Hi and thanks!
I am making the required changes in
https://github.com/sailfishos-flatpak/maliit-framework/tree/flatpak . I
think my case is way easier than yours - all I had to do is to plant plugin
into location where Qt can load it. For Godot, you would have to probably
write your own plugin cal
Question to Rinigus =)
First, you have great work wit Flatpak! Respect!
Second, i am working with port of Godot Game Engine, its allready work, but, I
still haven't figured out how to call a maliit keyboard in a non silica
application. As I see you have figured it out, please share your experi