A lot of the old-school games were written in assembly or C, so I
believe it is quite possible to make excellent games with low level
languages, and that the OO approach is unnecessary. That's my
contribution to the conversation :).
On 10 August 2010 20:23, Szabolcs Nagy wrote:
> * Matthew Bauer
An idea I had the other day, and this is for dealing with data
compartmentation in games, was to write a game in C and use sqlite for
all the data. I've never used sqlite so I don't know how the
performance would go, but it seems like a good idea to store all the
data in a relational database as it
You're right, that would be even simpler. I was thinking about whether
or not the 'relational' abilities of the database would come in handy
but I haven't come up with any definite uses for them yet.
On 11 August 2010 10:18, Jacob Todd wrote:
> On Wed, Aug 11, 2010 at
looking at sqlite it is not as overly complex as other
systems; the whole database can be loaded into memory and there's no
'database server'.
On 11 August 2010 12:56, Josh Rickmar wrote:
> On Wed, Aug 11, 2010 at 11:04:24AM +1000, Alex Hutton wrote:
>> You're right, tha
This looks interesting:
http://rss2imap.sourceforge.net/en/index.html
I haven't tried it, though.
On 30 October 2011 02:22, Yue Wu wrote:
> Hello, list,
>
> I'm looking for a cli newsreader, suckless, less dependencies. Thanks!
>
> --
> Regards,
> Yue Wu
>
> State Key laboratory of Natural Produ
It has occured to me that web-servers should be sending the content in
json format, with the first page load on the site loading a html page
with the json handler in the head. Then if you didn't like the UI
provided by the site you could replace it with your own by using your
own JS and handling th
It seems to me it might overly complicate things to build the issue
tracker into a mail system or into git.
The core functionality of tracking issues can be implemented in a meta-language.
For instance, you have one file per issue, and the issue files would
look something like this.
[timestamp]
On 16 January 2012 01:27, Kurt H Maier wrote:
> On Sun, Jan 15, 2012 at 01:27:28PM +1100, Alex Hutton wrote:
>> It seems to me it might overly complicate things to build the issue
>> tracker into a mail system or into git.
>>
>> The core functionality of tracking iss
On 7 November 2012 03:00, Christoph Lohmann <2...@r-36.net> wrote:
>
> > b...but I though Go was suckless? ;_;
>
>
> No. There was only one person pretending go to be suckless because of
> its pseudo Plan 9 heritage.
>
>
Which languages qualify as suckless?
Cheers,
Alex