On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote:
Last I checked, Bullet doesn't have a C interface. That means
it's unlikely you'll find a D binding. And I haven't heard of
any.
If it has a c++ interface probably you can bind it using swig.
On Wednesday, 8 May 2013 at 13:01:52 UTC, evilrat wrote:
On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote:
On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote:
Hi all,
I've been searching around for physics libraries to use in a
real-time 3D application (a game, to be more
On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote:
On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote:
Hi all,
I've been searching around for physics libraries to use in a
real-time 3D application (a game, to be more precise). I know
that Bullet and ODE are the big open so
On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote:
Hi all,
I've been searching around for physics libraries to use in a
real-time 3D application (a game, to be more precise). I know
that Bullet and ODE are the big open source ones for C/C++, and
I get the general impression that Bu