Using --debug or --release works fine. But when i use --profile i
get:
c:\Program Files
(x86)\DLang\dmd2\windows\bin\..\..\src\phobos\std\path.d(2187):
Error: balancedParens is not nothrow
c:\Program Files
(x86)\DLang\dmd2\windows\bin\..\..\src\phobos\std\path.d(2188):
Error: balancedParen
I'm trying to design a plug-in system for my game, and i would
like to share static members from both context (Application,
Shared Library). I found out that i can get the address of a
__gshared at compile time, so my question is, is it possible to
build an associative array at compile-time?
On 10/30/2013 01:41 PM, Craig Dillabaugh wrote:
> you use the interface to provide a common interface so
> that the instantiated objects can be used by algorithms which do
> not have any knowledge of the particular dimension of a given
> point. Is that correct?
Yes, classic run-time vs. compile
On Wednesday, 30 October 2013 at 00:20:12 UTC, Stephan Schiffels
wrote:
Hi,
I'd like a version of std.range.chunk that does not require the
range to have the "length" property.
As an example, consider a file that you would like parse by
lines and always lump together four lines, i.e.
impor
On Wednesday, 30 October 2013 at 20:23:58 UTC, Ali Çehreli wrote:
On 10/30/2013 01:11 PM, Craig Dillabaugh wrote:
> I am writing code that uses a structure containing an array of
> points where the points may be of arbitrary dimension (though
> generally small). I would like to be able to pass
On Wednesday, 30 October 2013 at 20:19:11 UTC, Adam D. Ruppe
wrote:
It won't really work on the command line alone, but the way I
do it is a two step thing. First, make the thing use a config
module:
import myproject.config;
alias Thing Thing_Impl!dim;
then you go ahead and use Thing, which
On 10/30/2013 01:11 PM, Craig Dillabaugh wrote:
> I am writing code that uses a structure containing an array of
> points where the points may be of arbitrary dimension (though
> generally small). I would like to be able to pass the point
> dimension to my structure as a template parameter.
str
On Wednesday, 30 October 2013 at 18:56:42 UTC, Zeke wrote:
On Wednesday, 30 October 2013 at 14:17:22 UTC, qznc wrote:
Why do you want to find the exact prime first? Just check
against sqrt(num) in the loop.
auto upper = cast(ulong)sqrt(cast(double)num)) + 1;
foreach(ulong prime; primes) {
if
It won't really work on the command line alone, but the way I do
it is a two step thing. First, make the thing use a config module:
import myproject.config;
alias Thing Thing_Impl!dim;
then you go ahead and use Thing, which is instantiated with the
dimension. Then the user makes a file:
mod
Hello,
I am writing code that uses a structure containing an array of
points where the points may be of arbitrary dimension (though
generally small). I would like to be able to pass the point
dimension to my structure as a template parameter.
One solution is to create instances of these structu
On Wednesday, 30 October 2013 at 06:10:59 UTC, Ali Çehreli wrote:
On 10/29/2013 11:04 PM, Zeke wrote:
lowerBound and friends are related:
http://dlang.org/phobos/std_range.html#.lowerBound
Ali
lowerBound returns a range with the last value being the sqrt, so
I can't directly iterate over
On Wednesday, 30 October 2013 at 14:17:22 UTC, qznc wrote:
Why do you want to find the exact prime first? Just check
against sqrt(num) in the loop.
auto upper = cast(ulong)sqrt(cast(double)num)) + 1;
foreach(ulong prime; primes) {
if (prime > upper) return true;
if (num % prime == 0) return
On Wed, Oct 30, 2013 at 7:09 PM, Andrej Mitrovic wrote:
> On 10/30/13, Philippe Sigaud wrote:
> > Does that syntax come with DMD 2.064? The (T) part, I mean.
>
> Yes.
>
Ah, that's cool! I've been waiting for that one for years.
>
> Glad to see you here btw, do you have your own solution to t
On 10/29/2013 06:02 PM, Peter Eisenhower wrote:
I am confused as to why I cannot pass the return of the tag attribute
directly into the parse int.
// This works
string s = xml.tag.attr["key"];
int key = parse!int(s);
// Compile error on these
int key = parse!int(xml.tag.attr["key"]);
int ke
On Wednesday, 30 October 2013 at 17:31:10 UTC, Philippe Sigaud
wrote:
On Wed, Oct 30, 2013 at 1:55 PM, bearophile
wrote:
alias VisitRange(T) = InputRange!(const Tree!T);
Does that syntax come with DMD 2.064? The (T) part, I mean.
Yes. http://dlang.org/changelog#eponymous_template
On 10/30/13, Philippe Sigaud wrote:
> Does that syntax come with DMD 2.064? The (T) part, I mean.
Yes.
Glad to see you here btw, do you have your own solution to the problem?
On Wed, Oct 30, 2013 at 1:55 PM, bearophile wrote:
> alias VisitRange(T) = InputRange!(const Tree!T);
>
>
Does that syntax come with DMD 2.064? The (T) part, I mean.
On Wednesday, 30 October 2013 at 16:50:33 UTC, Chris Cain wrote:
you would avoid allocations.
Actually, let me clarify. You'd avoid *those* allocations.
inputRangeObject allocates a class. Unfortunately, I'm not
certain it's possible to do this cleanly without such a thing
using inputRangeOb
Am 30.10.2013 17:53, schrieb evilrat:
On Wednesday, 30 October 2013 at 15:18:57 UTC, Benjamin Thaut wrote:
Well we all make problems. Give me a note when you are done with
complete directx bindings as I'm also interrested in having minimal up
to date directx bindings.
Also its always apperciat
On Wednesday, 30 October 2013 at 12:55:41 UTC, bearophile wrote:
I have used your nice idea to create another partial D solution
for this task:
http://rosettacode.org/wiki/Tree_traversal#D
... snip ...
Very cool! It's pretty close to being done. I'd have to give some
real thought to how a le
On Wednesday, 30 October 2013 at 14:58:21 UTC, Andrej Mitrovic
wrote:
It allocates, I'm looking for a lazy range. I would be
surprised that
such a common task as iterating a tree is not possible without
using
classes and workarounds.
It allocates, but it's still a lazy range. It only allocate
On Wednesday, 30 October 2013 at 15:18:57 UTC, Benjamin Thaut
wrote:
Well we all make problems. Give me a note when you are done
with complete directx bindings as I'm also interrested in
having minimal up to date directx bindings.
Also its always apperciated to thank you a person which
inve
Am 30.10.2013 15:58, schrieb Andrej Mitrovic:
On 10/30/13, Chris Cain wrote:
I'm not confident that this is the most efficient way, but it
works.
It allocates, I'm looking for a lazy range. I would be surprised that
such a common task as iterating a tree is not possible without using
classes
Am 30.10.2013 04:18, schrieb evilrat:
On Tuesday, 29 October 2013 at 19:40:40 UTC, Benjamin Thaut wrote:
omg! i can't believe this :(
i have tried this too
first(http://www.dsource.org/projects/bindings/wiki/DirectX), and it was
somewhat crappy, so i start my own tranlation, all was fine until
On 10/30/13, Chris Cain wrote:
> I'm not confident that this is the most efficient way, but it
> works.
It allocates, I'm looking for a lazy range. I would be surprised that
such a common task as iterating a tree is not possible without using
classes and workarounds.
On Wednesday, 30 October 2013 at 06:04:36 UTC, Zeke wrote:
Hello, I'm on day 2 of learning D. I've learned C, C++, Java,
Python, Ruby in University, but I wanted to broaden my palette
by picking up D.
This project is a basic implementation of Project Euler problem
10. I build an array of prim
Chris Cain:
InputRange!Tree walk()
{
return inputRangeObject(chain(
[this],
children.map!(a=>a.walk())().joiner()));
}
I have used your nice idea to create another partial D solution
for this task:
http://rosettacode.org/wiki/Tree_traversal#D
im
Logesh Pillay:
using struct as a key to an associative array worked fine
without opHash and other special methods.
It works as long as you don't put reference types (like dynamic
arrays and strings) as members of that struct.
Bye,
bearophile
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