On 04.02.14 23:54, Karl Tomlinson wrote:
On Tue, 21 Jan 2014 12:27:12 -0500, Jeff Muizelaar wrote:
[...] OS X supports drawing subpixel-AA to partially
transparent surfaces. I believe the amount of sub pixel AA depends on the
alpha of the surface. (Imagine drawing sub-pixel aa text to a transpa
On Tue, 21 Jan 2014 12:27:12 -0500, Jeff Muizelaar wrote:
> [...] OS X supports drawing subpixel-AA to partially
> transparent surfaces. I believe the amount of sub pixel AA depends on the
> alpha of the surface. (Imagine drawing sub-pixel aa text to a transparency
> group to get an idea of how th
On Wed, Jan 22, 2014 at 6:27 AM, Jeff Muizelaar wrote:
> On Jan 20, 2014, at 5:48 PM, Matt Woodrow wrote:
> > - A fully transparent surface containing only text. It should be fairly
> easy to get this to happen by 3d transforming a element. I suspect
> we don't want subpixel AA here, since we ha
On Jan 20, 2014, at 5:48 PM, Matt Woodrow wrote:
> Hi,
>
> Currently in gecko we have code to determine if text being drawn into a
> transparent surface has opaque content underneath it. In the case where it
> doesn't we ask moz2d/cairo [1] to disable subpixel AA text rendering for this
> su
Hi,
Currently in gecko we have code to determine if text being drawn into a
transparent surface has opaque content underneath it. In the case where
it doesn't we ask moz2d/cairo [1] to disable subpixel AA text rendering
for this surface since it can have poor results depending on what the
eve
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