On 05/29/2015 06:07 PM, Dennis Ritchie wrote:
> Hi,
> This code prints the arrays:
> [5]
> [6]
> [7]
>
> import std.stdio, std.algorithm;
>
> static int idx;
Do you want to share that for the first element of every two-element
array or do you want to start from 0 for every range?
> void walk(
Hi,
This code prints the arrays:
[5]
[6]
[7]
import std.stdio, std.algorithm;
static int idx;
void walk(R)(R range) {
while (!range.empty) {
range.front;
range.popFront;
++idx;
}
}
void main() {
[5, 6, 7].map!(a => [a].writeln).walk;
}
How should I apply mi
On Thursday, 28 May 2015 at 15:57:42 UTC, Olivier Prince wrote:
[snip]
There isn't yet a polished alternative to MS VS Windows Store
toolchain, but probably you don't need most of it (e.g. you can
have a C++/XAML app that calls you D code).
I noticed that Vibe.d has some WinRT support. Here's
On Thursday, 28 May 2015 at 15:57:42 UTC, Olivier Prince wrote:
I searched the forum to find if there is some support for new
Windows development technologies and I didn't find anything
related (except some rants about WinRT 3 years ago).
- Is there any support in D or phobos for developping t
On 05/29/2015 06:43 PM, tcak wrote:
I have define an immutable string array:
[code]
immutable string[] placeHolderDefinitionList = [
"",
""
];
[/code]
I need to get index of a string at compile time. So I have written a
function as below:
[code]
public size_t getPlaceholderIndex(stri
I have define an immutable string array:
[code]
immutable string[] placeHolderDefinitionList = [
"",
""
];
[/code]
I need to get index of a string at compile time. So I have
written a function as below:
[code]
public size_t getPlaceholderIndex(string PlaceHolderText)( size_t
On 05/29/2015 06:55 AM, Momo wrote:
Perhaps you can give me another detailed answer.
I get a slowdown for all parts (ref, copy and move) if I use
uninitialized floats.
Floating point variables are initialized to .nan of their types (e.g.
float.nan). Apparently, the CPU is slow when using those
Perhaps you can give me another detailed answer.
I get a slowdown for all parts (ref, copy and move) if I use
uninitialized floats. I got these results from the following code:
by ref: 2369
by copy: 2335
by move: 2341
Code:
struct vec2f {
float x;
float y;
}
But if I assign 0 to the
On Friday, 29 May 2015 at 10:01:53 UTC, Rikki Cattermole wrote:
On 29/05/2015 9:55 p.m., Paulo Pinto wrote:
On Friday, 29 May 2015 at 07:41:14 UTC, Rikki Cattermole wrote:
On 29/05/2015 7:03 p.m., Paulo Pinto wrote:
On Friday, 29 May 2015 at 03:23:39 UTC, Rikki Cattermole
wrote:
On 29/05/2015
I made trivial pull request -
https://github.com/D-Programming-Language/phobos/pull/3341
RebindableAA!(immutable int[string]) aa = ["a": 1, "b": 2]; //
works
assert(aa["a"] == 1); // cool
aa = ["a": 3, "b": 4]; // nice
auto bb = aa; // yes
bb = ["a": 4, "b": 5]; // super
aa["a"] = 2
I need mutable storage for immutable associative array. Just
create new immutable AA and store it for future passing it
between threads/fibers.
First attempt: just immutable AA
immutable aa = ["1":1, "2":1];
aa = ["1":1, "2":1]; // fail, can't assign a new AA
Second attempt: mutable AA with im
On Friday, 29 May 2015 at 03:23:39 UTC, Rikki Cattermole wrote:
On 29/05/2015 3:57 a.m., Olivier Prince wrote:
I searched the forum to find if there is some support for new
Windows
development technologies and I didn't find anything related
(except some
rants about WinRT 3 years ago).
- Is th
On 29/05/2015 9:55 p.m., Paulo Pinto wrote:
On Friday, 29 May 2015 at 07:41:14 UTC, Rikki Cattermole wrote:
On 29/05/2015 7:03 p.m., Paulo Pinto wrote:
On Friday, 29 May 2015 at 03:23:39 UTC, Rikki Cattermole wrote:
On 29/05/2015 3:57 a.m., Olivier Prince wrote:
I searched the forum to find i
On Friday, 29 May 2015 at 07:41:14 UTC, Rikki Cattermole wrote:
On 29/05/2015 7:03 p.m., Paulo Pinto wrote:
On Friday, 29 May 2015 at 03:23:39 UTC, Rikki Cattermole wrote:
On 29/05/2015 3:57 a.m., Olivier Prince wrote:
I searched the forum to find if there is some support for
new Windows
devel
On Friday, 29 May 2015 at 07:51:31 UTC, thedeemon wrote:
On Thursday, 28 May 2015 at 21:23:11 UTC, Momo wrote:
Ah, actually it's more complicated, as it depends on inlining a
lot.
Yes. And real functions are more complex and inlining is no
reliable option.
Indeed, without -O and -inline I was
On Friday, 29 May 2015 at 07:51:31 UTC, thedeemon wrote:
Above was on Core 2 Quad,
here's for Core i3:
4 ints 5 ints
-release
by ref: 67 by ref: 66
by copy: 44 by copy: 142
by move: 45 by move: 137
-release -O
by ref: 29 by ref: 29
by copy: 41 by copy: 141
by mov
On Thursday, 28 May 2015 at 21:23:11 UTC, Momo wrote:
Ah, actually it's more complicated, as it depends on inlining a
lot.
Indeed, without -O and -inline I was able to get by_ref to be
slightly slower than by_copy for struct of 4 ints. But when
inlining turns on, the numbers change in differen
On 29/05/2015 7:03 p.m., Paulo Pinto wrote:
On Friday, 29 May 2015 at 03:23:39 UTC, Rikki Cattermole wrote:
On 29/05/2015 3:57 a.m., Olivier Prince wrote:
I searched the forum to find if there is some support for new Windows
development technologies and I didn't find anything related (except so
On Thursday, 28 May 2015 at 21:23:11 UTC, Momo wrote:
I'm currently investigating the difference of speed between
references and copies. And it seems that copies got a immense
slowdown if they reach a size of >= 20 bytes.
This is processor-specific, on different models of CPUs you might
get d
On Friday, 29 May 2015 at 03:23:39 UTC, Rikki Cattermole wrote:
On 29/05/2015 3:57 a.m., Olivier Prince wrote:
I searched the forum to find if there is some support for new
Windows
development technologies and I didn't find anything related
(except some
rants about WinRT 3 years ago).
- Is th
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