On Wednesday, 5 July 2023 at 22:27:46 UTC, Andrew wrote:
So, I've gotten the itch to have a go at game development in D,
after doing a bit of it in Java last year. I've previously used
LWJGL, which is a java wrapper for OpenGL, OpenAL, GLFW, and
some other useful libs.
The problem is, apparen
On Wednesday, 5 July 2023 at 22:27:46 UTC, Andrew wrote:
So, I've gotten the itch to have a go at game development in D,
after doing a bit of it in Java last year. I've previously used
LWJGL, which is a java wrapper for OpenGL, OpenAL, GLFW, and
some other useful libs.
Are there any other rec
On Wednesday, 5 July 2023 at 22:27:46 UTC, Andrew wrote:
So, I've gotten the itch to have a go at game development in D,
after doing a bit of it in Java last year. I've previously used
LWJGL, which is a java wrapper for OpenGL, OpenAL, GLFW, and
some other useful libs.
The problem is, apparen
On Wednesday, 5 July 2023 at 22:27:46 UTC, Andrew wrote:
So, I've gotten the itch to have a go at game development in D,
after doing a bit of it in Java last year. I've previously used
LWJGL, which is a java wrapper for OpenGL, OpenAL, GLFW, and
some other useful libs.
The problem is, apparen
Oh, and i forgot to mention Sokol, great C library, i couldn't
find D bindings, so you'll have to create your own (it's trivial)
https://github.com/floooh/sokol
On Wednesday, 5 July 2023 at 22:27:46 UTC, Andrew wrote:
So, I've gotten the itch to have a go at game development in D,
after doing a bit of it in Java last year. I've previously used
LWJGL, which is a java wrapper for OpenGL, OpenAL, GLFW, and
some other useful libs.
The problem is, apparen
So, I've gotten the itch to have a go at game development in D,
after doing a bit of it in Java last year. I've previously used
LWJGL, which is a java wrapper for OpenGL, OpenAL, GLFW, and some
other useful libs.
The problem is, apparently OpenGL is deprecated for apple
devices, so I don't re