(GL_ARRAY_BUFFE
It should work if you treat the dynamic array like a pointer and a length.
eg:
glBufferData(GL_ARRAY_BUFFER, (vertices[0]).sizeof * vertices.length,
vertices.ptr, GL_STATIC_DRAW);
It's probably because (type).sizeof gives the number of bytes to hold the
type.
For dynamic arrays
Bernard Helyer:
> glBufferData(GL_ARRAY_BUFFER, vertices.sizeof,
> vertices.ptr, GL_STATIC_DRAW);
>
> glVertexPointer(2, GL_FLOAT, GLfloat.sizeof * 2, cast(void*)0);
Are you sure that vertices.sizeof is right? It can be wrong. Maybe you want
something like:
(vertices[