Hello Matt,
thanks for the answer ... I love it to test things like that and find
out where the limits are. I only wanted to let some of the
jolla/SailfishOS guys know, that there is something that maybe needs
some more coding and error handling.
BTW: Great work ... a real cool concept ... a
Hi,
Does Jolla have any plan to support the cocos2d-x for QT porting since
cocos2d-x is a great game engine to help the developers for developing game.
I have seen some cocos2d-x porting for qt in meego supported by Nokia
Developer Forum but since as Nokia has abandoned the Meego, so I am not
sur
Hi Stefan.
In regards to the page stack indicators question: we are aware that the current
indicators implementation does not correctly handle large depth levels. We
will develop a mechanism to ensure that the page stack works sensibly with
larger depth levels, but we haven't yet gone through