On 15 Apr 2014, at 18:40, Iosif Hamlatzis wrote:
> Just verified it the sample from https://github.com/thp/sdl2-opengles-test
> regarding the mixer only works on the emulator.
>
> On the emulator every time you touch the screen a sound (.ogg file format) is
> played, but on the actual device n
On 2014-04-15 18:40, Iosif Hamlatzis wrote:
Just verified it the sample from
https://github.com/thp/sdl2-opengles-test regarding the mixer only
works on the emulator.
On the emulator every time you touch the screen a sound (.ogg file
format) is played, but on the actual device no sound comes
Just verified it the sample from
https://github.com/thp/sdl2-opengles-test regarding
the mixer only works on the emulator.
On the emulator every time you touch the screen a sound (.ogg file format)
is played, but on the actual device no sound comes out.
Did something go wrong when SDL2_mixer was
SDL_mixer seems to work differently on the emulator from the device.
Using the emulator I can play both .wav and .ogg files without a problem
using SDL_mixer, but on my device no sound comes out.
My sound initialisation function:
void InitSound()
{
const int NUM_CHANNELS = 16;