On 02/26/2015 08:30 PM, weaselcat wrote:
> GDB works fine with D, I use it regularly.
> http://wiki.dlang.org/Open_Source_Projects#Debugging_support_by_compiler:
What version of gdb is needed and is that version easy to install?
Ali
what is string?
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On Friday, 27 February 2015 at 04:12:50 UTC, AJ wrote:
On Thursday, 26 February 2015 at 20:23:10 UTC, Rinzler wrote:
I a beginner with D, actually I have almost done nothing. I am
using a Mac, and Xamarin Studio seem to be the best choice,
but I am not even able to make it auto-complete the sta
On Thursday, 26 February 2015 at 20:23:10 UTC, Rinzler wrote:
I a beginner with D, actually I have almost done nothing. I am
using a Mac, and Xamarin Studio seem to be the best choice, but
I am not even able to make it auto-complete the standard
library. Does anybody know how to do it?
I am i
On Thursday, 26 February 2015 at 20:55:52 UTC, Rinzler wrote:
Thanks! Actually I had already seen that page, but I was asking
for other open-source projects. If there's someone working on a
D dedicated IDE or not.
I've been using DlangIDE on Linux, which is young but solid so
far, and VisualD
On 02/26/2015 12:01 PM, Andrey wrote:> HI guys!!!
>
> Have a problem with 3d array memory allocation in next code:
>
> //
> class NeuronNet(T, const uint layersNum)
> {
> T[]_inputs;
> T[][layersNum - 2]_hidd
On Thursday, 26 February 2015 at 20:55:52 UTC, Rinzler wrote:
Thanks! Actually I had already seen that page, but I was asking
for other open-source projects. If there's someone working on a
D dedicated IDE or not.
You could search on dub: http://code.dlang.org/
On Thursday, 26 February 2015 at 20:56:52 UTC, Ola Fosheim
Grøstad wrote:
But it should matter, because when you mark a unit @trusted you
basically are signing off a "certificate" that says it acts
like @safe in @safe code. How can you verify anything if you
allow injections?
If you allow @sy
On Thursday, 26 February 2015 at 18:20:12 UTC, Rinzler wrote:
Hello,
I was wondering if D will have a standard cross platform GUI
toolkit.
I think that any modern language should provide a
cross-platform GUI toolkit. I know that there are some GUI
toolkits, but are there cross-platform? Are
On 2/26/15 3:49 PM, "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?=
" wrote:
On Thursday, 26 February 2015 at 16:25:59 UTC, Steven Schveighoffer wrote:
First, malloc should be safe, in the same way new is safe.
If it is typed and do the sizeof...
Right, one can easily make a @safe wrapper around mallo
On 2/26/15 2:28 PM, Ali Çehreli wrote:
On 02/26/2015 10:07 AM, Steven Schveighoffer wrote:
>> // will not be scanned by GC for pointers:
>> void[] buffer4 = cast(void[])(new ubyte[16]);
>> uint[] buffer5 = cast(uint[])(new ubyte[16]);
>
> Correct, since they are allocated as
Thanks! Actually I had already seen that page, but I was asking
for other open-source projects. If there's someone working on a D
dedicated IDE or not.
On Thursday, 26 February 2015 at 12:50:04 UTC, anonymous wrote:
The whole point of @trusted is to be able to call @system code.
It doesn't matter if that code is "injected" or not. @safe
prevents calling @system code.
But it should matter, because when you mark a unit @trusted you
basically a
On Thursday, 26 February 2015 at 16:25:59 UTC, Steven
Schveighoffer wrote:
First, malloc should be safe, in the same way new is safe.
If it is typed and do the sizeof...
I would say THIS is somewhat correct:
(() @trusted {free(count); count=null;})();
This takes something that is validly sa
On Thursday, 26 February 2015 at 20:23:10 UTC, Rinzler wrote:
Hello,
This question might have already been asked, but maybe new
answers come up, with new updates.
I a beginner with D, actually I have almost done nothing. I am
using a Mac, and Xamarin Studio seem to be the best choice, but
I
On Thursday, 26 February 2015 at 20:15:53 UTC, Zekereth wrote:
On Thursday, 26 February 2015 at 18:20:12 UTC, Rinzler wrote:
Hello,
I was wondering if D will have a standard cross platform GUI
toolkit.
I think that any modern language should provide a
cross-platform GUI toolkit. I know that
Hello,
This question might have already been asked, but maybe new
answers come up, with new updates.
I a beginner with D, actually I have almost done nothing. I am
using a Mac, and Xamarin Studio seem to be the best choice, but I
am not even able to make it auto-complete the standard library
On Thursday, 26 February 2015 at 18:20:12 UTC, Rinzler wrote:
Hello,
I was wondering if D will have a standard cross platform GUI
toolkit.
I think that any modern language should provide a
cross-platform GUI toolkit. I know that there are some GUI
toolkits, but are there cross-platform? Are
HI guys!!!
Have a problem with 3d array memory allocation in next code:
//
class NeuronNet(T, const uint layersNum)
{
T[] _inputs;
T[][layersNum - 2] _hidden;
T[]
On 02/26/2015 10:07 AM, Steven Schveighoffer wrote:
>> // will not be scanned by GC for pointers:
>> void[] buffer4 = cast(void[])(new ubyte[16]);
>> uint[] buffer5 = cast(uint[])(new ubyte[16]);
>
> Correct, since they are allocated as ubyte[]. uint[] also would not be
> scanned.
On 2015-02-26 12:07, Steven Schveighoffer wrote:
On 2/26/15 11:57 AM, captaindet wrote:
On 2015-02-26 10:07, Steven Schveighoffer wrote:
Static data I believe is always scanned conservatively because no
type information is stored for it ever, even on allocation (i.e.
program startup).
ouh, th
On 2015-02-26 19:20, Rinzler wrote:
Hello,
I was wondering if D will have a standard cross platform GUI toolkit.
I think that any modern language should provide a cross-platform GUI
toolkit. I know that there are some GUI toolkits, but are there
cross-platform? Are there serious works? That is,
On Thursday, 26 February 2015 at 18:49:39 UTC, Rinzler wrote:
By the way, which, in your opinion, is the most performant and
more stable?
I personally can't help you there, as I've never done any GUI
programming in D. Maybe you can test a few of them out and write
a report :o)
Thanks to both answers. I hope there's more support for this kind
of things too.
I will post other questions soon :)
By the way, which, in your opinion, is the most performant and
more stable?
On Thursday, 26 February 2015 at 18:20:12 UTC, Rinzler wrote:
Hello,
I was wondering if D will have a standard cross platform GUI
toolkit.
I think that any modern language should provide a
cross-platform GUI toolkit. I know that there are some GUI
toolkits, but are there cross-platform? Are
On Thursday, 26 February 2015 at 10:20:31 UTC, Vadim Lopatin
wrote:
Hello!
I'm trying to integrate MAGO into DlangIDE.
I can easy create instance of MAGO DebugEngine, but having
problems with obtaining of IDebugPort which is needed for
invoking of LaunchSuspended.
It looks like to get IDebugP
On Thursday, 26 February 2015 at 18:20:12 UTC, Rinzler wrote:
I was wondering if D will have a standard cross platform GUI
toolkit.
Maybe some day, but probably not because there's not enough
agreement on which one to use or what it should do. There's a few
different ones out there that peopl
Hello,
I was wondering if D will have a standard cross platform GUI
toolkit.
I think that any modern language should provide a cross-platform
GUI toolkit. I know that there are some GUI toolkits, but are
there cross-platform? Are there serious works? That is, will them
always be supported a
On 2/26/15 11:57 AM, captaindet wrote:
On 2015-02-26 10:07, Steven Schveighoffer wrote:
Static data I believe is always scanned conservatively because no
type information is stored for it ever, even on allocation (i.e.
program startup).
ouh, the confusion goes on... are you saying that
{
On 2015-02-26 10:07, Steven Schveighoffer wrote:
Static data I believe is always scanned conservatively because no
type information is stored for it ever, even on allocation (i.e.
program startup).
ouh, the confusion goes on... are you saying that
{
// will be all scanned by GC for
/
On 2/26/15 11:07 AM, Tobias Pankrath wrote:
On Thursday, 26 February 2015 at 15:57:22 UTC, Steven Schveighoffer wrote:
On 2/25/15 4:58 AM, Ivan Timokhin wrote:
Tobias Pankrath wrote:
writefln("stack: %s", stack[]); //fine
This call consumes all ranges stored in stack, so they're empty
a
On 2/24/15 5:37 PM, "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?=
" wrote:
Since neither Andrei or Walter are able to say something sensible on
these issues when asked, I apparently need to learn something about the
"consistency" of C memory safety.
I'm happy to listen to anyone who can explain this to
On Monday, 23 February 2015 at 21:33:35 UTC, Steven Schveighoffer
wrote:
It means that it can do that, and does do that in dcollections.
std.container does not have all the code to do it,
dcollections.RBTree has some extra calls that would probably
help. However, the allocation is done in one s
On 2/25/15 8:15 PM, captaindet wrote:
if i understand correctly, static arrays are exempt from GC scanning for
memory pointers
http://dlang.org/garbage.html : "Pointers in D can be broadly divided
into two categories: Those that point to garbage collected memory, and
those that do not. Examples
On Thursday, 26 February 2015 at 15:57:22 UTC, Steven
Schveighoffer wrote:
On 2/25/15 4:58 AM, Ivan Timokhin wrote:
Tobias Pankrath wrote:
writefln("stack: %s", stack[]); //fine
This call consumes all ranges stored in stack, so they're
empty afterwards.
This has to be a bug. stack[]
On 2/25/15 4:58 AM, Ivan Timokhin wrote:
Tobias Pankrath wrote:
writefln("stack: %s", stack[]); //fine
This call consumes all ranges stored in stack, so they're empty afterwards.
This has to be a bug. stack[] should produce a range that can be
iterated without destroying the data in
On 2/25/15 2:09 PM, Ali Çehreli wrote:
It looks like the file is closed when spawnProcess is finished. I don't
know whether it is done by spawnProcess explicitly or whether it is a
behavior for temporary files.
I know the problem is solved, but I wanted to chime in with some
explanation here:
On 2/26/15 3:20 AM, drug wrote:
Is it intended by some reason?
No, it can be fixed. RBTree was not written to support const because D
doesn't support tail-const ranges, which makes const really difficult to
deal with. But length can definitely be const.
Please submit an issue. http://issues
On 2/26/2015 10:06 PM, anonymous wrote:
The pages are still there, they're just not linked from anywhere (except
for the sitemap). I don't know what happened.
On dmd (installation, flags, etc):
http://dlang.org/dmd-linux.html
http://dlang.org/dmd-windows.html
http://dlang.org/dmd-osx.html
http
On Wednesday, 25 February 2015 at 19:09:16 UTC, Ali Çehreli wrote:
On 02/25/2015 05:56 AM, wobbles wrote:
> Hi,
> Any reason why the following wont work?
>
> void main(string[] args)
> {
> auto pidIn = File.tmpfile();
> auto pidOut = File.tmpfile();
> auto pid = spawnProcess(["ls"
On Thursday, 26 February 2015 at 10:55:40 UTC, Jonathan M Davis
wrote:
I think that it was the same page, though I could be
remembering wrong.
Several articles are missing as well (e.g. the one on
std.datetime and the
one on arrays), so I don't know how careful they really were in
updating the
On Thursday, 26 February 2015 at 10:15:07 UTC, Ola Fosheim
Grøstad wrote:
On Wednesday, 25 February 2015 at 22:59:01 UTC, anonymous wrote:
rule-breaking that's going on there. A public trusted_malloc
would invite the un-initiated to shoot their feet.
That's entirely social...
Sure.
A @trust
I can't get the range of const RedBlackTree because opSlice is mutable:
http://dpaste.dzfl.pl/02fadc472eea
What is the best way to iterate over const collection of elements?
Thanks
On Thursday, February 26, 2015 19:47:20 Mike Parker via Digitalmars-d-learn
wrote:
> On 2/26/2015 7:26 PM, Jonathan M Davis via Digitalmars-d-learn wrote:
> >
> > As for the page in question, it looks like it was probably lost in the site
> > redesign.
> >
> Looks like the same can be said for the
On 2/26/2015 7:26 PM, Jonathan M Davis via Digitalmars-d-learn wrote:
I'd just tell them to unzip it wherever they wanted it and add the bin
directory for their platform for it to their PATH. As I recall, that's all
that's required to get it to work.
Yes, that's about all I can do without that
On Thursday, February 26, 2015 10:10:45 Mike Parker via Digitalmars-d-learn
wrote:
> Once upon a time, there were instructions linked from the DMD
> download page explaining how to install from the zip file on each
> platform. I can't find anything about it now, not from dlang.org
> or from the wi
Hello!
I'm trying to integrate MAGO into DlangIDE.
I can easy create instance of MAGO DebugEngine, but having
problems with obtaining of IDebugPort which is needed for
invoking of LaunchSuspended.
It looks like to get IDebugPort, I need IDebugCoreServer2
instance.
Does anybody know how to do
On Wednesday, 25 February 2015 at 22:59:01 UTC, anonymous wrote:
rule-breaking that's going on there. A public trusted_malloc
would invite the un-initiated to shoot their feet.
That's entirely social...
You mean the compiler should enforce E to be @safe/@trusted?
That wouldn't happen with an
Once upon a time, there were instructions linked from the DMD
download page explaining how to install from the zip file on each
platform. I can't find anything about it now, not from dlang.org
or from the wiki. Is it still out there somewhere? I need a page
to point people at.
Is it intended by some reason?
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