On Tue, Apr 20, 2010 at 11:40 PM, Matthias Clasen wrote:
> On Tue, 2010-04-20 at 22:52 +0200, drago01 wrote:
>> On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta wrote:
>> > On Tue, Apr 20, 2010 at 10:02 AM, drago01 wrote:
>> >> It is just a game ...
>> >
>> >> Ever tried to run compiz on software?
On Tue, 2010-04-20 at 22:52 +0200, drago01 wrote:
> On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta wrote:
> > On Tue, Apr 20, 2010 at 10:02 AM, drago01 wrote:
> >> It is just a game ...
> >
> >> Ever tried to run compiz on software? (hint: desktop effects will tell
> >> you to come back once you a
On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta wrote:
> On Tue, Apr 20, 2010 at 10:02 AM, drago01 wrote:
>> It is just a game ...
>
>> Ever tried to run compiz on software? (hint: desktop effects will tell
>> you to come back once you are using a 3D driver).
>
> Ah...see here's the thing... this a
On Tue, 2010-04-20 at 13:18 -0400, Mark Bidewell wrote:
> I have been dealing with this issue in the context of Ubuntu Lucid,
> however since it can be reproduced under F13 Beta I thought it would
> be wise to raise it here. In some cases, gnome-games do not properly
> fall back to software render
On Tue, 2010-04-20 at 13:18 -0400, Mark Bidewell wrote:
> I have been dealing with this issue in the context of Ubuntu Lucid,
> however since it can be reproduced under F13 Beta I thought it would
> be wise to raise it here. In some cases, gnome-games do not properly
> fall back to software render
On Tue, Apr 20, 2010 at 10:02 AM, drago01 wrote:
> It is just a game ...
> Ever tried to run compiz on software? (hint: desktop effects will tell
> you to come back once you are using a 3D driver).
Ah...see here's the thing... this application doesn't actually tell
you anything...its just fails
On Tue, Apr 20, 2010 at 8:00 PM, Mark Bidewell wrote:
> [...]
>
> Quadrapassel is in gnome-games-extra. One interesting note I will try
> to get more details on. is that some are reporting the bug when using
> nouveau (which I assumed was accelerated).
You need to install mesa-dri-drivers-exper
On Tue, Apr 20, 2010 at 7:52 PM, Jeff Spaleta wrote:
> On Tue, Apr 20, 2010 at 9:32 AM, drago01 wrote:
>> Clutter is not targeting mesa's software rastersizer ... so clutter
>> upstream do not really care if it works without any hardware support
>> or not.
>
>
> Which is all fine for an optional
On Tue, Apr 20, 2010 at 1:52 PM, Jeff Spaleta wrote:
> On Tue, Apr 20, 2010 at 9:32 AM, drago01 wrote:
>> Clutter is not targeting mesa's software rastersizer ... so clutter
>> upstream do not really care if it works without any hardware support
>> or not.
>
>
> Which is all fine for an optional
On Tue, Apr 20, 2010 at 9:32 AM, drago01 wrote:
> Clutter is not targeting mesa's software rastersizer ... so clutter
> upstream do not really care if it works without any hardware support
> or not.
Which is all fine for an optional component gnome-shell which
explicitly states it targets hardwa
On Tue, Apr 20, 2010 at 7:28 PM, Jeff Spaleta wrote:
> On Tue, Apr 20, 2010 at 9:18 AM, Mark Bidewell wrote:
>> I have been dealing with this issue in the context of Ubuntu Lucid,
>> however since it can be reproduced under F13 Beta I thought it would
>> be wise to raise it here. In some cases,
On Tue, Apr 20, 2010 at 9:18 AM, Mark Bidewell wrote:
> I have been dealing with this issue in the context of Ubuntu Lucid,
> however since it can be reproduced under F13 Beta I thought it would
> be wise to raise it here. In some cases, gnome-games do not properly
> fall back to software renderi
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