On Wednesday, 26 June 2013 at 22:43:05 UTC, David wrote:
Am 26.06.2013 22:51, schrieb Gary Willoughby:
Just for a bit of fun, I saw this question posted on reddit
the other
day and wondered how *you* would solve this in D?
http://stackoverflow.com/questions/731832/interview-question-ffn-n
I
On Saturday, 22 June 2013 at 13:48:53 UTC, Andrej Mitrovic wrote:
On 6/22/13, Andrej Mitrovic wrote:
Appender!(int[]) buffer;
call(buffer);
writeln(buffer.data); // writes [], it's empty
Apparently it's the same thing as the old AA problem.
Essentially the
buffer would have to
On Thursday, 20 June 2013 at 21:48:49 UTC, Joseph Rushton
Wakeling wrote:
On 06/04/2013 01:03 PM, Diggory wrote:
Still a few places to optimise, and I think the compiler
optimisation should be
able to give a decent speed up as well. Would be interested to
see how it
compares in your benchmark
On Thursday, 6 June 2013 at 10:38:27 UTC, Martin Primer wrote:
What would be good is:
@property int foo {
get() {
_val = value;
}
set() {
value = _val;
}
}
usage:
foo = 12;
int bar = foo;
my 2 cents.
That's both much more limited and longer than the current
On Thursday, 6 June 2013 at 00:56:22 UTC, Adam D. Ruppe wrote:
On Thursday, 6 June 2013 at 00:08:31 UTC, Jonathan M Davis
wrote:
Which is essentially the position of weak property enforcement.
Yes, though I wish we would stop calling it 'enforcement'
because nothing actually needs to be espec
Here's the fixed one:
uint[] randomSample(uint N, uint M) {
uint[] result = new uint[N];
struct hashPair {
uint key;
uint index;
}
size_t tableSize = N*4;
if (tableSize > M)
tableSize = M;
hashPair[
On Tuesday, 4 June 2013 at 08:30:58 UTC, Diggory wrote:
On Monday, 3 June 2013 at 21:24:50 UTC, Joseph Rushton Wakeling
wrote:
On 06/03/2013 08:28 PM, Diggory wrote:
I'd guess that the heavy use of floating point arithmetic to
calculate the step
sizes means that algorithm has a fairly
On Monday, 3 June 2013 at 21:24:50 UTC, Joseph Rushton Wakeling
wrote:
On 06/03/2013 08:28 PM, Diggory wrote:
I'd guess that the heavy use of floating point arithmetic to
calculate the step
sizes means that algorithm has a fairly large constant
overhead even though the
complexity is sm
On Monday, 3 June 2013 at 17:35:22 UTC, Joseph Rushton Wakeling
wrote:
On 06/03/2013 07:00 PM, Diggory wrote:
Thanks for testing before dismissing completely :P The way it
returns results
can be improved a lot by pre-allocating a range of the
necessary size/using a
range passed in.
Surely
On Monday, 3 June 2013 at 13:18:30 UTC, Joseph Rushton Wakeling
wrote:
On 06/03/2013 02:30 PM, Joseph Rushton Wakeling wrote:
On 06/03/2013 01:29 PM, Diggory wrote:
For small samples from very large ranges an efficient
algorithm would be:
int[] randomGen(int N, int M) {
if (N == 0
On Monday, 3 June 2013 at 16:00:58 UTC, Ali Çehreli wrote:
On 06/03/2013 05:26 AM, Saurabh Das wrote:
> Thank you @Ali and @Jonothan!
>
> So essentially since I will be storing a pointer,
Telemetry!(T) is NOT safe
> to use only with structs in general.
>
> If I have something like:
>
> struct Us
On Monday, 3 June 2013 at 10:10:15 UTC, Yann wrote:
Thanks a lot for the suggestions!
Cheers,
Yann
On Monday, 3 June 2013 at 10:06:30 UTC, bearophile wrote:
Yann:
Is there a better way to accomplish this? Naively, I would
expect something like
"return iota(1, 1000).randomShuffle.take(10).so
On Saturday, 1 June 2013 at 08:11:05 UTC, sclytrack wrote:
On Friday, 31 May 2013 at 16:31:39 UTC, Carl Sturtivant wrote:
"The D Programming Language" (TDPL) p.178 asserts the
following.
"The objects themselves stay put, that is their locations in
memory never change after creation."
I ta
On Friday, 31 May 2013 at 17:14:52 UTC, Jonathan M Davis wrote:
On Friday, May 31, 2013 18:31:38 Carl Sturtivant wrote:
"The D Programming Language" (TDPL) p.178 asserts the
following.
"The objects themselves stay put, that is their locations in
memory never change after creation."
I take thi
On Thursday, 30 May 2013 at 16:18:44 UTC, Shriramana Sharma wrote:
Hello. I like that D exposes to me the real type to maximally
utilize
the machine's numerical precision. Since I am writing a program
(currently in C++ but I am thinking of moving to D) that has to
handle
lots of fractional numb
Your suggestion does not work; try for yourself by replacing
the $$ by \$
in my code. Is that a bug in std.regex' doc?
eg:
replace("",regex(``),`\$`);
=> invalid format string in regex replace
However everything works fine with $$, see my code above.
Either the doc or the code should probably
On Thursday, 30 May 2013 at 06:50:06 UTC, Timothee Cour wrote:
ok, here it is:
https://github.com/timotheecour/dtools/blob/master/dtools/util/util.d#L78
simplified implementation and added missing escape symbols. Any
symbol
missing?
I was basing myself based on
http://dlang.org/phobos/std_reg
On Thursday, 30 May 2013 at 04:18:14 UTC, Jonathan M Davis wrote:
On Thursday, May 30, 2013 06:12:51 Diggory wrote:
On Thursday, 30 May 2013 at 03:53:06 UTC, Brad Anderson wrote:
> On Thursday, 30 May 2013 at 03:50:52 UTC, Brad Anderson
> wrote:
>> Is there a simple way to con
On Thursday, 30 May 2013 at 03:53:06 UTC, Brad Anderson wrote:
On Thursday, 30 May 2013 at 03:50:52 UTC, Brad Anderson wrote:
Is there a simple way to consume a range apart from
std.array.array? I don't need to result of the range stored
in an array, I just need a lazy map to evaluate complete
On Wednesday, 29 May 2013 at 23:33:30 UTC, timotheecour wrote:
something like this, which we should have in std.regex:
string escapeRegex(string a){
import std.string;
enum transTable = ['[' : `\[`, '|' : `\|`, '*': `\*`, '+':
`\+`, '?': `\?`, '(': `\(`, ')': `\)`];
return tra
Most algorithms for strings need the offset rather than the
character index, so:
foreach (i; dchar c; str)
Gives the offset into the string for "i"
If you really need the character index just count it:
int charIndex = 0;
foreach (dchar c; str) {
// ...
++charIndex;
}
If strings were t
On Tuesday, 28 May 2013 at 00:24:32 UTC, Francois Chabot wrote:
Hello, I'm trying to get back into D again. This time around,
I'm
playing mostly with concurency and parallism, all the while
trying to get my code writen in "the D way" as much as possible.
I've run into a rather major road block
On Sunday, 26 May 2013 at 23:37:01 UTC, mimi wrote:
Wow! thanks!
"offsetof" will automatically distribute over the arguments so to
get the offsets of a tuple you can just do:
auto tmp = TP.offsetof;
And "tmp" will be a tuple of the offsets.
On Saturday, 25 May 2013 at 18:05:01 UTC, yaz wrote:
Is there a reason for restricting mixin templates to only
include declarations?
For example, the following code doesn't work.
(http://dpaste.dzfl.pl/1582a25e)
Looking at the language specification
(http://dlang.org/template-mixin.html) this d
On Wednesday, 22 May 2013 at 20:25:40 UTC, Simen Kjaeraas wrote:
On 2013-05-22, 21:30, D-sturbed wrote:
Hello, is there a way to wrap a WindowProc (so "LRESULT
WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM
lParam) nothrow") in a class and to link it to a WindowClass
without puting
On Tuesday, 21 May 2013 at 21:15:58 UTC, Timothee Cour wrote:
I'd like to have the following tools to help with static
analysis & code
coverage:
1) test whether code is reachable or not.
Of course it only works for executables and may have some
caveats (eg:
goto), but its still useful diagn
On Tuesday, 21 May 2013 at 05:48:31 UTC, Ali Çehreli wrote:
On 05/20/2013 09:58 PM, Diggory wrote:
> On Tuesday, 21 May 2013 at 04:36:57 UTC, Ali Çehreli wrote:
>> Sounds like std.variant.Algebraic:
>>
>> http://dlang.org/phobos/std_variant.html#.Algebraic
>>
&
On Tuesday, 21 May 2013 at 04:36:57 UTC, Ali Çehreli wrote:
Sounds like std.variant.Algebraic:
http://dlang.org/phobos/std_variant.html#.Algebraic
Ali
I don't see how I could use that. Algebraic is for storing a
value, I'm trying to store just a type.
I want to create an enum of some number of types, eg. { ubyte,
ushort, uint, float }
It should be straightforward to get a member of the enum from the
type itself. Basically I have an object that stores some typed
data, but the type may not be known at compile time, only the set
of possible t
On Wednesday, 15 May 2013 at 01:31:43 UTC, Diggory wrote:
I have a vector struct, Vector(T, uint N) templated on the type
T and number of components, N. I'm trying to write a function
"cross" which will calculate the cross product of a number of
vectors.
For a given number o
I have a vector struct, Vector(T, uint N) templated on the type T
and number of components, N. I'm trying to write a function
"cross" which will calculate the cross product of a number of
vectors.
For a given number of components, N, the cross function should
take N-1 arguments, each one a Ve
On Sunday, 12 May 2013 at 17:31:22 UTC, SundayMorningRunner wrote:
Hello, let's say I have the choice between using an abstract
class or an interface to declare a "plan", a "template" for the
descendants.
From the dmd compiler point of view, should I use the abstract
class version (so I guess
You could allocate space inside a class itself with something
like this:
class Base {
int[] slice;
}
template Derived(size_t N) {
class Derived : Base {
int[N] array;
this() {
slice = array;
}
}
}
Base b = new Derived!32();
A bit pointless thoug
On Sunday, 5 May 2013 at 07:23:25 UTC, Namespace wrote:
On Sunday, 5 May 2013 at 06:43:17 UTC, Diggory wrote:
On Sunday, 5 May 2013 at 06:35:38 UTC, Namespace wrote:
Quick question: I have a SDL_Surface in one of my classes and
the SDL_Surface contains (obviously) memory to the pixel
data
On Sunday, 5 May 2013 at 06:35:38 UTC, Namespace wrote:
Quick question: I have a SDL_Surface in one of my classes and
the SDL_Surface contains (obviously) memory to the pixel data.
Since I cannot free this memory with the DTor: what will
happen? AFAIK this cannot be freed by the GC because it w
On Sunday, 5 May 2013 at 01:44:19 UTC, bearophile wrote:
Diggory:
The documentation seems too say that "[mytuple]" will make an
array,
Nope. You have to extract the inherent typetuple first. And
this is what the [] syntax does (tested):
import std.stdio, std.typecons, std.algor
On Sunday, 5 May 2013 at 00:33:34 UTC, bearophile wrote:
Diggory:
It's not a TypeTuple, it's a tuple of strings.
Then one simple way to do it is to convert it into an array of
strings, and then use canFind:
[mytuple[]].canFind(needle)
Bye,
bearophile
OK, that makes sense b
On Sunday, 5 May 2013 at 00:10:27 UTC, Simen Kjaeraas wrote:
On 2013-05-05, 01:42, Diggory wrote:
I'm trying to test using a "static if" statement if a tuple of
strings contains a particular string. What's the easiest/best
way to do this?
http://dlang.org/phobos/std_type
I'm trying to test using a "static if" statement if a tuple of
strings contains a particular string. What's the easiest/best way
to do this?
The wgl*** functions and "SwapBuffers" ARE part of the windows
api even though they are implemented in opengl32.dll (they are
declared in wingdi.h IIRC)
you are doing it wrong. first you will need mingw32-make from
mingw default setup, second fix win32 bindings makefile around
line 25 so it will looks like this(supported file don't have
uuid.di outdated interface file included)
Yeah I realise what I was doing wrong now. It only coincidentally
w
OK, thanks I think I've got the hang of the way linking works now
- I was confused about how some things didn't seem to require
libs to work, but now I see it's because those things were
compiled into "druntime.lib" which was compiled into "phobos.lib".
So is this correct, assuming I'm only ta
On Saturday, 20 April 2013 at 10:09:37 UTC, Jacob Carlborg wrote:
On 2013-04-20 05:26, Diggory wrote:
- derelict.opengl.gl:
Has all of opengl plus wgl* functions needed for windows, but
has more
dependencies than an ideal opengl binding would have.
Dependencies, like what?
Well the opengl
I've been trying to write a win32 app using opengl in D, but none
of the bindings I've found have been sufficient:
- core.sys.windows.windows:
Missing large parts of wingdi.h, including PFD_* constants,
ChoosePixelFormat(), SwapBuffers(), wgl*() functions.
- win32.windows:
Apparantly out of d
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