On Jun 22, 2012, at 11:17 AM, Henrik Valter Vogelius Hansson wrote:
>
> Aight been reading a lot now about it. I'm interested in the TaskPool but
> there is a problem and also why I have to think about threads. OpenGL/DirectX
> contexts are only valid for one thread at a time. And with the task
On Sunday, 17 June 2012 at 07:23:38 UTC, Russel Winder wrote:
On Sun, 2012-06-17 at 03:15 +0200, Henrik Valter Vogelius
Hansson wrote:
Hi again!
I have looked around a little with what D offers but don't
know really what I should use since D offers several ways to
use threads. Some more high
On Sun, 2012-06-17 at 03:15 +0200, Henrik Valter Vogelius Hansson wrote:
> Hi again!
>
> I have looked around a little with what D offers but don't know
> really what I should use since D offers several ways to use
> threads. Some more high level than others. Don't really also know
> which one
On Sunday, June 17, 2012 03:15:44 Henrik Valter Vogelius Hansson wrote:
> Hi again!
>
> I have looked around a little with what D offers but don't know
> really what I should use since D offers several ways to use
> threads. Some more high level than others. Don't really also know
> which one woul
Hi again!
I have looked around a little with what D offers but don't know
really what I should use since D offers several ways to use
threads. Some more high level than others. Don't really also know
which one would be suitable for me.
A little background could help. I am a game developer an