Re: [dev] [dwm] [bug] 5.9's first bug: magic float mode

2011-07-20 Thread Peter John Hartman
> I can reproduce that fullscreen flash requires this. Flash creates a > new window with "" title and class and sets the > _NET_WM_FULLSCREEN property. Maybe as a solution it makes sense to > check for _NET_WM_FULLSCREEN property in manage() and set > c->isfullscreen (and modify some layout functio

Re: [dev] [dwm] [bug] 5.9's first bug: magic float mode

2011-07-20 Thread Hiltjo Posthuma
On Wed, Jul 20, 2011 at 8:39 PM, garbeam wrote: > >> Current discussion on the mailing list is leaning to just eliminating that >> chunk of code.  Apparently, flash fullscreen requires it (which I haven't >> been able to reproduce!)  But why on earth is that code there, and can't >> flash fullscre

Re: [dev] [dwm] [bug] 5.9's first bug: magic float mode

2011-07-20 Thread garbeam
Hi Peter, On 11 July 2011 01:02, Peter John Hartman wrote: > Actually, this bug goes way back, but I thought I'd be the first to report > it, just to ruin dwm's birthday.  The culprit is this chunk of code in > manage(): > >        if(c->w == c->mon->mw && c->h == c->mon->mh) { >                /

[dev] [dwm] [bug] 5.9's first bug: magic float mode

2011-07-10 Thread Peter John Hartman
Hi, Actually, this bug goes way back, but I thought I'd be the first to report it, just to ruin dwm's birthday. The culprit is this chunk of code in manage(): if(c->w == c->mon->mw && c->h == c->mon->mh) { // c->isfloating = True; pjh c->x = c->mon->mx;