On Friday 08 October 2010 20:16:10 bearophile wrote:
> This is a simple D2 class that uses Contracts:
>
>
> import std.c.stdio: printf;
>
> class Car {
> int speed = 0;
>
> invariant() {
> printf("Car invariant: %d\n", speed);
> assert(speed >= 0);
> }
>
> this(
This is a simple D2 class that uses Contracts:
import std.c.stdio: printf;
class Car {
int speed = 0;
invariant() {
printf("Car invariant: %d\n", speed);
assert(speed >= 0);
}
this() {
printf("Car constructor: %d\n", speed);
speed = 0;
}
On Friday, October 08, 2010 15:17:13 bearophile wrote:
> Jonathan M Davis:
> > It's the past participle of the Italian word dire (to say)
>
> It was, a long time ago. Today it's "detto".
>
> Bye,
> bearophile
Good to know. I was just going by what Merriam Webster had to say on that one.
I
know
On Sat, 09 Oct 2010 01:22:33 +0400, Tomek Sowiński wrote:
More of an English question...
dunno <- don't know
ditto <- ?
Ditto is used to indicate that something already said is applicable a
second time.
In documentation, "ditto" means that previous comment also applies here.
Here is an e
Jonathan M Davis:
> It's the past participle of the Italian word dire (to say)
It was, a long time ago. Today it's "detto".
Bye,
bearophile
On Friday, October 08, 2010 14:22:33 Tomek Sowiński wrote:
> More of an English question...
> dunno <- don't know
> ditto <- ?
It's a word in and of itself, not the shortening or butchering of another word.
According to merriam-webster.com ( http://www.merriam-
webster.com/dictionary/ditto ), it
On Fri, 08 Oct 2010 16:22:33 -0500, Tomek Sowiński wrote:
More of an English question...
dunno <- don't know
ditto <- ?
http://en.wiktionary.org/wiki/ditto
ditto (plural dittos)
1. That which was stated before, the aforesaid, the above, the same.
2. (informal) A duplicate or copy of a docume
On Friday, October 08, 2010 14:13:36 petevi...@yahoo.com.au wrote:
> I've been running into a few problems with regular expressions in D. One
> of the issues I've had recently is matching strings with non ascii
> characters. As an example:
>
> auto re = regex( `(.*)\.txt`, "i" );
> re.prin
More of an English question...
dunno <- don't know
ditto <- ?
--
Tomek
I've been running into a few problems with regular expressions in D. One
of the issues I've had recently is matching strings with non ascii
characters. As an example:
auto re = regex( `(.*)\.txt`, "i" );
re.printProgram();
auto m = match( "bà.txt", re );
writefln( "'%s'", m.capture
== Quote from Denis Koroskin (2kor...@gmail.com)'s article
> On Fri, 08 Oct 2010 18:49:36 +0400, %u wrote:
> > /The following binary expressions are evaluated in an
> > implementation-defined
> > order:
> > AssignExpression/../AddExpression/
> >
> > /It is an error to depend on order of evaluation
On Fri, 08 Oct 2010 18:49:36 +0400, %u wrote:
/The following binary expressions are evaluated in an
implementation-defined
order:
AssignExpression/../AddExpression/
/It is an error to depend on order of evaluation when it is not
specified./
That makes this an error!?
y = x + 1;
Am I be
%u:
> That makes this an error!?
>
> y = x + 1;
>
> Am I being paranoid or should I be adding more brackets?
I presume this doesn't need other brackets.
And Walter has two or three times stated that he wants to eventually define the
order of evaluation in D (as C#/Java), I hope this will happe
Lars T. Kyllingstad wrote:
> On Tue, 05 Oct 2010 23:25:36 +0200, vano wrote:
>
>> The code below:
>> module used;
>>
>> import std.stdio;
>>
>> class ClassA {
>> this() { writeln("A ctor"); }
>> ~this() { writeln("A dtor"); }
>> }
>>
>> static this()
/The following binary expressions are evaluated in an implementation-defined
order:
AssignExpression/../AddExpression/
/It is an error to depend on order of evaluation when it is not specified./
That makes this an error!?
y = x + 1;
Am I being paranoid or should I be adding more brackets?
On Fri, 08 Oct 2010 09:51:59 -0400, Simen kjaeraas
wrote:
Steven Schveighoffer wrote:
The correct way is to use auto ref as the parameter:
struct vec4
{
...
vec4 Normalize(auto ref const(vec4) param) {...}
}
But AFAIK, this doesn't really work.
It doesn't, no. I'm not even sure
Steven Schveighoffer wrote:
The correct way is to use auto ref as the parameter:
struct vec4
{
...
vec4 Normalize(auto ref const(vec4) param) {...}
}
But AFAIK, this doesn't really work.
It doesn't, no. I'm not even sure it's scheduled for inclusion.
Also, with bugzilla #4843, overl
On Fri, 08 Oct 2010 09:26:19 -0400, Benjamin Thaut
wrote:
Am 08.10.2010 11:13, schrieb Lars T. Kyllingstad:
On Fri, 08 Oct 2010 09:33:22 +0200, Benjamin Thaut wrote:
Hi, I'm writing a vec4 math struct and I have a method of which the
return value has to be a lvalue so I wonder which is the
Am 08.10.2010 11:13, schrieb Lars T. Kyllingstad:
On Fri, 08 Oct 2010 09:33:22 +0200, Benjamin Thaut wrote:
Hi, I'm writing a vec4 math struct and I have a method of which the
return value has to be a lvalue so I wonder which is the correct way to
do this:
vec4 Normalize() const { ... } //won'
Thanks for the reply.
I wonder are there any alternatives to achieve similar things for built-in
types?
I think this is very helpful for template function for built-in types.
08.10.2010 16:19, %u wrote:
Hi,
I'm learning D right now and got a question about property.
I tried to add a property for built-in type like the following
@property bool equalZero(double a) { return a == 0.0; }
void main()
{
...
double x = 4.4;
bool isXZero = x.equalZero;
...
}
bu
On Fri, 08 Oct 2010 16:19:43 +0400, %u wrote:
Hi,
I'm learning D right now and got a question about property.
I tried to add a property for built-in type like the following
@property bool equalZero(double a) { return a == 0.0; }
void main()
{
...
double x = 4.4;
bool isXZero = x.equalZe
Hi,
I'm learning D right now and got a question about property.
I tried to add a property for built-in type like the following
@property bool equalZero(double a) { return a == 0.0; }
void main()
{
...
double x = 4.4;
bool isXZero = x.equalZero;
...
}
but got an error message
main.d(75):
On Fri, 08 Oct 2010 09:33:22 +0200, Benjamin Thaut wrote:
> Hi, I'm writing a vec4 math struct and I have a method of which the
> return value has to be a lvalue so I wonder which is the correct way to
> do this:
>
> vec4 Normalize() const { ... } //won't work, not a lvalue
>
> ref vec4 Normalize
Benjamin Thaut wrote:
Hi, I'm writing a vec4 math struct and I have a method of which the
return value has to be a lvalue so I wonder which is the correct way to
do this:
vec4 Normalize() const { ... } //won't work, not a lvalue
ref vec4 Normalize() const {
vec4 temp;
...
return
Benjamin Thaut wrote:
Hi, I'm writing a vec4 math struct and I have a method of which the
return value has to be a lvalue so I wonder which is the correct way to
do this:
vec4 Normalize() const { ... } //won't work, not a lvalue
ref vec4 Normalize() const {
vec4 temp;
...
return temp;
}
Bob Cowdery wrote:
On 07/10/2010 21:32, Stanislav Blinov wrote:
Steven Schveighoffer wrote:
What I'd propose is either:
1) Create your own lock-free associative array (yup, reinvent the
wheel to introduce AA to the world of 'shared')
2) In this small case it may seem best (though mind that of
On 07/10/2010 21:32, Stanislav Blinov wrote:
> Steven Schveighoffer wrote:
>
>>> What I'd propose is either:
>>> 1) Create your own lock-free associative array (yup, reinvent the
>>> wheel to introduce AA to the world of 'shared')
>>> 2) In this small case it may seem best (though mind that often
Hi, I'm writing a vec4 math struct and I have a method of which the
return value has to be a lvalue so I wonder which is the correct way to
do this:
vec4 Normalize() const { ... } //won't work, not a lvalue
ref vec4 Normalize() const {
vec4 temp;
...
return temp;
} //will this lead to a
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