Hi,
Does Jolla have any plan to support the cocos2d-x for QT porting since
cocos2d-x is a great game engine to help the developers for developing game.
I have seen some cocos2d-x porting for qt in meego supported by Nokia
Developer Forum but since as Nokia has abandoned the Meego, so I am not
sur
looks there is something wrong in the default app code template, which is
when I add more items in the Column, the flickable is not working
correctly, until I change the contentHeight to be Column.height instead of
childrenRect.height.
// To enable PullDownMenu, place our content in a SilicaFlicka
I have tried and it works now.
Thanks a lot.
On Fri, Jun 7, 2013 at 4:50 PM, UNI Sui wrote:
>
> I will try then.
>
> Thanks a lot.
>
>
> On Fri, Jun 7, 2013 at 4:42 PM, wrote:
>
>>
>> Go to about->plugins in Sailfish qtcreator, and enable Mer target
I will try then.
Thanks a lot.
On Fri, Jun 7, 2013 at 4:42 PM, wrote:
>
> Go to about->plugins in Sailfish qtcreator, and enable Mer target ;)
> restart Qtcreator.
> Then go to settings->kits and clone the (uneditable) sailfish kit you'll
> find there ;x
> *Da:
Thanks.
Maybe I did not describe it clearly, actually in my computer I have two
versions of qtcreator installed, one is sailfish version and the other is
qtcreator 2.7 which have the BB10 (blackberry) env configured.
Since I planed to subimt app also to the BB app world, so I have to
download the
Hi, Expert;
I was trying to develop the app through the sailfish sdk in the mac os, but
after I installed a new qtcreator 2.7 which support the blackberry 10
development, I never get my app in saifish (before installing qtcreator
2.7, it works) to run correctly since when I create a new APP in sai