On Sunday, 22 January 2023 at 23:26:45 UTC, dan wrote:
So what i was missing was std.array.
Of course you can use the uniq from Phobos. But since we already
use array, you should also try the 3rd classic version:
```d
import std.algorithm;
import std.array;
// qef. version:
private S[] so
On Monday, 23 January 2023 at 00:36:36 UTC, thebluepandabear
wrote:
I haven't been programming for a long time, but most of the
other languages I used had such a namespace feature. Kotlin has
something called an `object` which is essentially a namespace
and it is great. The benefits of addi
On Monday, 23 January 2023 at 00:11:17 UTC, thebluepandabear
wrote:
Sorry don't like that solution specifically. That's because it
is a procedural implementation, not an OOP-style one. I don't
know how much of the D community writes procedurally but I'm
personally an OOP-type of guy.
A cl
On Monday, 30 August 2021 at 02:39:06 UTC, someone wrote:
https://forum.rejectedsoftware.com/groups/rejectedsoftware.vibed/
I've been reading vibe.d tour and some documentation today to
get some first impressions. https://vibed.org/community pointed
to the link above ... but it seems it is ful
On 1/22/23 16:21, thebluepandabear wrote:
> Again, stuffing it into a module is not the same thing as a namespace.
That is correct but it is also one answer of D's to namespaces. There
are others. For example, structs and classes provide namespacing as well.
> The user can just bypass this by
On Monday, 23 January 2023 at 00:27:29 UTC, Adam D Ruppe wrote:
On Monday, 23 January 2023 at 00:21:12 UTC, thebluepandabear
wrote:
there's nothing in the language currently that would 'force'
the user
Why do you hate freedom?
It's not a freedom issue, it's a library-design issue. Some
libr
On Monday, 23 January 2023 at 00:21:12 UTC, thebluepandabear
wrote:
there's nothing in the language currently that would 'force'
the user
Why do you hate freedom?
That way of naming a global function is essentially a poor
man's^W^Wexcuse me, I mean, C's way of working around the lack
of a proper namespacing / module system. In D, we do have a
proper module system, so you could just call the function
`drawLine` and put it in a file named Algo.d, then you
Something interesting.
I know that D has C++ SFML bindings, although they are
unmaintained.
I was interested to see how they would 'implement' the C++
namespaces of SFML, and - boy was I surprised.
Reading through `DSFML`, I see `final abstract class` getting
used to implement SFML's `Keyb
// app.d
import API = api;
void main()
{
API.draw();
}
```
Another thing that I don't like about that solution, is that it
doesn't 'force' the user to write in a namespace-like style.
C++ `namespaces` force you to (I believe), and so does `static
class` from Java/C#.
D is both an o
On Sunday, 22 January 2023 at 18:30:59 UTC, ryuukk_ wrote:
On Friday, 20 January 2023 at 11:28:23 UTC, thebluepandabear
wrote:
D is not java/C#, it's better than that!
```D
// api.d
void draw(){}
// app.d
import API = api;
void main()
{
API.draw();
}
```
Sorry don't like that s
On Sunday, 22 January 2023 at 07:33:01 UTC, evilrat wrote:
On Sunday, 22 January 2023 at 04:42:09 UTC, dan wrote:
I would like to write a function which takes an array as
input, and returns a sorted array without duplicates.
```d
private S[] _sort_array( S )( S[] x ) {
import std.al
On 1/21/23 23:33, evilrat wrote:
> And IIRC you probably don't need `dup`
Unfortunately, no. Skipping .dup is only possible if we are allowed to
sort the original array.
> as sort produces a lazy range.
sort() returns a SortedRange but it can't be lazy. Even if it were, the
first call to .f
On Friday, 20 January 2023 at 11:28:23 UTC, thebluepandabear
wrote:
D is not java/C#, it's better than that!
```D
// api.d
void draw(){}
// app.d
import API = api;
void main()
{
API.draw();
}
```
On Sunday, 22 January 2023 at 18:16:35 UTC, Hipreme wrote:
Nope. Those DFLAGS environment variable is used to affect
projects such as my dependencies. For example, my dependency
needs to be built using my own runtime. The dflags defined in
the dub.json only affect the current project, not its
On Sunday, 22 January 2023 at 17:06:13 UTC, evilrat wrote:
On Sunday, 22 January 2023 at 16:57:56 UTC, Hipreme wrote:
The way to use dub's packages is by using the DFLAGS. With
DFLAGS, I can set the import path to my own DRuntime and own
std. That way I can make the dependencies behave more o
On Sunday, 22 January 2023 at 16:57:56 UTC, Hipreme wrote:
The way to use dub's packages is by using the DFLAGS. With
DFLAGS, I can set the import path to my own DRuntime and own
std. That way I can make the dependencies behave more or less
the same, this is an example of what is being done n
I have been working with WebAssembly for at least 1 entire month
into getting my entire Game Engine and DRuntime ported to it. As
I'm almost reaching the point of the new announcement, I come
here to show how I've done DUB's dependency compatibility with a
custom runtime.
The way to use dub's
On Friday, 20 January 2023 at 17:15:31 UTC, Quirin Schroll wrote:
Is there a trait (or a combination of traits) that gives me the
constraints of a template?
Apologies, I missed the key part of your question. But I think
the above can be adapted if you were so inclined.
There is a way but it's horrible. You can take the `.stringof`
and parse the result. I knocked this up for something but it's
not well tested and there are probably templates that it handles
incorrectly. I'm not claiming this is any good, I just happened
to have it.
```d
enum TemplateParam
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