On Friday, 18 May 2018 at 15:16:52 UTC, Russel Winder wrote:
Hi,
What's the current official position on how to create temporary
files for use during a unittest. I found
https://github.com/dlang/phobos/pull/5788
but it seems to be languishing in the "we have discussed all
the issues that no
I tried this. Your code crashes in windows dmd x86 x64.
Hm. Works for me in a virtual machine. But I'm not surprised that it's
fragile. It might be completely wrong, and it just happens to look
alright on my machine.
On Sunday, 20 May 2018 at 23:05:47 UTC, ag0aep6g wrote:
On 05/20/2018 06:48 PM, IntegratedDimensions wrote:
alias callback = extern(C) int function(const(void) a, void
*b, uint c, void* context);
(I'm assuming that `a` is supposed to be a `const(void)*`.)
Where context acts as this.
I would
On 05/20/2018 06:48 PM, IntegratedDimensions wrote:
alias callback = extern(C) int function(const(void) a, void *b, uint c,
void* context);
(I'm assuming that `a` is supposed to be a `const(void)*`.)
Where context acts as this.
I would like to assign a D method to this callback.
class
{
It should be obvious that these are simplifications. I can't pass
the variables directly as parameters as in the real case the
names may only be partially specified.
https://dpaste.dzfl.pl/fb49bf834cff
import std.stdio;
auto Q(string A)()
{
auto foo()
{
auto d = mixin(Z!(A)());
return d;
}
return foo()();
}
auto X(string A, string N)()
{
return N~" = (() { int y = 4; return "~A~" + y +
Also, one thing that would help would be able to create
identifier names that are unique to avoid collisions. Does D have
any ability to do such a thing?
I have a string mixin that returns a value or function that uses
the mixed in scope.
Currently I have to wrap the mixin in a delegate or local
function as to be able to get the value:
int x = 3;
int y = 1;
auto foo() { mixin(X!("x")); }
This allows the the mixin to see the scope but keep the
On 2018-05-20 17:40:39 +, Robert M. Münch said:
Hi Jonathan, great! This got me a step further. So I can declare my
member now. But I get an implict cast error when I try:
class a {
... myStream;
}
class b {
typeof(a.myStream.filter!(x => x == myMessage)) mySubStream;
}
v
On 2018-05-20 14:49:59 +, Jonathan M Davis said:
In cases like this, typeof is your friend. e.g. something like
typeof(myStream.filter!(a => a == myMessage)) mySubStream;
Hi Jonathan, great! This got me a step further. So I can declare my
member now. But I get an implict cast error when
On Sunday, 20 May 2018 at 08:40:57 UTC, MGW wrote:
On Saturday, 19 May 2018 at 23:52:58 UTC, IntegratedDimensions
wrote:
I have a member callback that I want to use as a C callback.
http://www.agner.org/optimize/calling_conventions.pdf
https://www.youtube.com/watch?v=xhDS377mAc4
Sorry, I c
I have started learning D and I am enjoying it so far.
How does one access the columns fields in a Mysql query results
by the column name. Currently I have to use the method as shown
in a couple of example by indexing array values (f being a struct
variable):
Data f;
f.name =
On Sunday, May 20, 2018 16:30:10 Robert M. Münch via Digitalmars-d-learn
wrote:
> I use the D RX lib [1] and can create a filtered stream using the auto
> keyword:
>
> struct a {
> SubjectObject!myType myStream;
> ??? mySubStream;
> }
>
> void myfunc(){
> a myA = new a();
>
> auto mySubStr
I use the D RX lib [1] and can create a filtered stream using the auto keyword:
struct a {
SubjectObject!myType myStream;
??? mySubStream;
}
void myfunc(){
a myA = new a();
auto mySubStream = a.myStream.filter!(a => a == myMessage);
...
}
The problem is,
On Sunday, 20 May 2018 at 03:16:39 UTC, Dr.No wrote:
Oh, my bad: I totally forgot a crucial thing on question: I
want this to work with a static member, for example, call
myTemp like this myTemp!(C.a) I don't mind if I to pass the
type as parameter somehow, like myTemp!(C, C.a) or
myTemp!(C)
On Saturday, 19 May 2018 at 23:52:58 UTC, IntegratedDimensions
wrote:
I have a member callback that I want to use as a C callback.
http://www.agner.org/optimize/calling_conventions.pdf
https://www.youtube.com/watch?v=xhDS377mAc4
On 20/05/2018 8:06 PM, Prokop Hapala wrote:
Hi,
I'm looking for examples of OpenGL games which I can use as templates
for making my own stuff. But I'm quite discouraged that everything I
found on github is probably outdated and fails to compile. Since I'm not
very familiar with dub environmen
Hi,
I'm looking for examples of OpenGL games which I can use as
templates for making my own stuff. But I'm quite discouraged that
everything I found on github is probably outdated and fails to
compile. Since I'm not very familiar with dub environment I don't
feel able to correct the errors in
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