Re: [dev] [wmii] Mouse problems

2010-07-16 Thread Tom Kazimiers
Hi again, unfortunately, my solution worked only a couple of days. Meanwhile I have the same problems again and the search for solutions continues. So if someone has Ideas about the source of my mouse issues I would be glad to hear about them. But, I still think wmii and rumai are not the cause.

Re: [dev] [wmii] Mouse problems

2010-07-16 Thread Kris Maglione
On Fri, Jul 16, 2010 at 11:03:38AM +0200, Tom Kazimiers wrote: unfortunately, my solution worked only a couple of days. Meanwhile I have the same problems again and the search for solutions continues. So if someone has Ideas about the source of my mouse issues I would be glad to hear about them.

[dev] [wmii] floating clients in default and stack mode

2010-07-16 Thread Juan Pablo Aroztegi
I have a question about wmii, floating clients and the "default" and "stack" modes in this situation. Let's suppose I create a new tag, then switch to the floating layer with Mod-shift-space and start 4 new clients. By default the "default" mode is applied, so I can see all the clients. If I press

Re: [dev] [wmii] floating clients in default and stack mode

2010-07-16 Thread Kris Maglione
On Fri, Jul 16, 2010 at 12:34:50PM +0200, Juan Pablo Aroztegi wrote: I have a question about wmii, floating clients and the "default" and "stack" modes in this situation. Let's suppose I create a new tag, then switch to the floating layer with Mod-shift-space and start 4 new clients. By default

Re: [dev] [wmii] floating clients in default and stack mode

2010-07-16 Thread Juan Pablo Aroztegi
> Yes, in the hg tree this is the expected behavior, but not the correct one. > The code that deals with collapsed clients is currently incomplete. I have a > WIP on my patch queue, but it's about a day's work from completion and > requires more concentration than I've been able to invest recently.

[dev] [ii] patch - simplify add_channel() a bit

2010-07-16 Thread Evan Gates
Hello, Another small ii patch. Originally add_channel does if(!channels) channels = c; else { c->next = channels; channels = c; } but the check to see if channels is NULL is not needed. This patch changes it to just c->next = cha