On Thursday, 3 April 2025 at 04:44:38 UTC, Daniel Donnelly, Jr.
wrote:
== Build: 3 succeeded, 3 failed, 0 up-to-date, 0
skipped ==
== Build completed at 6:10 PM and took 14.375 seconds
==
```
The code:
```
import derelict.glfw3;
void main() {
DerelictGLF
On Thursday, 3 April 2025 at 04:41:14 UTC, Daniel Donnelly, Jr.
wrote:
When trying all 3 of these libraries together (just adding them
with e.g. `derelict-gl3` so latest version) I get:
```
C:\Users\fruit\OneDrive\Desktop\MathProjects\DerelictTest\derelicttest2>dub
generate visuald
Error Unres
Errors:
```
..\..\..\..\..\..\AppData\Local\dub\packages\derelict-gl3\2.0.0-beta.8\derelict-gl3\source\derelict\opengl\impl.d-mixin-94(152):
Deprecation: using `in` parameters with `extern(Windows)` functions is
deprecated
..\..\..\..\..\..\AppData\Local\dub\packages\derelict-gl3\2.0.0-beta.8\d
When trying all 3 of these libraries together (just adding them
with e.g. `derelict-gl3` so latest version) I get:
```
C:\Users\fruit\OneDrive\Desktop\MathProjects\DerelictTest\derelicttest2>dub
generate visuald
Error Unresolvable dependencies to package derelict-util:
derelict-gl3 1.0.24 dep
On Wednesday, 2 April 2025 at 20:51:38 UTC, Sergey wrote:
https://github.com/ldc-developers/ldc/issues/4899
https://github.com/dlang/dmd/issues/21126
Great! Thanks for the links, will follow the discussions there. I
only see now how much of my OSX workflow is based on dlang :-/
On Wednesday, 2 April 2025 at 20:44:21 UTC, Christian Köstlin
wrote:
Hi,
I just updated to said version on Apple silicon and neither dmd
nor ldmd2 work anymore for me (as installed by the dlang
install script https://dlang.org/install.html, which in turn
used dmd.2.111.0.osx.tar.xz and ldc2-1
On Wednesday, 2 April 2025 at 15:37:46 UTC, Anonymouse wrote:
I'm trying to replace my use of `std.json` with `asdf`.
What should I do? I don't want to just catch the exception but
so far that's the best solution I have.
```d
struct S
{
static struct Inner
{
string s = "foo";
On Tuesday, 1 April 2025 at 23:01:23 UTC, Daniel Donnelly, Jr.
wrote:
Say I have a static context stack in my class Context, will
each new thread receive their own copy of the static member or
do I have to account for multiple threads and do it myself?
All global variables in D, including stat
On Wednesday, 2 April 2025 at 08:33:05 UTC, Inkrementator wrote:
On Tuesday, 1 April 2025 at 23:01:23 UTC, Daniel Donnelly, Jr.
wrote:
Say I have a static context stack in my class Context, will
each new thread receive their own copy of the static member or
do I have to account for multiple thr