Re: [dev] client-server model

2013-07-01 Thread Anselm R Garbe
On 30 June 2013 10:27, oneofthem wrote: > Why doesn't any of the suckless software use a client-server model? There are very limited use cases for the client/server model. Most of them involve multi-system communication. The client/server approach makes only limited sense in a single host world.

Re: [dev][sbase] seq possible bug

2013-07-01 Thread Galos, David
> Revised patch: this one also matches the usage to the manpage, fixes > the troff warning in the manpage, and adds a SEE ALSO section to the > manpage. I have just applied this, the bug should be fixed.

Re: [dev] client-server model

2013-07-01 Thread hiro
anselm once got persuaded to make wmii a 9p server and scripts would control much functionality via some 9p client script. then he dumped all such ideas and concentrated on "single-host" software as he describes above. reasons are probably that networking and thus client/server stuff is difficult o

Re: [dev] lisp

2013-07-01 Thread Craig Brozefsky
Andrew Gwozdziewycz writes: >Lisps are loaded with this sort of stuff, and while I love it, and >enjoy using them thinking about them, reading about them, they just >aren't practical for mortals who are used to PHP. You keep confusing simple and easy. http://www.infoq.com/presentati

[dev] Suckless Laser GUI

2013-07-01 Thread Charlie Paul
Hello, I'm working for a lab, and I'm making a piece of software to control a table full of optical elements (mirrors, lasers, and detectors). I wrote a nice little interface to the hardware in C, but now I need to make a way for the user to control the elements (move mirrors, turn stuff on and of

Re: [dev] Suckless Laser GUI

2013-07-01 Thread David
Hello, Less of a GUI, more of a "do it yourself" toolkit. You could write your own little GUI toolkit using OpenGL and use glfw, http://www.glfw.org/ https://github.com/glfw/glfw to provide a OpenGL context. I don't recommend this though if you need advanced controls and especially lots of differe

Re: [dev] lisp

2013-07-01 Thread Andrew Gwozdziewycz
On Mon, Jul 1, 2013 at 4:27 PM, Craig Brozefsky wrote: > Andrew Gwozdziewycz writes: > > >Lisps are loaded with this sort of stuff, and while I love it, and > >enjoy using them thinking about them, reading about them, they just > >aren't practical for mortals who are used to PHP. > >

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Calvin Morrison
I'd use GTK, since writing programs for it isn't terrible, it's in C and you can just draw to a pixel buffer. It sucks, but isn't not so sucky On 1 July 2013 17:34, David wrote: > Hello, > > Less of a GUI, more of a "do it yourself" toolkit. You could write your own > little GUI toolkit using Op

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Carlos Torres
On Jul 1, 2013 5:30 PM, "Charlie Paul" wrote: > > Hello, > > I'm working for a lab, and I'm making a piece of software to control a table full of optical elements (mirrors, lasers, and detectors). I wrote a nice little interface to the hardware in C, but now I need to make a way for the user to co

Re: [dev] [libsl][patch] drw_rect()

2013-07-01 Thread David Dufberg Tøttrup
On Jun 28 2013, Anselm R Garbe wrote: Hi David, On 28 June 2013 12:51, David Dufberg Tøttrup wrote: Hi! I assume drw_rect()'s intended purpose isn't to only draw the small squares in the dwm bar. Patch attached. As dwm uses libsl, your patch would break dwm's approach to draw a nonfilled rec

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Kai Hendry
Write your UI as a Web application.

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Charlie Paul
> Write your UI as a Web application. That wouldn't work, as movement needs to be low latency.

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Calvin Morrison
He's joking On Jul 1, 2013 10:11 PM, "Charlie Paul" wrote: > > Write your UI as a Web application. > That wouldn't work, as movement needs to be low latency. > >

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Charlie Paul
> He's joking Considering that the originaly drivers for some of the optics were written in Ruby, it is hard to be sure about that...

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Chris Down
On 2 July 2013 10:22, Calvin Morrison wrote: > He's joking You wouldn't be so sure if you knew the man. It's Kai we're talking about here; the web shines out of his every orifice. :-D

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Noah Birnel
On Mon, Jul 01, 2013 at 06:12:08PM -0400, Carlos Torres wrote: >You could/should try swk Got a link?

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Charlie Paul
> Got a link? Here is its announcement: http://lists.suckless.org/dev/1005/3997.html and the git repo: http://git.suckless.org/swk

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Kai Hendry
On 2 July 2013 10:36, Chris Down wrote: > On 2 July 2013 10:22, Calvin Morrison wrote: >> He's joking > You wouldn't be so sure if you knew the man. It's Kai we're talking > about here; the web shines out of his every orifice. :-D That's right. I'm not joking. The Web sucks less than crappy qt/g

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Eon S. Jeon
Hello, On Mon, Jul 01, 2013 at 02:30:12PM -0700, Charlie Paul wrote: > > Now, my issue is choosing a GUI library. GTK and QT are big, and I don't > want to have to install a dynamic language to do Tk. However, I do need to > be able to do custom drawing (for the table elements on-screen). What GU

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Dmitrij Czarkoff
Tk? -- Dmitrij D. Czarkoff

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Charlie Paul
> Tk? Tk doesn't play nicely with non-dynamic languages, if I recall correctly.

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Edgaras
On Mon, Jul 01, 2013 at 02:30:12PM -0700, Charlie Paul wrote: > Hello, > > I'm working for a lab, and I'm making a piece of software to control a > table full of optical elements (mirrors, lasers, and detectors). I wrote a > nice little interface to the hardware in C, but now I need to make a way

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Noah Birnel
On Mon, Jul 01, 2013 at 02:30:12PM -0700, Charlie Paul wrote: > I don't >want to have to install a dynamic language to do Tk. Why? Can't control your deployment environment, don't have the resources, doesn't feel pure to you? Something else?

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Noah Birnel
On Mon, Jul 01, 2013 at 07:11:12PM -0700, Charlie Paul wrote: > > Write your UI as a Web application. > That wouldn't work, as movement needs to be low latency. > It needn't be a remote server, if the idea appeals otherwise.

Re: [dev] Suckless Laser GUI

2013-07-01 Thread David
Am 02.07.2013 07:08, schrieb Edgaras: > I think you should reconsider tk, though you need to install tcl and tk, tk is > quite nice to work with (with exception of some small hiccups), and if you > have > a cli for controlling everything it should wrap around it quite well. > I personally find Tk

Re: [dev] Suckless Laser GUI

2013-07-01 Thread Chris Down
On 2 July 2013 14:11, David wrote: > Am 02.07.2013 07:08, schrieb Edgaras: >> I think you should reconsider tk, though you need to install tcl and tk, tk >> is >> quite nice to work with (with exception of some small hiccups), and if you >> have >> a cli for controlling everything it should wrap