On Wednesday, 13 September 2017 at 16:30:34 UTC, Igor wrote:
I tested it again with my entire project and it seems it is not
inline thing but -O (optimized build). You can checkout the
project here: https://github.com/igor84/dngin
if you try to build it with "dub build -ax86_64 -b release"
On Wednesday, 13 September 2017 at 13:25:01 UTC, Mike Parker
wrote:
On Wednesday, 13 September 2017 at 10:28:26 UTC, Igor wrote:
Well since minimal example is a window app that opens a window,
sets everything up and calls opengl stuff I will just push it
to my github project this evening and y
On Wednesday, 13 September 2017 at 10:28:26 UTC, Igor wrote:
Well since minimal example is a window app that opens a window,
sets everything up and calls opengl stuff I will just push it
to my github project this evening and you will can try with
that.
I will let you know when its done.
In t
On Wednesday, 13 September 2017 at 01:30:10 UTC, Mike Parker
wrote:
On Tuesday, 12 September 2017 at 21:55:23 UTC, Igor wrote:
Hi All,
I switched from using free functions in DerelictGL3 to
DerelictGL3_Contexts and compilation speed in optimized build
using DMD went from 2 seconds to 7 minute
On Tuesday, 12 September 2017 at 21:55:23 UTC, Igor wrote:
Hi All,
I switched from using free functions in DerelictGL3 to
DerelictGL3_Contexts and compilation speed in optimized build
using DMD went from 2 seconds to 7 minutes and using LDC from 2
seconds to 10 seconds. Is this a known proble
Hi All,
I switched from using free functions in DerelictGL3 to
DerelictGL3_Contexts and compilation speed in optimized build
using DMD went from 2 seconds to 7 minutes and using LDC from 2
seconds to 10 seconds. Is this a known problem? Are there any
workarounds?