On 11/09/2025 12:29 AM, IchorDev wrote:
I thought the 'placement new' feature might replace my need for
`emplace`, but I don't see a way to mark a placement new as `@trusted`
without marking the call to the object's constructor as `@trusted` also?
```d
void main() @safe{
X x;
//pla
https://tour.dlang.org/tour/en/gems/opdispatch-opapply
This states: "Any unknown member function call to that type is
passed to opDispatch, passing the unknown member function's name
as a string template parameter."
So I tried that. But the compiler didn't like it.
How should I play the game
On Tuesday, 9 September 2025 at 11:57:54 UTC, Brother Bill wrote:
On Tuesday, 9 September 2025 at 01:24:59 UTC, monkyyy wrote:
```
// I suggest a habit of avoiding simple names when generating
mixin code
```
Please provide an example where providing simple names causes
'trouble'.
```d
im
On Tuesday, 9 September 2025 at 21:08:59 UTC, drug007 wrote:
On 09.09.2025 01:53, Kapendev wrote:
On Monday, 8 September 2025 at 21:25:25 UTC, drug007 wrote:
On 08.09.2025 22:55, Neto wrote:
On Monday, 8 September 2025 at 16:51:09 UTC, Serg Gini wrote:
And not sure if ecosystem was a signifi
On Wed, Sep 10, 2025 at 05:15:16PM +, monkyyy via Digitalmars-d-learn wrote:
[...]
> I just do always enum; going all in on compile time abstractions
Be careful, this may not always be what you want. For example:
```d
enum data = [ 1, 2, 3 ];
void main() {
auto buffer = data; //
On Tuesday, 9 September 2025 at 20:56:19 UTC, Steven
Schveighoffer wrote:
On Tuesday, 9 September 2025 at 20:08:06 UTC, monkyyy wrote:
On Tuesday, 9 September 2025 at 19:17:11 UTC, Steven
Schveighoffer wrote:
In short `opDispatch` only is valid if it compiles. If it
doesn't compile, it's as i
On Wednesday, 10 September 2025 at 03:46:37 UTC, felixfxu wrote:
On Monday, 8 September 2025 at 20:10:52 UTC, Sergey wrote:
being focused on required important tasks = complicated
I don't quite understand the item above. What's dlang's
`"required important tasks"` now?
This one actually ove
On Wednesday, 10 September 2025 at 12:29:24 UTC, IchorDev wrote:
If anyone has any ideas, please let me know.
The trick that's used in druntime is putting the part that still
needs to be checked for attributes inside an `if (false)` block,
for example:
https://github.com/dlang/dmd/blob/c817
On Thursday, 11 September 2025 at 09:51:55 UTC, Mikhail wrote:
On Thursday, 11 September 2025 at 09:40:22 UTC, novicetoo wrote:
cond and mutex are global variables,
and "Starting with dmd version 2.030, the default storage
class for statics and globals will be thread local storage
(TLS)"
http
On Thursday, 11 September 2025 at 09:40:22 UTC, novicetoo wrote:
cond and mutex are global variables,
and "Starting with dmd version 2.030, the default storage class
for statics and globals will be thread local storage (TLS)"
https://dlang.org/articles/migrate-to-shared.html
I don't understan
On Thursday, 11 September 2025 at 09:29:29 UTC, Mikhail wrote:
I wrote simple example to learn how the work Conditions.
But program closed with signal, what's wrong?
import std.stdio;
import core.thread;
import core.sync.condition;
import core.sync.mutex;
Condition cond;
Mutex mutex;
void thr
I wrote simple example to learn how the work Conditions.
But program closed with signal, what's wrong?
import std.stdio;
import core.thread;
import core.sync.condition;
import core.sync.mutex;
Condition cond;
Mutex mutex;
void threadFunction()
{
writeln("This is running in a separate threa
On Wednesday, 10 September 2025 at 17:33:48 UTC, H. S. Teoh wrote:
`enum` defines a compile-time constant. It occupies no space,
and its value is "copied" into every expression in which it
appears.
[...]
`const` and `immutable` are type qualifiers, and declaring a
constant with them creates a
On Thursday, 11 September 2025 at 03:47:02 UTC, Richard (Rikki)
Andrew Cattermole wrote:
It did go through the DIP process.
Blast, you're right. I've even seen the DIP Development post for
it before, too! I didn't read into it at the time. I could've
probably identified this problem and raise
On Thursday, 11 September 2025 at 04:19:02 UTC, Paul Backus wrote:
The problem is not really with placement new, it's with
constructors. Constructors are allowed to mutate immutable
objects (under the assumption that they are initializing a
newly-created object). If you call a constructor twice
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