On Friday, 21 July 2023 at 02:22:56 UTC, harakim wrote:
On Thursday, 20 July 2023 at 06:27:13 UTC, Danni Coy wrote:
ok found it, I am an idiot, (really not used to working with
dynamic libraries).
erupted needs a call to load device level functions.
loadDeviceLevelFunctions(instance);
On Thu
On Sunday, 23 July 2023 at 18:06:46 UTC, Ruby The Roobster wrote:
On Sunday, 23 July 2023 at 17:45:53 UTC, Ferhat Kurtulmuş wrote:
On Sunday, 23 July 2023 at 17:35:03 UTC, Ruby The Roobster
[SNIP]
Thank you. I'm still trying to work out how it works. It
seems as if the creator tried the sam
On Sunday, 23 July 2023 at 17:45:53 UTC, Ferhat Kurtulmuş wrote:
On Sunday, 23 July 2023 at 17:35:03 UTC, Ruby The Roobster
[SNIP]
Thank you. I'm still trying to work out how it works. It
seems as if the creator tried the same thing that I did, and
then commented it out. Perhaps for the sa
On Sunday, 23 July 2023 at 17:35:03 UTC, Ruby The Roobster wrote:
On Sunday, 23 July 2023 at 17:02:40 UTC, Ferhat Kurtulmuş wrote:
On Sunday, 23 July 2023 at 16:21:05 UTC, Ruby The Roobster
wrote:
I'm currently trying to load two textures and apply them to a
rectangle, following
[this](https://
On Sunday, 23 July 2023 at 17:35:03 UTC, Ruby The Roobster wrote:
On Sunday, 23 July 2023 at 17:02:40 UTC, Ferhat Kurtulmuş wrote:
On Sunday, 23 July 2023 at 16:21:05 UTC, Ruby The Roobster
wrote:
I'm currently trying to load two textures and apply them to a
rectangle, following
[this](https://
On Sunday, 23 July 2023 at 17:02:40 UTC, Ferhat Kurtulmuş wrote:
On Sunday, 23 July 2023 at 16:21:05 UTC, Ruby The Roobster
wrote:
I'm currently trying to load two textures and apply them to a
rectangle, following
[this](https://learnopengl.com/Getting-started/Textures) which
is linked to from
On Sunday, 23 July 2023 at 16:21:05 UTC, Ruby The Roobster wrote:
I'm currently trying to load two textures and apply them to a
rectangle, following
[this](https://learnopengl.com/Getting-started/Textures) which
is linked to from the README file of the bindbc OpenGL bindings.
[...]
DCV uses
I'm currently trying to load two textures and apply them to a
rectangle, following
[this](https://learnopengl.com/Getting-started/Textures) which is
linked to from the README file of the bindbc OpenGL bindings.
I'm using Gamut to load the files, with the file:
```d
module texture;
import gamu
Hi,
I can access the special tokens: __MODULE__, __LINE__, but how
can I access the column.
Is there a way to "hack" it out from LDC2?
All the error messages contain column information, also I've
found __traits(getLocation, symbol) also reporting the column.
But how to get this information
Hi,
I'm using LDC2 64bit on Windows. If I ask it to generate a .map
file, I can locate the function. But how can I access the
Line-code information? Do I need to generate a huge .pdb file
with lots of other information (and also I have to understand it
and extract the lines), or is there a li
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