On Mon, Jul 15, 2002 at 03:39:41PM +0100, Alan Horkan wrote:
>
> i drew a whole bunch of them a few weeks ago
> stars, crosses and other stuff.
> they are in CVS
...
> you must have written code not just XML
I already have your shapes, they are very nice. I coded the star and n-gon specifically
On Mon, 15 Jul 2002, ed hunter wrote:
> On Mon, Jul 15, 2002 at 09:04:33AM -0500, Lars Clausen wrote:
>> On Mon, 15 Jul 2002, ed hunter wrote:
>> > Hi,
>> >
>> > I am working on object implementing regular convex polys, stars
>> > and eventually crosses
>> >
>> Neat. So it'll let you add and de
On Mon, Jul 15, 2002 at 09:04:33AM -0500, Lars Clausen wrote:
> On Mon, 15 Jul 2002, ed hunter wrote:
> > Hi,
> >
> > I am working on object implementing regular convex polys, stars
> > and eventually crosses
> >
> Neat. So it'll let you add and delete corners through the object menu?
Not *yet
10:16:34 +0200
> From: [EMAIL PROTECTED]
> Reply-To: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Subject: Regular polygons for dia
>
> Hi,
>
> I am working on object implementing regular convex polys, stars
> and eventually crosses
> It's possible to smoothly rot
On Mon, 15 Jul 2002, ed hunter wrote:
> Hi,
>
> I am working on object implementing regular convex polys, stars
> and eventually crosses
>
> It's possible to smoothly rotate and zoom them and change the ratio
> in stars
>
> See the result at:
> http://www.pvtnet.cz/www/pvt.benkovsk/dia/dia-star
Hi,
I am working on object implementing regular convex polys, stars
and eventually crosses
It's possible to smoothly rotate and zoom them and change the ratio
in stars
See the result at:
http://www.pvtnet.cz/www/pvt.benkovsk/dia/dia-stars.png
Jarda Benkovsky
--
GCM/IT d- s:+ a- C++(+++) ULOI