On Sun, Jul 4, 2010 at 3:22 AM, Bruno Wolff III wrote:
> On Sun, Jul 04, 2010 at 02:21:22 +0200,
> Kevin Kofler wrote:
>>
>> The added complication is that the criterion is when the package was last
>> touched before being orphaned (and some people say it should be when it was
>> last touched by
On Sun, Jul 04, 2010 at 02:21:22 +0200,
Kevin Kofler wrote:
>
> The added complication is that the criterion is when the package was last
> touched before being orphaned (and some people say it should be when it was
> last touched by the maintainer, which is even longer ago in qgis's case),
On Sun, Jul 04, 2010 at 01:40:52 +0200,
Kevin Kofler wrote:
>
> Sorry, but qgis has been orphaned and not updated for more than 3 months, so
> it needs a rereview as per:
> https://fedoraproject.org/wiki/Orphaned_package_that_need_new_maintainers#Claiming_Ownership_of_an_Orphaned_Package_Proce
Michel Alexandre Salim wrote:
> Would be nice if our package database supports freezing up packages
> that should not be claimed -- and automatically do that once a package
> is orphaned for long enough?
The added complication is that the criterion is when the package was last
touched before bein
On Sun, Jul 4, 2010 at 1:40 AM, Kevin Kofler wrote:
> Bruno Wolff III wrote:
>> I was looking at qgis for doing roleplaying maps (I am not sure if that
>> will work out) and noticed it was way behind upstream and then when filing
>> a bug, noticed that it was orphaned.
>> I am going to try to get
Bruno Wolff III wrote:
> I was looking at qgis for doing roleplaying maps (I am not sure if that
> will work out) and noticed it was way behind upstream and then when filing
> a bug, noticed that it was orphaned.
> I am going to try to get it updated to 1.4 and see how things go. If it
> works out
I was looking at qgis for doing roleplaying maps (I am not sure if that
will work out) and noticed it was way behind upstream and then when filing
a bug, noticed that it was orphaned.
I am going to try to get it updated to 1.4 and see how things go. If it
works out for roleplaying, I'll be a long t