Re: Physics libraries in D

2013-05-09 Thread Andrea Fontana
On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote: Last I checked, Bullet doesn't have a C interface. That means it's unlikely you'll find a D binding. And I haven't heard of any. If it has a c++ interface probably you can bind it using swig.

Re: Physics libraries in D

2013-05-08 Thread Jeremy DeHaan
On Wednesday, 8 May 2013 at 13:01:52 UTC, evilrat wrote: On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote: On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote: Hi all, I've been searching around for physics libraries to use in a real-time 3D application (a game, to be more

Re: Physics libraries in D

2013-05-08 Thread evilrat
On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote: On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote: Hi all, I've been searching around for physics libraries to use in a real-time 3D application (a game, to be more precise). I know that Bullet and ODE are the big open so

Re: Physics libraries in D

2013-05-08 Thread Mike Parker
On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote: Hi all, I've been searching around for physics libraries to use in a real-time 3D application (a game, to be more precise). I know that Bullet and ODE are the big open source ones for C/C++, and I get the general impression that Bu