No worries at all, and sorry if I come off heavy handed... The macOS platform
is problematic, at some level, for AOO because it requires some older tech for
it to compile and run. For example, vcl still uses QTkit, which has been
deprecated for awhile, which means we can't fully utilize later SD
Okay. I think I get the Idea now. I am sorry that I have tried to help
with my poor knowledge.
I will write again when I manage to explain what I mean.
On 08.01.19 22:40, Jim Jagielski wrote:
> It's not really an SDK issue but a minimum target system. Even recent SDKs
> allow for building for 1
It's not really an SDK issue but a minimum target system. Even recent SDKs
allow for building for 10.7, BUT (and this is the big but), some frameworks,
etc are deprecated when using these newer SDKs (ie: newer Xcodes). Plus, each
SDK use a different version of clang, which also factors in. And f
I am not sure what you mean.
We should update to use the latest SDK.
According to Apple it is still posible to build for 10.7 with it.
Maybe that would be better approach?
I think you have also to look into available flags since there is a lot of
change in the last 10 years in compiler terms.
Se
One option we have is that we drop support for macOS 10.7 and older for
4.20.x... this MIGHT help.
I can/will test that assumption.
> On Jan 8, 2019, at 9:54 AM, Jim Jagielski wrote:
>
> I've started playing around w/ getting 4.2.0-HEAD to build; as expected, so
> real issues w/ Ubuntu or Cen