I created a straightforward script for x86_64 Linux which comes
directly from the wiki: http://wiki.dlang.org/Building_DMD. The
script is to automate pulling down a development snapshot of the
ecosystem and build + install it. The build and test process for
DMD, D runtime, and Phobos work fine.
On 2/13/14, Anton wrote:
> It would be useful if someone added this as an example to the
> docs, so that beginners don't end up in the same situation as me
> in the future.
My mistake for not adding an example when implementing the function. Here we go:
https://github.com/D-Programming-Language/
It would be useful if someone added this as an example to the
docs, so that beginners don't end up in the same situation as me
in the future.
On Thursday, 13 February 2014 at 02:59:01 UTC, Adam D. Ruppe
wrote:
On Thursday, 13 February 2014 at 02:52:44 UTC, Anton wrote:
I guess I'm mostly confused because the description for one of
the templates of std.random.uniform says "Returns a uniformly
selected member of enum E.
Oooh, I didn'
On Thursday, 13 February 2014 at 02:30:47 UTC, Frustrated wrote:
On Thursday, 13 February 2014 at 02:14:02 UTC, Jakob Ovrum
wrote:
On Thursday, 13 February 2014 at 02:02:38 UTC, Anton wrote:
I'm confused about how to use random.uniform to select a
member of an enum.
Say I have an enum like
On Thursday, 13 February 2014 at 02:52:44 UTC, Anton wrote:
I guess I'm mostly confused because the description for one of
the templates of std.random.uniform says "Returns a uniformly
selected member of enum E. If no random number generator is
passed, uses the default rndGen." So I was wonderi
On Thursday, 13 February 2014 at 03:04:06 UTC, Jakob Ovrum wrote:
On Thursday, 13 February 2014 at 02:30:47 UTC, Frustrated wrote:
Could you not simply select one at random by "name"? Even
though
the values of the enum may not be sequential the keys are.
Yeah, and there is apparently already
On Thursday, 13 February 2014 at 02:30:47 UTC, Frustrated wrote:
Could you not simply select one at random by "name"? Even though
the values of the enum may not be sequential the keys are.
Yeah, and there is apparently already an overload that does that.
Regardless, I wrote a version that has
On Thursday, 13 February 2014 at 02:52:44 UTC, Anton wrote:
I guess I'm mostly confused because the description for one of
the templates of std.random.uniform says "Returns a uniformly
selected member of enum E.
Oooh, I didn't know it had one of those, the documentation can be
so hard to read
I guess I'm mostly confused because the description for one of
the templates of std.random.uniform says "Returns a uniformly
selected member of enum E. If no random number generator is
passed, uses the default rndGen." So I was wondering why that
functionality didn't seem to work as I thought i
On Thursday, 13 February 2014 at 02:14:02 UTC, Jakob Ovrum wrote:
On Thursday, 13 February 2014 at 02:02:38 UTC, Anton wrote:
I'm confused about how to use random.uniform to select a
member of an enum.
Say I have an enum like
enum Animals
{
cat = 0,
dog = 1,
chimpanzee =
On Thursday, 13 February 2014 at 02:02:38 UTC, Anton wrote:
Am I misunderstanding how this function is meant to be used?
Yeah, uniform takes two numerical arguments: a min and a max. It
returns a value between the two, including the min, but not
including the max. So
int a = uniform(0, 10);
On Thursday, 13 February 2014 at 02:02:38 UTC, Anton wrote:
I'm confused about how to use random.uniform to select a member
of an enum.
Say I have an enum like
enum Animals
{
cat = 0,
dog = 1,
chimpanzee = 2
}
I want to select a random animal. So far I've been t
I'm confused about how to use random.uniform to select a member
of an enum.
Say I have an enum like
enum Animals
{
cat = 0,
dog = 1,
chimpanzee = 2
}
I want to select a random animal. So far I've been trying to do
uniform(Animals), but every time I try to compil
On Wednesday, 12 February 2014 at 22:42:45 UTC, Nick Sabalausky
wrote:
Hmm, that still isn't getting called for me either:
void toString(scope void delegate(in char[]) sink) const
{
import std.stdio;
writeln("In Fail.toString()");
sink("someapp: ERROR: "~msg);
}
Tried on both 2.064.2 and 2
On 2/12/2014 4:14 PM, Sean Kelly wrote:
It looks like this has changed, and the method that's called now
is:
void toString(scope void delegate(in char[]) sink) const;
I suspect this has broken a lot of custom exception messages,
since everything in core.exception still uses toString() for its
On 2/12/2014 12:21 PM, Malkierian wrote:
Alright, so I'm making a little utility, and it looks like I'm going to
need to access OS-specific header functions on each operating system in
order to make it work, because 1) I want to get a list of all active
processes and their names and 2) I want to
On Wednesday, 12 February 2014 at 18:26:45 UTC, Jakob Ovrum wrote:
I find POSIX much more palatable than the Windows API.
POSIX is ok for what it does, but it doesn't actually do very
much. The topics here, for example, are not standardized (I'm
pretty sure anyway). Even de-facto standards li
On Wednesday, 12 February 2014 at 03:31:38 UTC, Nick Sabalausky
wrote:
Hmm, my custom toString isn't being executed. Am I doing
something wrong here? Same result if I inherit direct from
Throwable instead of Exception.
class Fail : Exception
{
private this()
{
super(null);
On Wednesday, 12 February 2014 at 02:41:34 UTC, Nick Sabalausky
wrote:
On 2/11/2014 6:35 PM, Sean Kelly wrote:
Throw a static exception (maybe even derived directly from
Throwable),
I assume then that throwing something directly derived from
Throwable would still run cleanup code (like scope
On Wednesday, 12 February 2014 at 10:52:13 UTC, Regan Heath wrote:
On Tue, 11 Feb 2014 19:48:40 -, Jesse Phillips
wrote:
On Tuesday, 11 February 2014 at 10:10:27 UTC, Regan Heath
wrote:
Things like this should "just work"..
File input ...
auto range = input.byLine();
while(!range.empty
On Wednesday, 12 February 2014 at 17:40:01 UTC, Adam D. Ruppe
wrote:
Linux is a pain in the ass to program for in any language...
but if you can do it in C or C++, you can mostly just to the
same thing in D. Might have to copy/paste function prototypes
though.
How so? I find POSIX much more p
Here's some more functions:
version(linux)
string getProcessCommandLine(long pid) {
import std.file;
import std.conv;
return readText("/proc/" ~ to!string(pid) ~ "/cmdline");
}
And for looking at windows, you'll want my simpledisplay.d and
color.d from here:
https://gi
RivenTheMage:
Size of main.exe is 1068 bytes.
I have tried it, and it works :-)
Seems useful using the -betterC switch discussed in the main D
newsgroup.
Bye,
bearophile
version(linux)
void EnumProcessesLinux(void delegate(long) forEach) {
import std.file;
import std.algorithm;
import std.ascii;
import std.conv;
foreach(string name; dirEntries("/proc/",
SpanMode.shallow)) {
name = name["/proc/".length .. $]
On Wednesday, 12 February 2014 at 17:21:52 UTC, Malkierian wrote:
not to mention C++ specific on Windows
They aren't really C++ specific, you can use them from a lot of
languages, including C and D.
So anyway, my question is, does D have the capability of
interfacing with Linux and Mac such
Alright, so I'm making a little utility, and it looks like I'm
going to need to access OS-specific header functions on each
operating system in order to make it work, because 1) I want to
get a list of all active processes and their names and 2) I want
to periodically check which window current
On Wednesday, 12 February 2014 at 07:53:44 UTC, simendsjo wrote:
Well, that seems quite unprofessional.. Not fixing bugs that
makes parts of their repository unusable..
To be fair he wasn't able to reproduce the problem. It built fine
on his box. They list automake 1.9 as the requirement so
p
Did it just for fun, maybe it will help someone :)
Requires UniLink:
ftp://ftp.styx.cabel.net/pub/UniLink
main.d
extern(C)
void _acrtused_con()
{
mainFunc();
}
extern(Windows)
{
int MessageBoxA(uint hWnd, char* lpText, char* lpCaption, uint
uType);
void ExitPro
On Wednesday, 12 February 2014 at 10:44:57 UTC, Regan Heath wrote:
Ahh.. so this is a limitation of the range interface. Any
plans to "fix" this?
R
Did my original reply not arrive? It is the first reply in the
thread...
Reproduced:
See this pull request[1] and the linked enhancement re
On Tue, 11 Feb 2014 19:48:40 -, Jesse Phillips
wrote:
On Tuesday, 11 February 2014 at 10:10:27 UTC, Regan Heath wrote:
Things like this should "just work"..
File input ...
auto range = input.byLine();
while(!range.empty)
{
range.popFront();
foreach (i, line; range.take(4)) //Error
On Tue, 11 Feb 2014 19:08:18 -, Jesse Phillips
wrote:
On Tuesday, 11 February 2014 at 13:00:19 UTC, Regan Heath wrote:
import std.stdio;
struct S1 {
private int[] elements = [9,8,7];
int opApply (int delegate (ref uint, ref int) block) {
foreach (uint i, int n ; this.elemen
On Tue, 11 Feb 2014 19:16:31 -, Steven Schveighoffer
wrote:
On Tue, 11 Feb 2014 05:10:27 -0500, Regan Heath
wrote:
Things like this should "just work"..
File input ...
auto range = input.byLine();
while(!range.empty)
{
range.popFront();
foreach (i, line; range.take(4)) //Err
On Tue, 11 Feb 2014 13:11:54 -, Tobias Pankrath
wrote:
On Tuesday, 11 February 2014 at 13:00:19 UTC, Regan Heath wrote:
import std.stdio;
struct S1 {
private int[] elements = [9,8,7];
int opApply (int delegate (ref uint, ref int) block) {
foreach (uint i, int n ; this.eleme
On Tue, 11 Feb 2014 17:11:46 -, Ali Çehreli wrote:
On 02/11/2014 06:25 AM, Rene Zwanenburg wrote:
On Tuesday, 11 February 2014 at 10:10:27 UTC, Regan Heath wrote:
foreach (i, line; range.take(4)) //Error: cannot infer argument
types
{
..etc..
}
foreach (i, line; iota(siz
On Mon, 2014-02-10 at 11:33 +, bearophile wrote:
> Russel Winder:
>
> >This really needs to get onto the D website somewhere.
>
> retro+cycle is very simple code, you can also combine them:
>
> alias retroCycle = compose!(cycle, retro);
point-free composition. We like this :-)
> Ranges and
On Mon, 2014-02-10 at 09:16 +, Gary Willoughby wrote:
> On Monday, 10 February 2014 at 03:14:31 UTC, Jonathan Dunlap
> wrote:
> > (disclaimer: I'm new around here)
> > Is it possible to cycle backwards? If not, what's the best
> > approach?
>
> import std.algorithm;
> import std.array;
> imp
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