25.6.2014 17:16, Andrea Bernabei:
DISCLAIMER: I'm saying the following words with a smile on my face, I
may sound harsh but please believe me, I don't mean to :)
Eric, just go into the IRC channel, and ask people there (who are,
usually, the most active community members):
Sorry for the late
3.7.2014 12:57, Juho Hämäläinen:
Only one media player or audio output object can be in playing state
at given time. Last object acquiring resources gets the resources.
Will the "control" revert back to the previous owner once the
last-one-in gives up the resource ?
This would be handy for the
sounds like a bug to me
is there a plan to improve this behaviour, or is there a technical
limitation? :)
2014-07-03 13:56 GMT+02:00 Juho Hämäläinen :
> On 03.07.2014 14:16, Martin Windolph wrote:
> [...]
>
> You wrote:
>> "Unless volume or category is explicitly set for the classes, all follo
On 03.07.2014 14:16, Martin Windolph wrote:
[...]
You wrote:
"Unless volume or category is explicitly set for the classes, all follow
system media volume (changed with the hardware volume keys)."
I like to fade the game main menu music (mp3) in and out. So I use an animation
on
the volume prope
Hi,
thanks! That really sounds like I can update my game (Morzyn) in the near
future to activate sound again.
But I have a question regarding volume behavior:
You wrote:
"Unless volume or category is explicitly set for the classes, all follow
system media volume (changed with the hardware volu
Updates to resource policy implementation in QtMultimedia
=
In next update (update8) there will be QtMultimedia with updates to the
resource policy implementation. The goal of these resource policy
implementation changes is to allow easier
Hi!
Just a reminder that the next meeting will be on July 8, and please
propose your topics by July 4 (tomorrow). Currently we have 2 topics on
the agenda.
http://piratepad.net/SailfishOSSMeetings
Thanks!
Carol.
On 06/24/2014 02:40 PM, Carol Chen wrote:
Hi,
Thanks to everyone who attende