But in any case, it should be class private.
There have now been three pages produced by three people all
agreeing with each other.
At what point does it start being spam?
Having a discussion !== spam.
On Sunday, 19 February 2023 at 00:21:42 UTC, ProtectAndHide wrote:
On Saturday, 18 February 2023 at 21:23:24 UTC, ProtectAndHide
wrote:
The more I look at D, the more I like C++.
I should correct that.
The more I look at D, the more I like C++, C#, Java, Kotlin,
Swift, Javascript .. and the
On Sunday, 19 February 2023 at 00:21:42 UTC, ProtectAndHide wrote:
On Saturday, 18 February 2023 at 21:23:24 UTC, ProtectAndHide
wrote:
The more I look at D, the more I like C++.
I should correct that.
The more I look at D, the more I like C++, C#, Java, Kotlin,
Swift, Javascript .. and the
On Friday, 17 February 2023 at 17:03:34 UTC, ron77 wrote:
Hello, I succeeded in converting an ELIZA code from C to D, and
here are the results. although I'm sure there are better ways
to code it or to convert it...
this is nothing compared to chatgpt ;)
So let me just say: I think D does it right. D does not have
class encapsulation; it has module encapsulation. This is by
design, and the design is good.
The design is terrible...
But at stop mispresenting what I'm saying. What I've stated
above, is what I'm saying.. no more.. no less.
Well said.
Its not that hard to understand, folks.
On Wednesday, 15 February 2023 at 20:06:18 UTC, bachmeier wrote:
On Wednesday, 15 February 2023 at 07:13:41 UTC,
thebluepandabear wrote:
Time to move on to OCaml programmers telling us D doesn't
have floating point arithmetic because there's no `+.`
operator.
that's not the same thing though,
On Wednesday, 15 February 2023 at 02:14:30 UTC, Mike Parker wrote:
On Wednesday, 15 February 2023 at 01:16:00 UTC,
thebluepandabear wrote:
I think what you could say is that D lacks _encapsulation_
which is also an OOP concept. So D is partially OOP but not
fully OOP due to there being no e
Time to move on to OCaml programmers telling us D doesn't have
floating point arithmetic because there's no `+.` operator.
that's not the same thing though, you've created a great false
equivalence! Congrats.
On Wednesday, 15 February 2023 at 01:15:09 UTC, thebluepandabear
wrote:
On Tuesday, 14 February 2023 at 15:34:17 UTC, bachmeier wrote:
On Tuesday, 14 February 2023 at 10:16:47 UTC, ProtectAndHide
wrote:
In any case, there is nothing 'picky' about wanting to be
able to explicately 'declare' a
On Tuesday, 14 February 2023 at 15:34:17 UTC, bachmeier wrote:
On Tuesday, 14 February 2023 at 10:16:47 UTC, ProtectAndHide
wrote:
In any case, there is nothing 'picky' about wanting to be able
to explicately 'declare' a member of my class type as being
private. That to me, is what a programm
On Tuesday, 14 February 2023 at 10:16:47 UTC, ProtectAndHide
wrote:
On Tuesday, 14 February 2023 at 08:15:37 UTC, Kagamin wrote:
My point is you know you're just picky.
Well.. it seems to me, that your 'point' is to just have a go
at me.
In any case, there is nothing 'picky' about wanting t
For a language that claims to supprot OOP, and does public by
default, and no way to declare type private... I mean... wow!
agree, it should definitely be `private` by default... if
`private` was implemented properly lmao
What attracts me to D, is the inability to program outside of a
class in C#. I think they are trying to find ways to make this
happen, but I wouldn't hold my breath.
programming outside of a class is overrated though in my opinion.
i've never seen a usecase for it in an object oriented langu
That's not entirely correct.
I don't use any Apple hardware products. Never have, and never
will.
I use Swift on Linux only.
There are of course some library features of Swift tied to
Apple products. But I have no need for those library features.
As a standalone language, Swift can (IMO) a
I'm not an advocate of any style in particular. I'm happy to
use any style that is clear to understand and use, suitable,
and can provide reasonable guarantees around memory safety and
correctness.
But a language that claims to support OOP but doesn't even have
type privacy, is a bit of joke
I think the 'real' problem, is that some core D people just
refuse to allow D to provide such an option to the programmer.
I think a lot of it has to do with the fact that heaps of D
programmers write procedural code and don't care about any object
oriented features, that's because they're 'o
A good example of a language that does everything right is C#. If
C# wasn't tied to Microsoft, it would honestly be pretty much the
perfect language. Java is also pretty good, but it has its
downsides.
I think the 'real' problem, is that some core D people just
refuse to allow D to provide such an option to the programmer.
For what reason, I cannot fathom, since Swift can do this just
fine. I think it's some kind of bias against a particular style
of programming that some don't want to see oc
In contrast, I use D every day and love its relaxed attitude
towards private.
the fact that private stuff is accessible from other classes in
the same module is really really bad, and it's pretty detrimental
to the language.
let's actually think about what `private` means.
when you come bac
btw. When a newbie to D raises ideas, suggestions, etc... and
you counter them with (in essence) 'we don't need that in D,
but go write a dip if you think we do' attitude, is a real turn
off.
yeah it seems like the community is closed off for feedback,
which is concerning. namespaces/static c
On Thursday, 9 February 2023 at 19:17:15 UTC, Adam D Ruppe wrote:
On Thursday, 9 February 2023 at 13:00:04 UTC, thebluepandabear
wrote:
For my school I am commissioned to create many types of
software. I tried to have a look at some of the gui kits in D
but there was no tutorial for how to use
On Wednesday, 8 February 2023 at 12:07:35 UTC, zjh wrote:
On Friday, 20 January 2023 at 11:28:23 UTC, thebluepandabear
wrote:
Hi,
In Java/C# you can create purely static classes.
...
Last time, someone proposed to add `private` like `C++'s`, and
then it was the same,they are always unwilli
On Thursday, 9 February 2023 at 12:55:41 UTC, Guillaume Piolat
wrote:
On Wednesday, 8 February 2023 at 12:10:59 UTC, zjh wrote:
On Wednesday, 8 February 2023 at 12:07:35 UTC, zjh wrote:
they are always unwilling to add facilities useful to others,
`D`'s community is small, this is the reason
On Thursday, 9 February 2023 at 12:50:48 UTC, Adam D Ruppe wrote:
On Thursday, 9 February 2023 at 12:31:03 UTC, thebluepandabear
wrote:
I am actually taking a computer science class and I need to
create desktop apps to pass and get through school.
This is pretty easy in D. Like what specific k
On Wednesday, 8 February 2023 at 13:32:46 UTC, zjh wrote:
On Wednesday, 8 February 2023 at 12:12:57 UTC, thebluepandabear
wrote:
but I still think the language has potential in the future
I don't know if they have a sense of crisis. Now `D` in tiebo
ranks `50`.
I wouldn't say they have or
On Wednesday, 8 February 2023 at 12:10:59 UTC, zjh wrote:
On Wednesday, 8 February 2023 at 12:07:35 UTC, zjh wrote:
they are always unwilling to add facilities useful to others,
`D`'s community is small, this is the reason!
yeah, I've already switched to Java because of this. but I still
t
C# just makes it 'easy' for the programmer to define it as
such, without all the nonsense other languages require. In
addition, the C# compiler WILL prevent nonsense code, which is
exactly what I want from a compiler ;-)
Java as well.
On Wednesday, 8 February 2023 at 09:00:40 UTC, thebluepandabear
wrote:
C# just makes it 'easy' for the programmer to define it as
such, without all the nonsense other languages require. In
addition, the C# compiler WILL prevent nonsense code, which is
exactly what I want from a compiler ;-)
J
Thanks.
update: just set up a Manjaro vm and it seems to work, I guess
I'll have no choice but to switch to Manjaro then if I want to
use sfml
I do not agree, that a compiler that allows a programmer to
misuse a type, should be seen as 'a feature'.
If that's the kind of 'power' D programmers want, then D is not
for me.
Eh, I don't think I would _quit_ D because of this issue, but
it's definitely something that bothers me (more so
On Sunday, 5 February 2023 at 23:53:35 UTC, Ali Çehreli wrote:
On 2/5/23 14:40, ProtectAndHide wrote:
> On Sunday, 5 February 2023 at 10:51:51 UTC, thebluepandabear
wrote:
>>
>> It's not a terrible workaround to be honest.
>>
>
> The 'terrible' part is this:
>
> - the compiler will allow yo
On Sunday, 5 February 2023 at 23:50:35 UTC, Ali Çehreli wrote:
On 2/5/23 02:57, thebluepandabear wrote:
> When dealing with contexts, or for when you want a clear
context in your
> codebase, namespaces can be a life saver
Can you give an example of a D problem that namespaces could
solve? I ha
On Sunday, 5 February 2023 at 10:51:51 UTC, thebluepandabear
wrote:
{
@disable this();
static this()
{
Message = "Hello!";
}
static:
string Message;
void drawLine() {};
}
It's not a terrible workaround to be honest.
`static class` does have a use when i
{
@disable this();
static this()
{
Message = "Hello!";
}
static:
string Message;
void drawLine() {};
}
It's not a terrible workaround to be honest.
`static class` does have a use when it's nested, so it might
create some conflicts if such a feature (lik
On Sunday, 5 February 2023 at 03:19:43 UTC, bachmeier wrote:
On Saturday, 4 February 2023 at 23:51:17 UTC, thebluepandabear
wrote:
"Error: Missing Symbol, Message: sfText_getLineSpacing",
"Error: Missing Symbol, Message: sfText_getLineSpacing"]
source/app.d:19 void app.loadDyn(
"Error: Missing Symbol, Message: sfText_getLineSpacing",
"Error: Missing Symbol, Message: sfText_getLineSpacing"]
source/app.d:19 void app.loadDyn() [0x55d86edd1931]
source/app.d:24 _Dmain [0x55d86edd1954]
```
Oh yeah, that's another bug I had. You would need to downgrade
the
I have tested on arch linux and everything works fine, i'll try
to setup a linux mint / ubuntu VM tomorrow
Thanks.
It seems like an issue with my system then. I've been stuck on it
for a week or so, but haven't been able to find the root cause of
the issue.
Could someone (that uses Linux) perhaps try and emulate my bug to
see if it's an issue with the bindings or on my system? That
would be greatly appreciated!
Steps:
1. Open up the terminal and type in `sudo apt-get install
libcsfml-dev`
2. Create a new D project and add the following to `dub
On Friday, 3 February 2023 at 19:44:07 UTC, bachmeier wrote:
On Friday, 3 February 2023 at 12:23:40 UTC, thebluepandabear
wrote:
On Friday, 3 February 2023 at 11:43:46 UTC, thebluepandabear
wrote:
On Friday, 3 February 2023 at 11:37:43 UTC, bachmeier wrote:
On Friday, 3 February 2023 at 10:15:3
On Friday, 3 February 2023 at 11:43:46 UTC, thebluepandabear
wrote:
On Friday, 3 February 2023 at 11:37:43 UTC, bachmeier wrote:
On Friday, 3 February 2023 at 10:15:37 UTC, thebluepandabear
wrote:
I recently did a fresh install of CSFML and I am getting this
errors when running my csfml D bindi
On Friday, 3 February 2023 at 11:37:43 UTC, bachmeier wrote:
On Friday, 3 February 2023 at 10:15:37 UTC, thebluepandabear
wrote:
I recently did a fresh install of CSFML and I am getting this
errors when running my csfml D bindings program:
```
object.Exception@source/app.d(38): Fatal error(s)
I recently did a fresh install of CSFML and I am getting this
errors when running my csfml D bindings program:
```
object.Exception@source/app.d(38): Fatal error(s) encountered
whilst calling `loadSFML()` function:
["Error: libcsfml-system.so, Message: libsfml-system.so.2.5:
cannot open share
Why do you want a type?
I want a type because it gives clear context as to what family
the method(s) belongs to, and helps make the code more idiomatic
and easy to understand.
On Monday, 30 January 2023 at 21:50:03 UTC, thebluepandabear
wrote:
Use a struct and put `static:` after the opening brace. That's
what GC is in core.memory.
Using a `struct` for a purely static type would still allow the
user to create instances of that `struct`. To bypass that,
you'd have t
Use a struct and put `static:` after the opening brace. That's
what GC is in core.memory.
Using a `struct` for a purely static type would still allow the
user to create instances of that `struct`. To bypass that, you'd
have to disable the default constructor -- that then becomes
ugly, hackish
I hate a world with the classes. I can do almost anything I
want without the classes. The software world soared above C
without classes.
SDB@79
As I said in my email to you -- each to their own.
There's no point in arguing about whether OOP is the best method
of doing things or procedural i
When I do run with dub I just get:
```
Program exited with code -11
```
Hello,
I am wanting to create my own C bindings to CSFML, and I have
been extremely struggling with this.
There is no resources or tutorials for how to do this so I am
basically on my own.
First thing I looked at was `dstep` which helps translate C
header files to D language, so I ran `dst
On Thursday, 26 January 2023 at 11:46:07 UTC, matheus wrote:
On Tuesday, 24 January 2023 at 03:42:34 UTC, thebluepandabear
wrote:
... if not please tell me and I will remove this...
How you would do that?
Matheus.
The forums don't have a delete feature. I am used to most forums
having a de
symbols. So let the users use them that way. There's no need to
force them to type out the namespace all the time. It's
certainly not an OOP vs. procedural issue, as namespaces have
nothing to do with OOP.
Thanks, appreciate your perspective.
The example shows calls to `update()` in the setters and in the
constructor. The D method for binding this looks like `void
sfShape_update(sfShape* shape);`.
Ur a legend bro...
It fixed it...
Calling this in the `Rectangle` constructor:
```D
class RectangleShape : Shape {
this(Vector2f s
On Tuesday, 24 January 2023 at 06:32:35 UTC, Christian Köstlin
wrote:
On 24.01.23 04:59, thebluepandabear wrote:
Regards,
thebluepandabear
Btw I understand this question is extremely complex, don't
want to pressure anyone to help me because of that... but any
sort of assistance or leads woul
Regards,
thebluepandabear
Btw I understand this question is extremely complex, don't want
to pressure anyone to help me because of that... but any sort of
assistance or leads would be greatly... greatly apprecaited...
Hello everyone 👋, hope everyone is having a good day.
Hopefully I am allowed to ask technical questions here, if not
please tell me and I will remove this.
I am trying to create object oriented wrappers around
`bindbc.sfml`, this is because I don't like the C-style syntax of
CSFML.
The C-s
On Monday, 23 January 2023 at 00:27:29 UTC, Adam D Ruppe wrote:
On Monday, 23 January 2023 at 00:21:12 UTC, thebluepandabear
wrote:
there's nothing in the language currently that would 'force'
the user
Why do you hate freedom?
It's not a freedom issue, it's a library-design issue. Some
libr
That way of naming a global function is essentially a poor
man's^W^Wexcuse me, I mean, C's way of working around the lack
of a proper namespacing / module system. In D, we do have a
proper module system, so you could just call the function
`drawLine` and put it in a file named Algo.d, then you
Something interesting.
I know that D has C++ SFML bindings, although they are
unmaintained.
I was interested to see how they would 'implement' the C++
namespaces of SFML, and - boy was I surprised.
Reading through `DSFML`, I see `final abstract class` getting
used to implement SFML's `Keyb
// app.d
import API = api;
void main()
{
API.draw();
}
```
Another thing that I don't like about that solution, is that it
doesn't 'force' the user to write in a namespace-like style.
C++ `namespaces` force you to (I believe), and so does `static
class` from Java/C#.
D is both an o
On Sunday, 22 January 2023 at 18:30:59 UTC, ryuukk_ wrote:
On Friday, 20 January 2023 at 11:28:23 UTC, thebluepandabear
wrote:
D is not java/C#, it's better than that!
```D
// api.d
void draw(){}
// app.d
import API = api;
void main()
{
API.draw();
}
```
Sorry don't like that s
ll
a function without instantiating said class, as functions act
on the class object.
Ok, thanks.
I think D should implement something similar to `static class`
but I doubt it will happen.
Hi,
In Java/C# you can create purely static classes.
These are classes whose methods are all static, the classes
cannot be derived from or instantiated:
```
static class Algo {
void drawLine(Canvas c, Pos from, Pos to) { .. };
}
```
Class in use:
```
Algo.drawLine(new Canvas(), new
roduct/learning-d/9781783552481?_ga=2.241359490.1811075590.1674153096-1605518740.1674153096
or Adam's book
https://www.packtpub.com/product/d-cookbook/9781783287215?_ga=2.198287279.1811075590.1674153096-1605518740.1674153096
They're older than 2019, but I don't think much of the material
they
Help would be appreciated.
Regards,
thebluepandabear
A bit off topic/ranty but I did find the book by Ali on D
extremely useful, but it was good as an 'introduction'. I feel
like when it comes to more advanced features (such as templates,
mixins, ranges, concurrency, etc) there are no resour
Hello,
The GitHub repo which helps introduce new users about D templates
(https://github.com/PhilippeSigaud/D-templates-tutorial) seems to
be quite outdated.
As a beginner to D I have been struggling to learn about D
templates, I haven't been able to find any up-to-date D template
resources
On Sunday, 15 January 2023 at 13:23:20 UTC, matheus wrote:
On Sunday, 15 January 2023 at 12:44:51 UTC, thebluepandabear
wrote:
...
How will the variable `outer` become the reference to the
current `X` object (if that makes sense?). Does the compiler
do it automatically?
I think you'll need t
On Sunday, 15 January 2023 at 12:37:43 UTC, Paul Backus wrote:
On Sunday, 15 January 2023 at 12:26:15 UTC, thebluepandabear
wrote:
If I have the following code:
```D
class X {
private int num;
struct Y {
// how to access num?
}
}
```
How would I access `num` from `Y`?
Whe
If I have the following code:
```D
class X {
private int num;
struct Y {
// how to access num?
}
}
```
How would I access `num` from `Y`?
Whenever I try to I get a compilation error.
I believe that it's possible for nested/inner classes, but I
don't know if it's possible
(Sorry if this is a duplicate.)
If I have the following code inside of a module:
```D
class Obj {
private {
string name = "Hi";
}
}
class ObjDerived : Obj {
}
```
Is it best practice to define `ObjDerived` inside another module,
since `ObjDerived` can still access the members
I know. Someone's going to say why don't YOU do it:)
regards,
The official book on D by Ali has many coding challenges.
There isn't any need to create a website for D coding challenges
or incorporate it into an existing website since D has under 1%
of the market share.
: create a copy of the value that is currently present in one
particular iteration of the `foreach` by creating a function
literal that takes your `struct` as a paramter. This works
because structs are value types, so passing it to the function
creates a copy.
Thanks, your solution seems to b
Fixing this will improve the quality of the language for
newcomers such as myself greatly.
This not only confuses newcomers but it gave a false illusion of
a bug within the code :/
A nested function (or perhaps an inline lambda) is needed to
force the allocation of a dynamic context for the capture.
This is an embarrassment. Why hasn't this been fixed yet? :-(
T
I agree that this needs to get fixed immediately, it seems to be
bugging me another time as well.
I belie
On Sunday, 8 January 2023 at 12:35:38 UTC, matheus wrote:
On Sunday, 8 January 2023 at 11:29:10 UTC, thebluepandabear
wrote:
...
There is an explanation here:
https://forum.dlang.org/post/tqukutfzeaxedunuv...@forum.dlang.org
But in any case I'd like to point it out that I think you could
d
I've been writing some code and I have been experimenting with
casting. I've found that sometimes only `std.conv.to!` does the
job over casting, and I am unsure why this is the case as I
assumed that they are both the same.
I have the following interface:
```D
interface ICustomDrawable {
them or remove them.
I agree, forbidding function call syntax would be a great usecase
for `@property`.
It will probably never get implemented though.
```
These two solutions should compile to approximately the same
runtime code, with optimizations enabled. So, it's really down
to personal preference; the former is more explicit about what
the computer is to do, while the latter is more concise.
Thanks! Works great.
Have fun reading this :
https://issues.dlang.org/show_bug.cgi?id=21929
Thanks for the code suggestion although it still doesn't fix the
bug. I am curious as to what those brackets do as well.
On Thursday, 5 January 2023 at 17:36:55 UTC, H. S. Teoh wrote:
On Thu, Jan 05, 2023 at 11:55:33AM +, thebluepandabear via
Digitalmars-d-learn wrote: [...]
```D
foreach (BoardSize boardSize; arr) {
Button button = new Button();
button.text = format("%sx%s", boardSize[0], b
Update some time later: the only way (oof!) around this seems to
be using a `static foreach` with arrays:
```D
Button[3] b;
static foreach (indx, BoardSize boardSize; arr) {
b[indx] = new Button();
b[indx].text = format("%sx%s", boardSize[0], boardSize[1]);
b[indx].onButtonClick
I am using CSFML D bindings and I have created my own sort of UI
library for drawing elements onto the screen.
One of the classes I've created is a `Button` class, which
contains a delegate called `onButtonClick` which is called when
the button is clicked on by the user.
Up until now, everyt
On Wednesday, 4 January 2023 at 14:21:46 UTC, bauss wrote:
On Wednesday, 4 January 2023 at 03:42:28 UTC, thebluepandabear
wrote:
...
My question is: is there a way to enforce UFCS-syntax?
None of your code actually uses UFCS.
This is UFCS:
```
class Foo {
int bar;
}
void setBar(Foo foo,
On Wednesday, 4 January 2023 at 04:42:08 UTC, Ali Çehreli wrote:
On 1/3/23 20:11, thebluepandabear wrote:
> if I replace the `isDrawable` template with the
> following (using `typeof`), the code does not compile:
It must be because T is already a type. It's the same reason
why the following co
I am using the CSFML D bindings, and I am creating my own `draw`
template function.
I first check that the object passed in is of the appropriate
type, and if it is, I call the appropriate function:
```D
template isDrawable(T) {
enum isDrawable = is(T == sfCircleShape*) || is(T ==
sfRect
Say you have the following class which represents a dog 🐶:
```D
class Dog {
@property {
string name();
void name(string name) {
_name = name;
}
}
private {
string _name;
}
}
```
And you have the following code with constructs a `Dog`
On Sunday, 1 January 2023 at 23:28:12 UTC, torhu wrote:
I need to parse some JSON data into various data structures, so
I'm looking for a parser based on events or ranges. One that
doesn't just load the file and build a data structure that
represents the whole thing. So not std.json, at least.
On Wednesday, 28 December 2022 at 09:10:38 UTC,
areYouSureAboutThat wrote:
On Wednesday, 28 December 2022 at 02:31:45 UTC,
thebluepandabear wrote:
..
Other errors are only able to be spotted during run time such
as exceptions, dividing by zero, assert blocks.
With regards to the 'assert bloc
I am reading through the free book on learning D by Ali Çehreli
and I am having difficulties understanding the difference between
compile time execution and run time execution in D language.
What I do understand is that compile time and run time are the
two processes that your code goes throug
Say you have the following function that takes in a `ref`
parameter:
```D
void modify(ref int num) {
num += 5;
}
```
Does the compiler turn that into the code below?
```D
void modify(int* num) {
num += 5;
}
```
I was just wondering whether or not this is the case because I
don't thin
No worries, hopefully a mod will explain why. I don't like when
posts get removed for no reason :|
On Monday, 19 December 2022 at 22:07:15 UTC, Ali Çehreli wrote:
On 12/19/22 13:45, thebluepandabear wrote:
> On Monday, 19 December 2022 at 21:41:45 UTC, thebluepandabear
wrote:
>> Why did my replies here to someone else get deleted?
>
> Myself and this other person's reply to this thread randoml
On Monday, 19 December 2022 at 21:41:45 UTC, thebluepandabear
wrote:
Why did my replies here to someone else get deleted?
Myself and this other person's reply to this thread randomly got
removed for no reason, I would appreciate an explanation 😕
Why did my replies here to someone else get deleted?
On Sunday, 18 December 2022 at 22:17:04 UTC, j wrote:
On Saturday, 10 December 2022 at 05:46:26 UTC, thebluepandabear
wrote:
In most languages there is some sort of `List` type, is
that the same for D?
What you're probably talking about is called a union in the C
world. There is a nice (fre
T
Thanks, I've tried to mark it with `@safe` and it did give me a
warning.
I was also wondering, why is this code valid?
```D
int[] numbersForLaterUse;
@safe void foo(int[] numbers) {
numbersForLaterUse = numbers;
}
```
I am reading the fantastic book about D by Ali Çehreli, and he
gives the following example when he talks about variadic
functions:
```D
int[] numbersForLaterUse;
void foo(int[] numbers...) {
numbersForLaterUse = numbers;
}
struct S {
string[] namesForLaterUse;
void foo(string[] names.
On Sunday, 11 December 2022 at 06:50:44 UTC, Joel wrote:
I've been trying to fill in areas with a colour but can't work
it out. I want something like the effect where it fills with
diamonds. Not all at once but building up in the main program
loop.
# #
# #
#
Hello,
I am not really understanding why rvalues cannot be passed to a
'ref' parameter, the explanation in the book about D I am reading
was not clear:
"The main reason for this limitation is the fact that a function
taking a ref
parameter can hold on to that reference for later use, at a ti
On Saturday, 10 December 2022 at 05:54:09 UTC, Steven
Schveighoffer wrote:
On 12/10/22 12:46 AM, thebluepandabear wrote:
In most languages there is some sort of `List` type, is
that the same for D?
D doesn't focus on interfaces, we have concepts, like ranges.
Sorry, it's hard to answer your q
In most languages there is some sort of `List` type, is that
the same for D?
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