Re: Why is BOM required to use unicode in tokens?

2020-09-15 Thread James Blachly via Digitalmars-d-learn
On 9/15/20 8:24 PM, James Blachly wrote: Again with the self-reply :/ Forgot the reference: https://www.unicode.org/versions/Unicode13.0.0/ch22.pdf

Re: Why is BOM required to use unicode in tokens?

2020-09-15 Thread James Blachly via Digitalmars-d-learn
On 9/15/20 8:10 PM, James Blachly wrote: Steve: It sounds as if the spec is correct but the glyph (codepoint?) range is outdated. If this is the case, it would be a worthwhile update. Do you really think it would be rejected out of hand? OK interestingly this code point 0x2202 falls within the

Re: Why is BOM required to use unicode in tokens?

2020-09-15 Thread Steven Schveighoffer via Digitalmars-d-learn
On 9/15/20 8:10 PM, James Blachly wrote: On 9/15/20 10:59 AM, Steven Schveighoffer wrote: Thanks to Paul, Jon, Dominikus and H.S. for thoughtful responses. What will it take (i.e. order of difficulty) to get this fixed -- will merely a bug report (and PR, not sure if I can tackle or not) do i

Re: Why is BOM required to use unicode in tokens?

2020-09-15 Thread James Blachly via Digitalmars-d-learn
On 9/15/20 10:59 AM, Steven Schveighoffer wrote: Thanks to Paul, Jon, Dominikus and H.S. for thoughtful responses. What will it take (i.e. order of difficulty) to get this fixed -- will merely a bug report (and PR, not sure if I can tackle or not) do it, or will this require more in-depth disc

Re: Why is BOM required to use unicode in tokens?

2020-09-15 Thread starcanopy via Digitalmars-d-learn
On Tuesday, 15 September 2020 at 21:27:25 UTC, Ola Fosheim Grøstad wrote: On Tuesday, 15 September 2020 at 01:49:13 UTC, James Blachly wrote: I wish to write a function including ∂x and ∂y (these are You can use the greek letter delta instead: δ Wouldn't that imply a normal differential?

Re: Why is BOM required to use unicode in tokens?

2020-09-15 Thread Ola Fosheim Grøstad via Digitalmars-d-learn
On Tuesday, 15 September 2020 at 01:49:13 UTC, James Blachly wrote: I wish to write a function including ∂x and ∂y (these are You can use the greek letter delta instead: δ

Re: Why is BOM required to use unicode in tokens?

2020-09-15 Thread Jon Degenhardt via Digitalmars-d-learn
On Tuesday, 15 September 2020 at 14:59:03 UTC, Steven Schveighoffer wrote: On 9/15/20 10:18 AM, James Blachly wrote: What will it take (i.e. order of difficulty) to get this fixed -- will merely a bug report (and PR, not sure if I can tackle or not) do it, or will this require more in-depth dis

Re: Why is BOM required to use unicode in tokens?

2020-09-15 Thread Steven Schveighoffer via Digitalmars-d-learn
On 9/15/20 10:18 AM, James Blachly wrote: On 9/15/20 4:36 AM, Dominikus Dittes Scherkl wrote: On Tuesday, 15 September 2020 at 06:49:08 UTC, Jon Degenhardt wrote: On Tuesday, 15 September 2020 at 02:23:31 UTC, Paul Backus wrote: Identifiers start with a letter, _, or universal alpha, and are f

Re: Why is BOM required to use unicode in tokens?

2020-09-15 Thread James Blachly via Digitalmars-d-learn
On 9/15/20 4:36 AM, Dominikus Dittes Scherkl wrote: On Tuesday, 15 September 2020 at 06:49:08 UTC, Jon Degenhardt wrote: On Tuesday, 15 September 2020 at 02:23:31 UTC, Paul Backus wrote: Identifiers start with a letter, _, or universal alpha, and are followed by any number of letters, _, digits

Re: Why is BOM required to use unicode in tokens?

2020-09-15 Thread Dominikus Dittes Scherkl via Digitalmars-d-learn
On Tuesday, 15 September 2020 at 06:49:08 UTC, Jon Degenhardt wrote: On Tuesday, 15 September 2020 at 02:23:31 UTC, Paul Backus wrote: Identifiers start with a letter, _, or universal alpha, and are followed by any number of letters, _, digits, or universal alphas. Universal alphas are as defin

Re: Red-Black Gauss-seidel with mir

2020-09-15 Thread Christoph via Digitalmars-d-learn
On Monday, 14 September 2020 at 14:32:08 UTC, 9il wrote: For a release performance, it should be run in release mode ``` dub build --build=release --compiler=ldc2 ``` I expect it will speed up the slow version a few times. Oh yes, that made both versions much faster! Thank you very much! Chris