Re: Looking for a simple GUI library that works with Vulkan on SDL2

2025-07-08 Thread Luna via Digitalmars-d-learn
On Wednesday, 19 February 2025 at 15:21:19 UTC, Danny Arends wrote: Hey all, I am looking to integrate a GUI library like IMgui / Nuklear into my app that uses Vulkan within SDL2 for rendering so that it can run on Windows, Linux, and Android (https://github.com/DannyArends/CalderaD). I&#x

Re: Looking for a simple GUI library that works with Vulkan on SDL2

2025-07-04 Thread IchorDev via Digitalmars-d-learn
On Thursday, 20 February 2025 at 10:05:13 UTC, Danny Arends wrote: Running into some weird linker issues within bindbc.common.codegen: ``` /usr/bin/ld: /home/danny/.dub/cache/betterct/~master/build/betterC-debug-gZx8lRyN8EaQ6hq_UuhHCw/betterct.o:(.data._D39TypeInfo_S6bindbc6common7codegen6FnBi

Re: Looking for a simple GUI library that works with Vulkan on SDL2

2025-02-20 Thread Danny Arends via Digitalmars-d-learn
On Thursday, 20 February 2025 at 10:02:31 UTC, Richard (Rikki) Andrew Cattermole wrote: On 20/02/2025 10:58 PM, Danny Arends wrote: [...] That's not -betterC, that's ImportC, different feature. This one has a similar report: https://github.com/dlang/dmd/issues/20470 Right, I always get th

Re: Looking for a simple GUI library that works with Vulkan on SDL2

2025-02-20 Thread Danny Arends via Digitalmars-d-learn
his got me wondering, what is the state of the art GUI library in D, when I am using modern OpenGL or Vulkan? Does anyone have any tips or tricks on how to achieve a basic GUI ? (without writing yet another GUI library binding from scratch) There isn't one, unfortunately. I've done s

Re: Looking for a simple GUI library that works with Vulkan on SDL2

2025-02-20 Thread Richard (Rikki) Andrew Cattermole via Digitalmars-d-learn
On 20/02/2025 10:58 PM, Danny Arends wrote: On Wednesday, 19 February 2025 at 15:53:02 UTC, ryuukk_ wrote: Nuklear works with D (ImportC) out of the box, you don't need any binding, that's what i'm using in my game nk.c ``` // add other configs you need #define NK_INCLUDE_VERTEX_BUFFER_OUTPU

Re: Looking for a simple GUI library that works with Vulkan on SDL2

2025-02-20 Thread Danny Arends via Digitalmars-d-learn
On Wednesday, 19 February 2025 at 15:53:02 UTC, ryuukk_ wrote: Nuklear works with D (ImportC) out of the box, you don't need any binding, that's what i'm using in my game nk.c ``` // add other configs you need #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_IMPLEMENTATION #include "nuklear

Re: Looking for a simple GUI library that works with Vulkan on SDL2

2025-02-19 Thread IchorDev via Digitalmars-d-learn
ui_demo.o imgui_draw.o imgui_tables.o imgui_widgets.o imgui_impl_sdl2.o -lSDL2 ``` I've had weird linker issues when building Dear ImGui as a static library, so I recommend trying to build it as a shared library to start off with. But this got me wondering, what is the state of the art GUI library in

Re: Looking for a simple GUI library that works with Vulkan on SDL2

2025-02-19 Thread bauss via Digitalmars-d-learn
/arsd.minigui.html There's also DVN which is a visual novel engine, BUT it contains a GUI library and the whole of DVN is a source library package, so it should be easy to just use the GUI part of the language. https://github.com/ProjectDVN/dvn/ Mainly take a look at the runDVN() function here:

Re: Looking for a simple GUI library that works with Vulkan on SDL2

2025-02-19 Thread ryuukk_ via Digitalmars-d-learn
Forgot to mention: nanogui from drug007: https://github.com/drug007/nanogui Fluid from arta: https://forum.dlang.org/thread/wwdqjlrlbzyvodmkt...@forum.dlang.org minigui from adam: https://arsd-official.dpldocs.info/arsd.minigui.html

Re: Looking for a simple GUI library that works with Vulkan on SDL2

2025-02-19 Thread ryuukk_ via Digitalmars-d-learn
On Wednesday, 19 February 2025 at 15:21:19 UTC, Danny Arends wrote: Hey all, I am looking to integrate a GUI library like IMgui / Nuklear into my app that uses Vulkan within SDL2 for rendering so that it can run on Windows, Linux, and Android (https://github.com/DannyArends/CalderaD). I&#x

Looking for a simple GUI library that works with Vulkan on SDL2

2025-02-19 Thread Danny Arends via Digitalmars-d-learn
Hey all, I am looking to integrate a GUI library like IMgui / Nuklear into my app that uses Vulkan within SDL2 for rendering so that it can run on Windows, Linux, and Android (https://github.com/DannyArends/CalderaD). I've tried several different bindings to IMgui, however, none se

Re: GUI library for DMD 2.090 or DMD 2.091

2020-05-11 Thread Russel Winder via Digitalmars-d-learn
On Mon, 2020-04-27 at 12:12 +, Antonio Corbi via Digitalmars-d-learn wrote: > On Monday, 27 April 2020 at 11:27:57 UTC, Paulo Pinto wrote: > > On Sunday, 26 April 2020 at 09:09:04 UTC, Antonio Corbi wrote: […] > > > I don't know if you are referring to the `clone!` macro > > > described here[1

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-27 Thread Antonio Corbi via Digitalmars-d-learn
On Monday, 27 April 2020 at 11:27:57 UTC, Paulo Pinto wrote: On Sunday, 26 April 2020 at 09:09:04 UTC, Antonio Corbi wrote: On Saturday, 25 April 2020 at 09:30:44 UTC, Paulo Pinto wrote: On Friday, 24 April 2020 at 18:52:55 UTC, Russel Winder wrote: [...] Just curious, how do you handle the

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-27 Thread Paulo Pinto via Digitalmars-d-learn
On Sunday, 26 April 2020 at 09:09:04 UTC, Antonio Corbi wrote: On Saturday, 25 April 2020 at 09:30:44 UTC, Paulo Pinto wrote: On Friday, 24 April 2020 at 18:52:55 UTC, Russel Winder wrote: [...] Just curious, how do you handle the whole RC> story in Gtk-rs? For me it made the point that la

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-26 Thread Antonio Corbi via Digitalmars-d-learn
On Saturday, 25 April 2020 at 09:30:44 UTC, Paulo Pinto wrote: On Friday, 24 April 2020 at 18:52:55 UTC, Russel Winder wrote: [...] Just curious, how do you handle the whole RC> story in Gtk-rs? For me it made the point that languages with tracing GC or implicit reference counting are much

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-26 Thread dangbinghoo via Digitalmars-d-learn
On Friday, 24 April 2020 at 13:45:22 UTC, Phrozen wrote: I'm too new to DLang and I have a lot to learn. Probably that's why I have a lot of difficulties. Has anyone tried using a GUI library to the latest DMD 2.090 or DMD 2.091? I plan to use this language for a specific Thermal

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-25 Thread Murilo via Digitalmars-d-learn
On Friday, 24 April 2020 at 13:45:22 UTC, Phrozen wrote: I'm too new to DLang and I have a lot to learn. Probably that's why I have a lot of difficulties. Has anyone tried using a GUI library to the latest DMD 2.090 or DMD 2.091? I plan to use this language for a specific Thermal

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-25 Thread Marcone via Digitalmars-d-learn
On Friday, 24 April 2020 at 13:45:22 UTC, Phrozen wrote: I'm too new to DLang and I have a lot to learn. Probably that's why I have a lot of difficulties. Has anyone tried using a GUI library to the latest DMD 2.090 or DMD 2.091? I plan to use this language for a specific Thermal

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-25 Thread Russel Winder via Digitalmars-d-learn
On Sat, 2020-04-25 at 09:30 +, Paulo Pinto via Digitalmars-d-learn wrote: […] > > Just curious, how do you handle the whole RC> story in > Gtk-rs? > > For me it made the point that languages with tracing GC or > implicit reference counting are much better solution for doing > GUI programmi

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-25 Thread Paulo Pinto via Digitalmars-d-learn
On Friday, 24 April 2020 at 18:52:55 UTC, Russel Winder wrote: On Fri, 2020-04-24 at 15:50 +, Phrozen via Digitalmars-d-learn wrote: […] @Basile B., thanks for the suggestion. I'll try this library too. Just a bit of confirmation: I am a fan of D and GtkD for desktop UI work. GTK+

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-24 Thread Russel Winder via Digitalmars-d-learn
On Fri, 2020-04-24 at 15:50 +, Phrozen via Digitalmars-d-learn wrote: > […] > @Basile B., thanks for the suggestion. I'll try this library too. > Just a bit of confirmation: I am a fan of D and GtkD for desktop UI work. GTK+ is just a UI framework unlike Qt (which is UI and networking, dat

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-24 Thread Adam D. Ruppe via Digitalmars-d-learn
On Friday, 24 April 2020 at 15:50:15 UTC, Phrozen wrote: @Adam D. Ruppe, your idea is great, especially for small and unpretentious applications! Very good work, man! if you do decide to use my thingy let me know how it goes for you. I often don't recommend it in threads cuz it kinda sucks, bu

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-24 Thread Phrozen via Digitalmars-d-learn
On Friday, 24 April 2020 at 14:13:25 UTC, Adam D. Ruppe wrote: On Friday, 24 April 2020 at 13:45:22 UTC, Phrozen wrote: [...] This sounds easy with my minigui.d. My library doesn't have a lot of features, no fancy graphics, and layout can be a bit clunky... but check out this code: [...]

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-24 Thread Basile B. via Digitalmars-d-learn
On Friday, 24 April 2020 at 13:45:22 UTC, Phrozen wrote: I'm too new to DLang and I have a lot to learn. Probably that's why I have a lot of difficulties. Has anyone tried using a GUI library to the latest DMD 2.090 or DMD 2.091? I plan to use this language for a specific Thermal

Re: GUI library for DMD 2.090 or DMD 2.091

2020-04-24 Thread Adam D. Ruppe via Digitalmars-d-learn
On Friday, 24 April 2020 at 13:45:22 UTC, Phrozen wrote: I need something simple - a modal window with 3 buttons and a two text boxes This sounds easy with my minigui.d. My library doesn't have a lot of features, no fancy graphics, and layout can be a bit clunky... but check out this code:

GUI library for DMD 2.090 or DMD 2.091

2020-04-24 Thread Phrozen via Digitalmars-d-learn
I'm too new to DLang and I have a lot to learn. Probably that's why I have a lot of difficulties. Has anyone tried using a GUI library to the latest DMD 2.090 or DMD 2.091? I plan to use this language for a specific Thermal calculator application for Windows, but for two days

Re: Which is the active fork in DFL gui library ?

2019-11-12 Thread Orfeo via Digitalmars-d-learn
On Saturday, 2 November 2019 at 20:01:27 UTC, Vinod K Chandran wrote: Hi all, I just found that DFL gui library very interesting. But after some searching, i can see that DFL is inactive and there is few other forks for it. So this is my question - Which fork is good for a gui development in

Re: Which is the active fork in DFL gui library ?

2019-11-04 Thread Vinod K Chandran via Digitalmars-d-learn
On Sunday, 3 November 2019 at 23:25:40 UTC, Jesse Phillips wrote: On Sunday, 3 November 2019 at 16:48:52 UTC, Vinod K Chandran wrote: On Sunday, 3 November 2019 at 14:01:03 UTC, Jesse Phillips https://github.com/Rayerd/dfl @Jesse Phillips, Thank you for the reply. Does DWT is built upon Ja

Re: Which is the active fork in DFL gui library ?

2019-11-04 Thread Vinod K Chandran via Digitalmars-d-learn
On Monday, 4 November 2019 at 19:29:22 UTC, Jacob Carlborg wrote: On 2019-11-03 17:48, Vinod K Chandran wrote: [...] Yes. It's a full translation of the Java code to D. No JNI, JVM or Java or remains. [...] I don't know if that's the case. Also I don't know if that's related to Java/JV

Re: Which is the active fork in DFL gui library ?

2019-11-04 Thread Jacob Carlborg via Digitalmars-d-learn
On 2019-11-03 17:48, Vinod K Chandran wrote: @Jesse Phillips, Thank you for the reply.  Does DWT is built upon Java's SWT ? Yes. It's a full translation of the Java code to D. No JNI, JVM or Java or remains. I heard that SWT is somewhat slower in windows. I don't know if that's the case

Re: Which is the active fork in DFL gui library ?

2019-11-03 Thread Jesse Phillips via Digitalmars-d-learn
On Sunday, 3 November 2019 at 16:48:52 UTC, Vinod K Chandran wrote: On Sunday, 3 November 2019 at 14:01:03 UTC, Jesse Phillips https://github.com/Rayerd/dfl @Jesse Phillips, Thank you for the reply. Does DWT is built upon Java's SWT ? I heard that SWT is somewhat slower in windows. Anyhow,

Re: Which is the active fork in DFL gui library ?

2019-11-03 Thread Vinod K Chandran via Digitalmars-d-learn
On Sunday, 3 November 2019 at 07:07:42 UTC, Mike Parker wrote: On Sunday, 3 November 2019 at 07:06:12 UTC, Mike Parker wrote: Here's an example, winhello.d, that should work with all of the following command lines: Sorry, here's the example: == winhello.d /+ dub.sdl: name "entry" dflags

Re: Which is the active fork in DFL gui library ?

2019-11-03 Thread Vinod K Chandran via Digitalmars-d-learn
On Sunday, 3 November 2019 at 14:01:03 UTC, Jesse Phillips wrote: On Saturday, 2 November 2019 at 20:01:27 UTC, Vinod K Chandran wrote: Hi all, I just found that DFL gui library very interesting. But after some searching, i can see that DFL is inactive and there is few other forks for it. So

Re: Which is the active fork in DFL gui library ?

2019-11-03 Thread Jesse Phillips via Digitalmars-d-learn
On Saturday, 2 November 2019 at 20:01:27 UTC, Vinod K Chandran wrote: Hi all, I just found that DFL gui library very interesting. But after some searching, i can see that DFL is inactive and there is few other forks for it. So this is my question - Which fork is good for a gui development in

Re: Which is the active fork in DFL gui library ?

2019-11-03 Thread Mike Parker via Digitalmars-d-learn
On Saturday, 2 November 2019 at 20:01:27 UTC, Vinod K Chandran wrote: Hi all, I just found that DFL gui library very interesting. But after some searching, i can see that DFL is inactive and there is few other forks for it. So this is my question - Which fork is good for a gui development in

Re: Which is the active fork in DFL gui library ?

2019-11-03 Thread Mike Parker via Digitalmars-d-learn
On Sunday, 3 November 2019 at 07:06:12 UTC, Mike Parker wrote: Here's an example, winhello.d, that should work with all of the following command lines: Sorry, here's the example: == winhello.d /+ dub.sdl: name "entry" dflags "-L/SUBSYSTEM:WINDOWS" "-L/ENTRY:mainCRTStartup" platform="win

Which is the active fork in DFL gui library ?

2019-11-02 Thread Vinod K Chandran via Digitalmars-d-learn
Hi all, I just found that DFL gui library very interesting. But after some searching, i can see that DFL is inactive and there is few other forks for it. So this is my question - Which fork is good for a gui development in windows platform. BTW, i just tested the gtkD and successfully compiled

Re: Recommend: IDE and GUI library

2017-03-25 Thread Soulsbane via Digitalmars-d-learn
On Wednesday, 1 March 2017 at 20:23:57 UTC, aberba wrote: On Friday, 24 February 2017 at 22:44:55 UTC, XavierAP wrote: [...] Gtkd is obviously defacto for Linux ONLY, dlangui for cross platform app without native feel. But if you want something easy and flexible with native look and feel on

Re: Recommend: IDE and GUI library

2017-03-01 Thread thedeemon via Digitalmars-d-learn
On Wednesday, 1 March 2017 at 23:44:47 UTC, XavierAP wrote: Still I want to be able to be able to work and debug from Visual Studio. The way I did on Windows: 1) get dlangui via dub 2) go to its folder in AppData\roaming\dub\packages and edit dub.json: * find "minimal" configuration * add

Re: Recommend: IDE and GUI library

2017-03-01 Thread Patrick Schluter via Digitalmars-d-learn
On Wednesday, 1 March 2017 at 23:44:47 UTC, XavierAP wrote: On Wednesday, 1 March 2017 at 20:00:32 UTC, thedeemon wrote: For this I found out how to clone the dependencies, sorry about that... (Only from the command line... Anyone recommends better free Windows Git gui clients than GitHub Desk

Re: Recommend: IDE and GUI library

2017-03-01 Thread evilrat via Digitalmars-d-learn
On Wednesday, 1 March 2017 at 23:44:47 UTC, XavierAP wrote: For this I found out how to clone the dependencies, sorry about that... (Only from the command line... Anyone recommends better free Windows Git gui clients than GitHub Desktop?) TortoiseGIT maybe?

Re: Recommend: IDE and GUI library

2017-03-01 Thread XavierAP via Digitalmars-d-learn
On Wednesday, 1 March 2017 at 20:00:32 UTC, thedeemon wrote: If you're building your app with VisualD (as opposed to invoking dub externally), make sure you've set up import paths in project settings properly. Thanks. With dub everything works straight forward. I just call it blindly since it

Re: Recommend: IDE and GUI library

2017-03-01 Thread aberba via Digitalmars-d-learn
On Friday, 24 February 2017 at 22:44:55 UTC, XavierAP wrote: Hi I've looked at wiki.dlang.org/IDEs, and I see that Visual D is linked from dlang.org/download.html. Still I was looking for personal opinions and experiences beyond hard specs, I wonder if one of the IDEs is already dominant at lea

Re: Recommend: IDE and GUI library

2017-03-01 Thread thedeemon via Digitalmars-d-learn
On Wednesday, 1 March 2017 at 17:37:02 UTC, XavierAP wrote: I'm trying now DlangUI on Visual D. I'm getting different errors from missing Derelict library dependencies... If you're building your app with VisualD (as opposed to invoking dub externally), make sure you've set up import paths in p

Re: Recommend: IDE and GUI library

2017-03-01 Thread XavierAP via Digitalmars-d-learn
On Tuesday, 28 February 2017 at 06:16:08 UTC, thedeemon wrote: For me Visual-D served well for years, and for GUI on Windows I've used DFL successfully (quite nice lib, very WinForms-like, with a visual editor) and now mostly use DLangUI (on both Windows and Linux). I'm trying now DlangUI on

Re: Recommend: IDE and GUI library

2017-02-27 Thread thedeemon via Digitalmars-d-learn
On Friday, 24 February 2017 at 22:44:55 UTC, XavierAP wrote: Hi I've looked at wiki.dlang.org/IDEs, and I see that Visual D is linked from dlang.org/download.html. Still I was looking for personal opinions and experiences beyond hard specs, I wonder if one of the IDEs is already dominant at lea

Re: Recommend: IDE and GUI library

2017-02-25 Thread Moritz Maxeiner via Digitalmars-d-learn
On Saturday, 25 February 2017 at 21:26:32 UTC, XavierAP wrote: It's not GUI projects that I would plan to work on, just something easy with basic functionality that I can use for my own utilities or test clients for libraries. And if there's anything with any kind of designer support (in which

Re: Recommend: IDE and GUI library

2017-02-25 Thread XavierAP via Digitalmars-d-learn
On Saturday, 25 February 2017 at 20:03:17 UTC, Jacob Carlborg wrote: There's no de factor library for creating GUIs in D. If you want a native look and feel, DWT is a good option. If you want the application to look the same on all platforms, there might be other better suited alternatives. I

Re: Recommend: IDE and GUI library

2017-02-25 Thread Jacob Carlborg via Digitalmars-d-learn
On 2017-02-24 23:44, XavierAP wrote: And second question, is DWT the de facto standard for creating GUIs? Or are there good competitors. There's no de factor library for creating GUIs in D. If you want a native look and feel, DWT is a good option. If you want the application to look the same

Re: Recommend: IDE and GUI library

2017-02-24 Thread evilrat via Digitalmars-d-learn
On Saturday, 25 February 2017 at 00:45:24 UTC, Moritz Maxeiner wrote: I use Visual Studio Code on Linux and macOS, not sure how the experience on Windows is, but I'd expect it to be the same. Windows is fine, can also debug mscoff x86 or x64 projects with MS 'cpptools' plugin that has visu

Re: Recommend: IDE and GUI library

2017-02-24 Thread Moritz Maxeiner via Digitalmars-d-learn
On Friday, 24 February 2017 at 22:44:55 UTC, XavierAP wrote: Hi I've looked at wiki.dlang.org/IDEs, and I see that Visual D is linked from dlang.org/download.html. Still I was looking for personal opinions and experiences beyond hard specs, I wonder if one of the IDEs is already dominant at lea

Recommend: IDE and GUI library

2017-02-24 Thread XavierAP via Digitalmars-d-learn
Hi I've looked at wiki.dlang.org/IDEs, and I see that Visual D is linked from dlang.org/download.html. Still I was looking for personal opinions and experiences beyond hard specs, I wonder if one of the IDEs is already dominant at least for each OS for any good reason. My requirements are qui

Re: Working Windows GUI library - no console Window

2015-11-06 Thread johann via Digitalmars-d-learn
On Friday, 6 November 2015 at 21:02:59 UTC, John Chapman wrote: On Friday, 6 November 2015 at 15:52:10 UTC, johann wrote: hi, i like to use a window gui library and i think i found a working one. https://github.com/FrankLIKE/dfl2 - works with x64 the problem is, that with DMD 2.069.0

Re: Working Windows GUI library - no console Window

2015-11-06 Thread John Chapman via Digitalmars-d-learn
On Friday, 6 November 2015 at 15:52:10 UTC, johann wrote: hi, i like to use a window gui library and i think i found a working one. https://github.com/FrankLIKE/dfl2 - works with x64 the problem is, that with DMD 2.069.0, VS2015 and visualD the trick of using "-L/SUBSYSTEM:windows,6.0

Re: Working Windows GUI library - no console Window

2015-11-06 Thread Spacen Jasset via Digitalmars-d-learn
On Friday, 6 November 2015 at 15:52:10 UTC, johann wrote: hi, i like to use a window gui library and i think i found a working one. https://github.com/FrankLIKE/dfl2 - works with x64 the problem is, that with DMD 2.069.0, VS2015 and visualD the trick of using "-L/SUBSYSTEM:windows,6.0

Working Windows GUI library - no console Window

2015-11-06 Thread johann via Digitalmars-d-learn
hi, i like to use a window gui library and i think i found a working one. https://github.com/FrankLIKE/dfl2 - works with x64 the problem is, that with DMD 2.069.0, VS2015 and visualD the trick of using "-L/SUBSYSTEM:windows,6.00 -L/ENTRY:mainCRTStartup" does not suppress the cons

Re: Working Windows GUI library?

2015-09-04 Thread thedeemon via Digitalmars-d-learn
On Friday, 4 September 2015 at 13:54:25 UTC, Andre Polykanine wrote: Hello thedeemon, tvDdl> Yes, DFL! tvDdl> https://github.com/Rayerd/dfl Sounds good. but still... I can't find any examples or documentation :( Here's some original docs and examples: http://wiki.dprogramming.com/Dfl/Tutor

Re: Working Windows GUI library?

2015-09-04 Thread Andre Polykanine via Digitalmars-d-learn
on.oire.org/ Original message From: thedeemon via Digitalmars-d-learn To: digitalmars-d-learn@puremagic.com Date created: , 9:30:34 AM Subject: Working Windows GUI library? On Thursday, 3 September 2015 at 15:46:28 UTC, Andre Polykanine wrote: > So my question is:

Re: Working Windows GUI library?

2015-09-04 Thread Jacob Carlborg via Digitalmars-d-learn
On 2015-09-03 17:46, Andre Polykanine via Digitalmars-d-learn wrote: Hi everyone, Does anyone of you work with a Windows GUI library with native controls in order to write desktop apps in D? Here is why I'm asking: actually, there are quite a number of GUI libraries list

Re: Working Windows GUI library?

2015-09-03 Thread thedeemon via Digitalmars-d-learn
On Thursday, 3 September 2015 at 15:46:28 UTC, Andre Polykanine wrote: So my question is: is there any reliable GUI library implementing native Windows controls? Yes, DFL! https://github.com/Rayerd/dfl It's a thin wrapper over WinAPI so all controls are native. I've built se

Re: Working Windows GUI library?

2015-09-03 Thread jqb via Digitalmars-d-learn
On Thursday, 3 September 2015 at 16:49:51 UTC, BBasile wrote: [...] I don't know what you meant by 'accessible' [...] https://en.wikipedia.org/wiki/Computer_accessibility Accessibility is even more important than native language support.

Re: Working Windows GUI library?

2015-09-03 Thread Andre Polykanine via Digitalmars-d-learn
Andre Skype: Francophile Twitter: @m_elensule; Facebook: menelion My blog: http://menelion.oire.org/ Original message From: Adam D. Ruppe via Digitalmars-d-learn To: digitalmars-d-learn@puremagic.com Date created: , 7:56:52 PM Subject: Working Windows GUI library?

Re: Working Windows GUI library?

2015-09-03 Thread Adam D. Ruppe via Digitalmars-d-learn
On Thursday, 3 September 2015 at 16:49:51 UTC, BBasile wrote: I don't know what you meant by 'accessible' Easily usable by the blind or people with motor difficulties and other similar challenges.

Re: Working Windows GUI library?

2015-09-03 Thread BBasile via Digitalmars-d-learn
On Thursday, 3 September 2015 at 15:46:28 UTC, Andre Polykanine wrote: [...] Hello, there this one: https://github.com/nomad-software/tkd [...] I don't know what you meant by 'accessible' but the two respective runtimes exist for windows.

Working Windows GUI library?

2015-09-03 Thread Andre Polykanine via Digitalmars-d-learn
Hi everyone, Does anyone of you work with a Windows GUI library with native controls in order to write desktop apps in D? Here is why I'm asking: actually, there are quite a number of GUI libraries listed at wiki.dlang.org. However, I have one specific requirement: the resulting

Re: Recommended GUI library?

2014-10-18 Thread K.K. via Digitalmars-d-learn
Thanks for the extra suggestions! I'll check them out.

Re: Recommended GUI library?

2014-10-18 Thread Jacob Carlborg via Digitalmars-d-learn
On 2014-10-17 18:34, K.K. wrote: I'm looking for suggestions for a GUI library, to create a somewhat light GUI that can also be created without too much fuss, and support for Windows & Linux. Have a look at DWT [1]. It's basically the only D GUI framework that doesn't ha

Re: Recommended GUI library?

2014-10-17 Thread Gary Willoughby via Digitalmars-d-learn
On Friday, 17 October 2014 at 16:34:04 UTC, K.K. wrote: I'm looking for suggestions for a GUI library, to create a somewhat light GUI that can also be created without too much fuss, and support for Windows & Linux. The GUI I'm looking to make would be one that is just one window,

Re: Recommended GUI library?

2014-10-17 Thread K.K. via Digitalmars-d-learn
On Friday, 17 October 2014 at 16:41:21 UTC, Jeremy DeHaan wrote: I highly recommend gtkD. It works on Windows, OSX, and Linux and provides a very nice OO interface to Gtk+. http://gtkd.org/ ooo looks pretty good. I'll go try it out; Thanks, Jeremy!

Re: Recommended GUI library?

2014-10-17 Thread Jeremy DeHaan via Digitalmars-d-learn
I highly recommend gtkD. It works on Windows, OSX, and Linux and provides a very nice OO interface to Gtk+. http://gtkd.org/

Recommended GUI library?

2014-10-17 Thread K.K. via Digitalmars-d-learn
I'm looking for suggestions for a GUI library, to create a somewhat light GUI that can also be created without too much fuss, and support for Windows & Linux. The GUI I'm looking to make would be one that is just one window, with support for tabs (just like the ones in the prope

Re: GUI library

2012-04-13 Thread Jacob Carlborg
On 2012-04-13 14:51, Rizo Isrof wrote: On Sunday, 25 March 2012 at 15:14:04 UTC, Jacob Carlborg wrote: It would also be possible to use Cocoa, as you do with Objective-C, but that wouldn't be very practically. There's also a DMD fork that directly supports interfacing with Objective-C: http://m

Re: GUI library

2012-04-13 Thread Jacob Carlborg
On 2012-04-13 14:47, Rizo Isrof wrote: On Sunday, 25 March 2012 at 15:59:21 UTC, Jacob Carlborg wrote: On 2012-03-25 17:22, Kevin Cox wrote: I would reccomend Qt as well. You will get native cross-platform widgets with great performance. I am not sure how far QtD is but I know it once had a lot

Re: GUI library

2012-04-13 Thread Piotr Szturmaj
Kevin Cox wrote: I would reccomend Qt as well. You will get native cross-platform widgets with great performance. I am not sure how far QtD is but I know it once had a lot of development on it. AFAIR, QtD is at the alpha stage. It's based on QtJambi, but there is another SMOKE generator, whi

Re: GUI library

2012-04-13 Thread Rizo Isrof
On Sunday, 25 March 2012 at 15:14:04 UTC, Jacob Carlborg wrote: It would also be possible to use Cocoa, as you do with Objective-C, but that wouldn't be very practically. There's also a DMD fork that directly supports interfacing with Objective-C: http://michelf.com/projects/d-objc/ Why do

Re: GUI library

2012-04-13 Thread Rizo Isrof
On Sunday, 25 March 2012 at 15:59:21 UTC, Jacob Carlborg wrote: On 2012-03-25 17:22, Kevin Cox wrote: I would reccomend Qt as well. You will get native cross-platform widgets with great performance. I am not sure how far QtD is but I know it once had a lot of development on it. I don't thi

Re: GUI library

2012-03-27 Thread Tyro[17]
On Sunday, 25 March 2012 at 15:59:21 UTC, Jacob Carlborg wrote: On 2012-03-25 17:22, Kevin Cox wrote: I would reccomend Qt as well. You will get native cross-platform widgets with great performance. I am not sure how far QtD is but I know it once had a lot of development on it. I don't thi

Re: GUI library

2012-03-25 Thread Jacob Carlborg
On 2012-03-25 17:22, Kevin Cox wrote: I would reccomend Qt as well. You will get native cross-platform widgets with great performance. I am not sure how far QtD is but I know it once had a lot of development on it. I don't think Qt is uses the native drawing operations on Mac OS X. -- /Jacob

Re: GUI library

2012-03-25 Thread Kevin Cox
On Sun, Mar 25, 2012 at 11:13 AM, Jacob Carlborg wrote: > On 2012-03-25 15:04, Tyro[17] wrote: > >> Is there one available for use with D2 on MAC OS X? >> >> Thanks, >> Andrew >> > > * QtD - Bindings to Qt. Use the native drawing operations of the operating > system (I think). Available on all pl

Re: GUI library

2012-03-25 Thread Jacob Carlborg
On 2012-03-25 15:04, Tyro[17] wrote: Is there one available for use with D2 on MAC OS X? Thanks, Andrew I think these are the choices on Mac OS X: * gtkD - Bindings to GTK. Does not use the native drawing operations of the operating system. Available on all platforms. http://dsource.org/pr

GUI library

2012-03-25 Thread Tyro[17]
Is there one available for use with D2 on MAC OS X? Thanks, Andrew

Re: A GUI library to begin with

2012-02-10 Thread Gour
On Thu, 09 Feb 2012 21:25:28 +0100 "Damian Ziemba" wrote: > I see hope in Andrej researches about wxPHP and bringing it to D. It seems he is doing great job to re-vive wxD. Kudos to him!! > As for now, I would use GtkD ;-) We'll use wxD. ;) Sincerely, Gour -- All living bodies subsist on

Re: A GUI library to begin with

2012-02-09 Thread Jacob Carlborg
On 2012-02-09 21:27, Damian Ziemba wrote: Ach, and there is plugin for Windows Gtk+ runtime called WIMP which emulates Windows Native look, so situation with GtkD isn't so bad on Linux/FreeBSD and Windows. I guess the biggest problem is da Mac OSX platform. Monodevelop looks so f**cking ugly on

Re: A GUI library to begin with

2012-02-09 Thread Jacob Carlborg
On 2012-02-09 21:25, Damian Ziemba wrote: On Wednesday, 8 February 2012 at 03:55:41 UTC, Mr. Anonymous wrote: Hello, I want to start playing with D, and I'm looking at a GUI library to begin with. From what I see here: http://www.prowiki.org/wiki4d/wiki.cgi?GuiLibraries I have four ch

Re: A GUI library to begin with

2012-02-09 Thread maarten van damme
I used gtkd, it worked perfectly. only downside is it isn't native on windows.

Re: A GUI library to begin with

2012-02-09 Thread Jordi Sayol
Al 09/02/12 21:25, En/na Damian Ziemba ha escrit: > > GtkD seems to be the most mature and production ready for D. > Although indeed, Gtk+ (and then GtkD) suffers from its lack of Native > controls. > > The best solution would be QtD, but it looks like its abandoned. QtJambi > isn't officially

Re: A GUI library to begin with

2012-02-09 Thread Damian Ziemba
Ach, and there is plugin for Windows Gtk+ runtime called WIMP which emulates Windows Native look, so situation with GtkD isn't so bad on Linux/FreeBSD and Windows. I guess the biggest problem is da Mac OSX platform. Monodevelop looks so f**cking ugly on Mac :D

Re: A GUI library to begin with

2012-02-09 Thread Damian Ziemba
On Wednesday, 8 February 2012 at 03:55:41 UTC, Mr. Anonymous wrote: Hello, I want to start playing with D, and I'm looking at a GUI library to begin with. From what I see here: http://www.prowiki.org/wiki4d/wiki.cgi?GuiLibraries I have four choices: GtkD, DWT, DFL, DGui. Has anyone

Re: A GUI library to begin with

2012-02-09 Thread Denis Shelomovskij
08.02.2012 7:55, Mr. Anonymous пишет: Why does GTK suck (I read that a couple of times). GtkD (+OpenGL) worked stable in my rather big D1+Tango project 2 years ago (and do it now). Looks like it has lots of memory leaks (in almost every function call) but it didn't lead to crash after few hou

Re: A GUI library to begin with

2012-02-09 Thread Zachary Lund
On Wednesday, 8 February 2012 at 22:21:35 UTC, AaronP wrote: On 02/08/2012 09:24 AM, Jesse Phillips wrote: I think GtkD is stated to suck because it isn't native to Windows or Mac, both in look and availability. Hmm, perhaps. Incidentally, it looks great on Linux! :P GTK+ was created for G

Re: A GUI library to begin with

2012-02-08 Thread AaronP
On 02/08/2012 09:24 AM, Jesse Phillips wrote: I think GtkD is stated to suck because it isn't native to Windows or Mac, both in look and availability. Hmm, perhaps. Incidentally, it looks great on Linux! :P

Re: A GUI library to begin with

2012-02-08 Thread Jesse Phillips
On Wednesday, 8 February 2012 at 03:55:41 UTC, Mr. Anonymous wrote: Hello, I want to start playing with D, and I'm looking at a GUI library to begin with. From what I see here: http://www.prowiki.org/wiki4d/wiki.cgi?GuiLibraries I have four choices: GtkD, DWT, DFL, DGui. Has anyone

Re: A GUI library to begin with

2012-02-08 Thread AaronP
On 02/07/2012 09:55 PM, Mr. Anonymous wrote: Hello, I want to start playing with D, and I'm looking at a GUI library to begin with. From what I see here: http://www.prowiki.org/wiki4d/wiki.cgi?GuiLibraries I have four choices: GtkD, DWT, DFL, DGui. Has anyone tried these? Any sugges

Re: A GUI library to begin with

2012-02-07 Thread Mars
On Wednesday, 8 February 2012 at 03:55:41 UTC, Mr. Anonymous wrote: Has anyone tried these? Any suggestions? What is the status of DWT? What's the difference between DFL and DGui? I've only tried DFL and DGui, since I kinda didn't like the others, and of those two, DFL is the better choice, a

Re: A GUI library to begin with

2012-02-07 Thread Jacob Carlborg
On 2012-02-08 04:55, Mr. Anonymous wrote: Hello, I want to start playing with D, and I'm looking at a GUI library to begin with. From what I see here: http://www.prowiki.org/wiki4d/wiki.cgi?GuiLibraries I have four choices: GtkD, DWT, DFL, DGui. Has anyone tried these? Any suggestions?

Re: A GUI library to begin with

2012-02-07 Thread Mr. Anonymous
On 08.02.2012 7:04, Gour wrote: On Wed, 08 Feb 2012 05:55:37 +0200 "Mr. Anonymous" wrote: Has anyone tried these? Any suggestions? wxD (http://wxd.sourceforge.net/) Sincerely, Gour The website says: wxD is intended for D language version 1.0, and doesn't work as good with "D 2.0". Once

Re: A GUI library to begin with

2012-02-07 Thread Gour
On Wed, 08 Feb 2012 05:55:37 +0200 "Mr. Anonymous" wrote: > Has anyone tried these? Any suggestions? wxD (http://wxd.sourceforge.net/) Sincerely, Gour -- Those persons who execute their duties according to My injunctions and who follow this teaching faithfully, without envy, become free fr

A GUI library to begin with

2012-02-07 Thread Mr. Anonymous
Hello, I want to start playing with D, and I'm looking at a GUI library to begin with. From what I see here: http://www.prowiki.org/wiki4d/wiki.cgi?GuiLibraries I have four choices: GtkD, DWT, DFL, DGui. Has anyone tried these? Any suggestions? What is the status of DWT? What's the