On Sunday, 31 August 2025 at 22:11:26 UTC, Ali Çehreli wrote:
On 8/31/25 2:36 PM, realhet wrote:
...long-term lifetime...
Very cool feature.
Even a function body can be used to make a composition of
multiple objects. It acts like a class constructor, but with
cleaner, simpler syntax, and auto
On Sunday, 31 August 2025 at 22:53:51 UTC, Steven Schveighoffer
wrote:
`std.concurrency` is meant to make all these control flow
systems easy to avoid races for, even in `@safe` code. Sending
the boolean instead of keeping a pointer to a shared boolean
can alleviate a lot of these problems.
On 8/31/25 2:36 PM, realhet wrote:
> Hi,
>
> I noticed that the local area of the myUi() function was allocated on
> the heap, not on the stack as it would be the usual case with functions.
Unless that's an optimization, that part would be the same: on the
stack. However, because the delegate ne
On Tuesday, 26 August 2025 at 20:04:36 UTC, monkyyy wrote:
does anyone how a concept for insideout iterating
I have this:
```d
struct cursor(T){
T[] data; alias data this;
int index;
ref opIndex(int i){
return data[min($-1,max(0,i+index))];
}
auto forward(){
s
Hi,
I noticed that the local area of the myUi() function was
allocated on the heap, not on the stack as it would be the usual
case with functions.
Please explain me how the D compiler detects that. Does it knows
that the myUi() function returns something, that contains a
delegate which is ref
On Sunday, 31 August 2025 at 12:44:33 UTC, Brother Bill wrote:
On Sunday, 31 August 2025 at 01:27:57 UTC, Steven Schveighoffer
wrote:
Why would your second iteration make a difference? Purely by
chance! In fact, on my machine, it does not exit in either
case.
Welcome to the wonderful world of
On Sat, Aug 30, 2025 at 10:15:26PM +, Brother Bill via Digitalmars-d-learn
wrote:
> For the modern D developer, which is the more preferred choice, to use
> 'is' or '=='?
[...]
They have two different meanings. `is` is for determining identity (is
this the same variable); whereas `==` is for
On Sunday, 31 August 2025 at 12:44:33 UTC, Brother Bill wrote:
FWIW, given that D supports Message Passing Concurrency, is
Data Sharing Concurrency just there for D completeness, for
those that want to live close to the iron.
Speaking as a guy who did Unix kernel SMP for years, there are
time
On Sunday, 31 August 2025 at 01:27:57 UTC, Steven Schveighoffer
wrote:
Why would your second iteration make a difference? Purely by
chance! In fact, on my machine, it does not exit in either case.
Welcome to the wonderful world of race conditions and
multithreading!
So this was just 'bad' lu
On Thursday, 28 August 2025 at 21:51:23 UTC, monkyyy wrote:
On Thursday, 28 August 2025 at 21:33:27 UTC, Brother Bill wrote:
The 'old book' pdf seems to be the most current approach, and
it should only be about 3 years old.
Its not even close to only 3 years old, it mayve been updated
some
On Sunday, 24 August 2025 at 03:13:38 UTC, David T. Oxygen wrote:
The code above has simplified. It defines some simple classes.
And now, I have a function:
```d
import std.algorithm.searching;
MyReal is_int_or_float(string inputs){
if(inputs.canFind('.'))
return new MyFloat(inputs);
On Saturday, 30 August 2025 at 21:00:11 UTC, Dukc wrote:
Functions like `free` or `leak` take the parameter as
non-`scope`, making sure you call them once and only once per
variable you have allocated.
It really should not require this for memory that is
GC-allocated. How would you even free
On Saturday, 30 August 2025 at 22:15:26 UTC, Brother Bill wrote:
Do the Style Guidelines or other authorities prefer one to the
other for modern D coding?
No: https://dlang.org/dstyle.html
For the modern D developer, which is the more preferred choice,
to use 'is' or '=='?
This question doe
On Sunday, 31 August 2025 at 03:45:07 UTC, Ali Çehreli wrote:
On 8/30/25 6:34 PM, Steven Schveighoffer wrote:
> The original feature never worked as intended. That section
of the book
> should be removed.
>
> The correct way to do this is a nested synchronized statement:
>
> ```d
> synchronized(
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