Hi, Stefan,
Von: Stefan Sperling [s...@elego.de]
On Wed, May 16, 2012 at 02:52:46PM +, Markus Schaber wrote:
>> Hmm, this may lead to _very_ special strategies implemented in the core.
>>
>> Like when a CoDeSys Device plugged into a Slot conflicts, and a neighbor
>> slot is empty.
>>
>> On t
Hi, Stefan,
Von: Stefan Sperling [mailto:s...@elego.de]
>
> On Wed, May 16, 2012 at 02:52:06PM +0100, Julian Foad wrote:
> > OK, I appreciate that issue. I see two ways the client lib can help:
> >
> > 1. providing a set of client-lib APIs to perform the most commonly
> > wanted resolutions;
> >
Hi,
Von: Julian Foad [mailto:julianf...@btopenworld.com]
> Stefan Sperling wrote:
> > Bert Huijben wrote:
> > So you mean that instead of calling into a GUI client via a set of
> > callbacks, the client library should provide several API functions
> > that GUI clients can use to gather conflict in
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